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a35cbeab46
To make sure that they appear in the graphics group in the doc structure.
235 lines
5.8 KiB
C++
235 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_KORFONT_H
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#define GRAPHICS_KORFONT_H
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace Graphics {
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/**
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* @defgroup graphics_fontman Korean font
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* @ingroup graphics
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*
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* @brief FontKorean class used to handle Korean characters.
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*
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* @{
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*/
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/**
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* A font that is able to draw Korean encoded characters.
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*/
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class FontKorean {
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public:
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virtual ~FontKorean() {}
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/**
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* Creates the first Korean font, which ROM/font file is present.
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* It will also call loadData, so the user can just start
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* using the font.
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*
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* The last file tried is ScummVM's Korean.FNT file.
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*/
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static FontKorean *createFont(const char * fontFile);
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/**
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* Load the font data.
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*/
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virtual bool loadData(const char *fontFile) = 0;
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/**
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* Enable drawing with outline or shadow if supported by the Font.
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*
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* After changing outline state, getFontHeight and getMaxFontWidth / getCharWidth might return
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* different values!
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*/
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enum DrawingMode {
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kDefaultMode,
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kOutlineMode,
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kShadowMode
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};
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virtual void setDrawingMode(DrawingMode mode) {}
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/**
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* Enable flipped character drawing if supported by the Font (e.g. in the MI1 circus scene after Guybrush gets shot out of the cannon).
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*/
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virtual void toggleFlippedMode(bool enable) {}
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/**
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* Set spacing between characters and lines. This affects font height / char width
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*/
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virtual void setCharSpacing(int spacing) {}
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virtual void setLineSpacing(int spacing) {}
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/**
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* Returns the height of the font.
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*/
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virtual uint getFontHeight() const = 0;
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/**
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* Returns the max. width of the font.
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*/
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virtual uint getMaxFontWidth() const = 0;
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/**
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* Returns the width of a specific character.
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*/
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virtual uint getCharWidth(uint16 ch) const = 0;
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/**
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* Draws a Korean encoded character on the given surface.
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*/
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void drawChar(Graphics::Surface &dst, uint16 ch, int x, int y, uint32 c1, uint32 c2) const;
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/**
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* Draws a Korean char on the given raw buffer.
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*
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* @param dst pointer to the destination
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* @param ch character to draw (in little endian)
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* @param pitch pitch of the destination buffer (size in *bytes*)
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* @param bpp bytes per pixel of the destination buffer
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* @param c1 forground color
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* @param c2 outline color
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* @param maxW max draw width (to ensure that character drawing takes place within surface boundaries), -1 = no check
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* @param maxH max draw height (to ensure that character drawing takes place within surface boundaries), -1 = no check
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*/
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virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const = 0;
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};
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/**
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* A base class to render monochrome Korean fonts.
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*/
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class FontKoreanBase : public FontKorean {
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public:
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FontKoreanBase();
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virtual void setDrawingMode(DrawingMode mode);
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virtual void toggleFlippedMode(bool enable);
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virtual uint getFontHeight() const;
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virtual uint getMaxFontWidth() const;
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virtual uint getCharWidth(uint16 ch) const;
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virtual void drawChar(void *dst, uint16 ch, int pitch, int bpp, uint32 c1, uint32 c2, int maxW, int maxH) const;
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private:
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template<typename Color>
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void blitCharacter(const uint8 *glyph, const int w, const int h, uint8 *dst, int pitch, Color c) const;
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void createOutline(uint8 *outline, const uint8 *glyph, const int w, const int h) const;
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protected:
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DrawingMode _drawMode;
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bool _flippedMode;
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int _fontWidth, _fontHeight;
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uint8 _bitPosNewLineMask;
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bool isASCII(uint16 ch) const;
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virtual const uint8 *getCharData(uint16 c) const = 0;
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enum DrawingFeature {
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kFeatDefault = 1 << 0,
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kFeatOutline = 1 << 1,
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kFeatShadow = 1 << 2,
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kFeatFMTownsShadow = 1 << 3,
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kFeatFlipped = 1 << 4
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};
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virtual bool hasFeature(int feat) const = 0;
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};
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/**
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* Our custom Korean FNT.
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*/
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class FontKoreanSVM : public FontKoreanBase {
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public:
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FontKoreanSVM();
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~FontKoreanSVM();
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/**
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* Load the font data from "KOREAN.FNT".
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*/
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bool loadData(const char *fontFile);
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private:
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uint8 *_fontData16x16;
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uint _fontData16x16Size;
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uint8 *_fontData8x16;
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uint _fontData8x16Size;
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uint8 *_fontData8x8;
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uint _fontData8x8Size;
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virtual const uint8 *getCharData(uint16 c) const;
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bool hasFeature(int feat) const;
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const uint8 *getCharDataPCE(uint16 c) const;
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const uint8 *getCharDataDefault(uint16 c) const;
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enum {
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kKoreanFontVersion = 3
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};
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};
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/**
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* Korean Wansung compatible font.
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*/
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class FontKoreanWansung : public FontKoreanBase {
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public:
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FontKoreanWansung();
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~FontKoreanWansung();
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/**
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* Loads the ROM data from "KOREAN#.FNT".
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*/
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bool loadData(const char *fontFile);
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private:
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enum {
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eFontNumChars = 256,
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kFontNumChars = 2530
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};
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int _fontShadow;
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uint8 *_fontData;
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uint _fontDataSize;
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int _englishFontWidth;
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int _englishFontHeight;
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uint8 *_englishFontData;
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uint _englishFontDataSize;
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virtual const uint8 *getCharData(uint16 c) const;
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bool hasFeature(int feat) const;
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bool englishLoadData(const char *fontFile);
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};
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/** @} */
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} // End of namespace Graphics
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#endif
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