mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
390 lines
11 KiB
C++
390 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_inventory_box.h"
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#include "engines/wintermute/ad/ad_inventory.h"
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#include "engines/wintermute/ad/ad_item.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_viewport.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/ui/ui_button.h"
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#include "engines/wintermute/ui/ui_window.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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#include "common/rect.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdInventoryBox, false)
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//////////////////////////////////////////////////////////////////////////
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AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
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_itemsArea.setEmpty();
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_scrollOffset = 0;
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_spacing = 0;
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_itemWidth = _itemHeight = 50;
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_scrollBy = 1;
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_window = nullptr;
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_closeButton = nullptr;
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_hideSelected = false;
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_visible = false;
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_exclusive = false;
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}
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//////////////////////////////////////////////////////////////////////////
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AdInventoryBox::~AdInventoryBox() {
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_gameRef->unregisterObject(_window);
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_window = nullptr;
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delete _closeButton;
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_closeButton = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
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UIObject *obj = (UIObject *)param1;
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switch (obj->_type) {
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case UI_BUTTON:
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if (scumm_stricmp(obj->getName(), "close") == 0) {
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_visible = false;
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} else if (scumm_stricmp(obj->getName(), "prev") == 0) {
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_scrollOffset -= _scrollBy;
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_scrollOffset = MAX(_scrollOffset, 0);
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} else if (scumm_stricmp(obj->getName(), "next") == 0) {
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_scrollOffset += _scrollBy;
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} else {
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return BaseObject::listen(param1, param2);
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}
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break;
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default:
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error("AdInventoryBox::Listen - Unhandled enum");
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break;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::display() {
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AdGame *adGame = (AdGame *)_gameRef;
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if (!_visible) {
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return STATUS_OK;
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}
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int itemsX, itemsY;
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itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
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itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
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if (_window) {
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_window->enableWidget("prev", _scrollOffset > 0);
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_window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size());
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}
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if (_closeButton) {
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_closeButton->_posX = _closeButton->_posY = 0;
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_closeButton->_width = _gameRef->_renderer->getWidth();
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_closeButton->_height = _gameRef->_renderer->getHeight();
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_closeButton->display();
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}
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// display window
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Rect32 rect = _itemsArea;
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if (_window) {
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rect.offsetRect(_window->_posX, _window->_posY);
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_window->display();
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}
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// display items
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if (_window && _window->_alphaColor != 0) {
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_gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
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}
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int yyy = rect.top;
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for (int j = 0; j < itemsY; j++) {
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int xxx = rect.left;
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for (int i = 0; i < itemsX; i++) {
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int itemIndex = _scrollOffset + j * itemsX + i;
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if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) {
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AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
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if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
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item->update();
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item->display(xxx, yyy);
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}
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}
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xxx += (_itemWidth + _spacing);
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}
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yyy += (_itemHeight + _spacing);
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}
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if (_window && _window->_alphaColor != 0) {
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_gameRef->_renderer->_forceAlphaColor = 0;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(INVENTORY_BOX)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(WINDOW)
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TOKEN_DEF(EXCLUSIVE)
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TOKEN_DEF(ALWAYS_VISIBLE)
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TOKEN_DEF(AREA)
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TOKEN_DEF(SPACING)
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TOKEN_DEF(ITEM_WIDTH)
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TOKEN_DEF(ITEM_HEIGHT)
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TOKEN_DEF(SCROLL_BY)
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TOKEN_DEF(NAME)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(HIDE_SELECTED)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(INVENTORY_BOX)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(WINDOW)
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TOKEN_TABLE(EXCLUSIVE)
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TOKEN_TABLE(ALWAYS_VISIBLE)
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TOKEN_TABLE(AREA)
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TOKEN_TABLE(SPACING)
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TOKEN_TABLE(ITEM_WIDTH)
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TOKEN_TABLE(ITEM_HEIGHT)
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TOKEN_TABLE(SCROLL_BY)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(HIDE_SELECTED)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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BaseParser parser;
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bool alwaysVisible = false;
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_exclusive = false;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) {
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_gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_WINDOW:
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delete _window;
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_window = new UIWindow(_gameRef);
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if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
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delete _window;
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_window = nullptr;
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cmd = PARSERR_GENERIC;
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} else {
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_gameRef->registerObject(_window);
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}
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break;
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case TOKEN_AREA:
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parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
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break;
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case TOKEN_EXCLUSIVE:
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parser.scanStr((char *)params, "%b", &_exclusive);
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break;
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case TOKEN_HIDE_SELECTED:
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parser.scanStr((char *)params, "%b", &_hideSelected);
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break;
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case TOKEN_ALWAYS_VISIBLE:
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parser.scanStr((char *)params, "%b", &alwaysVisible);
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break;
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case TOKEN_SPACING:
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parser.scanStr((char *)params, "%d", &_spacing);
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break;
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case TOKEN_ITEM_WIDTH:
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parser.scanStr((char *)params, "%d", &_itemWidth);
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break;
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case TOKEN_ITEM_HEIGHT:
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parser.scanStr((char *)params, "%d", &_itemHeight);
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break;
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case TOKEN_SCROLL_BY:
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parser.scanStr((char *)params, "%d", &_scrollBy);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
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return STATUS_FAILED;
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}
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if (_exclusive) {
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delete _closeButton;
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_closeButton = new UIButton(_gameRef);
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if (_closeButton) {
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_closeButton->setName("close");
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_closeButton->setListener(this, _closeButton, 0);
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_closeButton->_parent = _window;
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}
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}
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_visible = alwaysVisible;
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if (_window) {
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for (uint32 i = 0; i < _window->_widgets.size(); i++) {
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if (!_window->_widgets[i]->_listenerObject) {
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_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
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}
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "INVENTORY_BOX\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
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buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
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buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
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buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
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buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
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buffer->putTextIndent(indent + 2, "\n");
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// window
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if (_window) {
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_window->saveAsText(buffer, indent + 2);
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}
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buffer->putTextIndent(indent + 2, "\n");
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// editor properties
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_closeButton));
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persistMgr->transfer(TMEMBER(_hideSelected));
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persistMgr->transfer(TMEMBER(_itemHeight));
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persistMgr->transfer(TMEMBER(_itemsArea));
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persistMgr->transfer(TMEMBER(_itemWidth));
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persistMgr->transfer(TMEMBER(_scrollBy));
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persistMgr->transfer(TMEMBER(_scrollOffset));
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persistMgr->transfer(TMEMBER(_spacing));
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persistMgr->transfer(TMEMBER(_visible));
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persistMgr->transferPtr(TMEMBER_PTR(_window));
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persistMgr->transfer(TMEMBER(_exclusive));
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return STATUS_OK;
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}
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} // end of namespace Wintermute
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