scummvm/engines/wintermute/ad/ad_inventory_box.cpp

390 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_game.h"
#include "engines/wintermute/ad/ad_inventory_box.h"
#include "engines/wintermute/ad/ad_inventory.h"
#include "engines/wintermute/ad/ad_item.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_viewport.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/ui/ui_button.h"
#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/rect.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdInventoryBox, false)
//////////////////////////////////////////////////////////////////////////
AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
_itemsArea.setEmpty();
_scrollOffset = 0;
_spacing = 0;
_itemWidth = _itemHeight = 50;
_scrollBy = 1;
_window = nullptr;
_closeButton = nullptr;
_hideSelected = false;
_visible = false;
_exclusive = false;
}
//////////////////////////////////////////////////////////////////////////
AdInventoryBox::~AdInventoryBox() {
_gameRef->unregisterObject(_window);
_window = nullptr;
delete _closeButton;
_closeButton = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
UIObject *obj = (UIObject *)param1;
switch (obj->_type) {
case UI_BUTTON:
if (scumm_stricmp(obj->getName(), "close") == 0) {
_visible = false;
} else if (scumm_stricmp(obj->getName(), "prev") == 0) {
_scrollOffset -= _scrollBy;
_scrollOffset = MAX(_scrollOffset, 0);
} else if (scumm_stricmp(obj->getName(), "next") == 0) {
_scrollOffset += _scrollBy;
} else {
return BaseObject::listen(param1, param2);
}
break;
default:
error("AdInventoryBox::Listen - Unhandled enum");
break;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::display() {
AdGame *adGame = (AdGame *)_gameRef;
if (!_visible) {
return STATUS_OK;
}
int itemsX, itemsY;
itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
if (_window) {
_window->enableWidget("prev", _scrollOffset > 0);
_window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size());
}
if (_closeButton) {
_closeButton->_posX = _closeButton->_posY = 0;
_closeButton->_width = _gameRef->_renderer->getWidth();
_closeButton->_height = _gameRef->_renderer->getHeight();
_closeButton->display();
}
// display window
Rect32 rect = _itemsArea;
if (_window) {
rect.offsetRect(_window->_posX, _window->_posY);
_window->display();
}
// display items
if (_window && _window->_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
}
int yyy = rect.top;
for (int j = 0; j < itemsY; j++) {
int xxx = rect.left;
for (int i = 0; i < itemsX; i++) {
int itemIndex = _scrollOffset + j * itemsX + i;
if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) {
AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
item->update();
item->display(xxx, yyy);
}
}
xxx += (_itemWidth + _spacing);
}
yyy += (_itemHeight + _spacing);
}
if (_window && _window->_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = 0;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(INVENTORY_BOX)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(WINDOW)
TOKEN_DEF(EXCLUSIVE)
TOKEN_DEF(ALWAYS_VISIBLE)
TOKEN_DEF(AREA)
TOKEN_DEF(SPACING)
TOKEN_DEF(ITEM_WIDTH)
TOKEN_DEF(ITEM_HEIGHT)
TOKEN_DEF(SCROLL_BY)
TOKEN_DEF(NAME)
TOKEN_DEF(CAPTION)
TOKEN_DEF(HIDE_SELECTED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(INVENTORY_BOX)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(EXCLUSIVE)
TOKEN_TABLE(ALWAYS_VISIBLE)
TOKEN_TABLE(AREA)
TOKEN_TABLE(SPACING)
TOKEN_TABLE(ITEM_WIDTH)
TOKEN_TABLE(ITEM_HEIGHT)
TOKEN_TABLE(SCROLL_BY)
TOKEN_TABLE(NAME)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(HIDE_SELECTED)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE_END
byte *params;
int cmd = 2;
BaseParser parser;
bool alwaysVisible = false;
_exclusive = false;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_INVENTORY_BOX) {
_gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName((char *)params);
break;
case TOKEN_CAPTION:
setCaption((char *)params);
break;
case TOKEN_WINDOW:
delete _window;
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
_window = nullptr;
cmd = PARSERR_GENERIC;
} else {
_gameRef->registerObject(_window);
}
break;
case TOKEN_AREA:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
break;
case TOKEN_EXCLUSIVE:
parser.scanStr((char *)params, "%b", &_exclusive);
break;
case TOKEN_HIDE_SELECTED:
parser.scanStr((char *)params, "%b", &_hideSelected);
break;
case TOKEN_ALWAYS_VISIBLE:
parser.scanStr((char *)params, "%b", &alwaysVisible);
break;
case TOKEN_SPACING:
parser.scanStr((char *)params, "%d", &_spacing);
break;
case TOKEN_ITEM_WIDTH:
parser.scanStr((char *)params, "%d", &_itemWidth);
break;
case TOKEN_ITEM_HEIGHT:
parser.scanStr((char *)params, "%d", &_itemHeight);
break;
case TOKEN_SCROLL_BY:
parser.scanStr((char *)params, "%d", &_scrollBy);
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
return STATUS_FAILED;
}
if (_exclusive) {
delete _closeButton;
_closeButton = new UIButton(_gameRef);
if (_closeButton) {
_closeButton->setName("close");
_closeButton->setListener(this, _closeButton, 0);
_closeButton->_parent = _window;
}
}
_visible = alwaysVisible;
if (_window) {
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
if (!_window->_widgets[i]->_listenerObject) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
}
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "INVENTORY_BOX\n");
buffer->putTextIndent(indent, "{\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
buffer->putTextIndent(indent + 2, "\n");
// window
if (_window) {
_window->saveAsText(buffer, indent + 2);
}
buffer->putTextIndent(indent + 2, "\n");
// editor properties
BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transferPtr(TMEMBER_PTR(_closeButton));
persistMgr->transfer(TMEMBER(_hideSelected));
persistMgr->transfer(TMEMBER(_itemHeight));
persistMgr->transfer(TMEMBER(_itemsArea));
persistMgr->transfer(TMEMBER(_itemWidth));
persistMgr->transfer(TMEMBER(_scrollBy));
persistMgr->transfer(TMEMBER(_scrollOffset));
persistMgr->transfer(TMEMBER(_spacing));
persistMgr->transfer(TMEMBER(_visible));
persistMgr->transferPtr(TMEMBER_PTR(_window));
persistMgr->transfer(TMEMBER(_exclusive));
return STATUS_OK;
}
} // end of namespace Wintermute