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imuse_digi
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some optimisations in imuse digi
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2004-05-23 19:32:11 +00:00 |
insane
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Unify some code
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2004-04-16 20:49:14 +00:00 |
smush
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Fix insane regression.
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2004-05-04 14:56:47 +00:00 |
.cvsignore
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actor.cpp
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simplify code by integrating a call to translateText() into addMessageToStack(); improved translateText() further
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2004-04-02 21:42:42 +00:00 |
actor.h
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Add akos drawing offsets
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2004-02-16 02:55:23 +00:00 |
akos.cpp
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forgot that
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2004-04-11 18:07:03 +00:00 |
akos.h
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
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2004-04-04 01:11:27 +00:00 |
base-costume.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
base-costume.h
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Fix signedness issue (lead to incorred address computations on 64 bit machines)
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2004-04-04 22:43:54 +00:00 |
bomp.cpp
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let compiler optimize code better <g>
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2004-04-04 17:56:30 +00:00 |
bomp.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
boxes.cpp
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Workaround for bug #847827 (FOA: Wrong sprite z-order at specific place)
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2004-04-11 23:19:19 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Removed CharsetRenderer::_mask (this was used to optimize charset mask handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others
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2004-04-04 20:20:09 +00:00 |
charset.cpp
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Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)
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2004-04-25 13:34:19 +00:00 |
charset.h
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Record on which virtual screen we last drew masked text
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2004-04-08 23:41:10 +00:00 |
costume.cpp
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Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them
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2004-04-06 01:06:54 +00:00 |
costume.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
cursor.cpp
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Renamed more OSystem methods
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2004-03-28 16:30:50 +00:00 |
debugger.cpp
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Patch #917503: Remove stray semicolons
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2004-03-16 23:51:41 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Tweaked a few things to accommodate
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2004-04-26 20:28:34 +00:00 |
dialogs.h
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Aaargh, didn't mean to commit this...
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2004-03-15 02:28:47 +00:00 |
gfx.cpp
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Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #930385 (Subtitles are not shown correctly) by changing restoreCharsetBg() to only restore the screen area which is actually masked by text
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2004-04-08 23:43:30 +00:00 |
gfx.h
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Graphics decoders for 3DO HE titles. Preliminary implementation, don't
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2004-02-24 04:45:50 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Use correct order, to prevent mingw warnings.
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2004-02-14 01:39:09 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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- split imuse digital code,
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2004-04-06 19:46:43 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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cleanup
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2004-04-08 23:38:09 +00:00 |
nut_renderer.h
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allow disabling of text shadow in NUT font renderer
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2004-04-04 18:07:26 +00:00 |
object.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
object.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
palette.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
resource_v3.cpp
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Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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2004-03-17 01:50:15 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource.cpp
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fixed stopping imuse sounds
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2004-04-26 07:47:12 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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stub for digital imuse save/load
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2004-05-02 10:07:59 +00:00 |
saveload.h
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enabled save/load code for imuse digital
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2004-05-02 14:03:21 +00:00 |
script_v2.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script_v5.cpp
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Applied my suggested fix for #933168, since I'm tired of waiting for
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2004-05-02 14:39:48 +00:00 |
script_v6.cpp
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seems it is 'endianness' and not 'endianess'
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2004-04-08 22:46:46 +00:00 |
script_v6he.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script_v7he.cpp
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there is no imuse in he engine
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2004-04-05 18:54:51 +00:00 |
script_v8.cpp
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Renamed StringTab::backup to StringTab::_default, as that describes better what it does
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2004-04-05 23:54:58 +00:00 |
script.cpp
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Fix regression introduced with the mac loom copy protection changes in rev 1.155, afaik all non mac versions of loom should be using that check not just pc. Fixes bug #934913
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2004-04-16 05:48:31 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Added some new MD5s
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2004-03-25 11:22:02 +00:00 |
scumm.cpp
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COMI demo doesn't auto set this var.
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2004-05-15 01:14:35 +00:00 |
scumm.h
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locking resource sounds while using them to prevent expire
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2004-04-26 19:22:27 +00:00 |
sound.cpp
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Fix regression in DIG demo
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2004-04-25 16:54:59 +00:00 |
sound.h
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Fixed illegal access to protected/private member on PalmOS (??)
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2004-04-16 12:47:55 +00:00 |
string.cpp
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Simpler check
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2004-05-07 07:33:10 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)
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2004-03-28 23:02:03 +00:00 |
verbs.cpp
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Remove obsolete code fragment (a good sign for a refactoring is if it allows you to remove crufty hacks you didn't even think of :-)
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2004-04-02 21:51:56 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |