mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
413 lines
11 KiB
C++
413 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_region.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdRegion, false)
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//////////////////////////////////////////////////////////////////////////
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AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
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_blocked = false;
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_decoration = false;
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_zoom = 0;
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_alpha = 0xFFFFFFFF;
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}
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//////////////////////////////////////////////////////////////////////////
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AdRegion::~AdRegion() {
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}
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uint32 AdRegion::getAlpha() const {
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return _alpha;
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}
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float AdRegion::getZoom() const {
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return _zoom;
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}
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bool AdRegion::isBlocked() const {
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return _blocked;
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}
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bool AdRegion::hasDecoration() const {
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return _decoration;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(REGION)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(NAME)
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TOKEN_DEF(ACTIVE)
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TOKEN_DEF(ZOOM)
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TOKEN_DEF(SCALE)
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TOKEN_DEF(BLOCKED)
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TOKEN_DEF(DECORATION)
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TOKEN_DEF(POINT)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(EDITOR_SELECTED_POINT)
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TOKEN_DEF(EDITOR_SELECTED)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PROPERTY)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(REGION)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(ACTIVE)
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TOKEN_TABLE(ZOOM)
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TOKEN_TABLE(SCALE)
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TOKEN_TABLE(BLOCKED)
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TOKEN_TABLE(DECORATION)
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TOKEN_TABLE(POINT)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(EDITOR_SELECTED_POINT)
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TOKEN_TABLE(EDITOR_SELECTED)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PROPERTY)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) {
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_gameRef->LOG(0, "'REGION' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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for (uint32 i = 0; i < _points.size(); i++) {
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delete _points[i];
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}
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_points.clear();
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int ar = 255, ag = 255, ab = 255, alpha = 255;
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while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_ACTIVE:
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parser.scanStr((char *)params, "%b", &_active);
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break;
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case TOKEN_BLOCKED:
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parser.scanStr((char *)params, "%b", &_blocked);
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break;
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case TOKEN_DECORATION:
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parser.scanStr((char *)params, "%b", &_decoration);
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break;
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case TOKEN_ZOOM:
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case TOKEN_SCALE: {
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int j;
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parser.scanStr((char *)params, "%d", &j);
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_zoom = (float)j;
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}
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break;
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case TOKEN_POINT: {
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int x, y;
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parser.scanStr((char *)params, "%d,%d", &x, &y);
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_points.add(new BasePoint(x, y));
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}
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break;
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case TOKEN_ALPHA_COLOR:
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parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.scanStr((char *)params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_SELECTED:
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parser.scanStr((char *)params, "%b", &_editorSelected);
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break;
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case TOKEN_EDITOR_SELECTED_POINT:
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parser.scanStr((char *)params, "%d", &_editorSelectedPoint);
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break;
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case TOKEN_SCRIPT:
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addScript((char *)params);
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break;
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case TOKEN_PROPERTY:
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parseProperty(params, false);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in REGION definition");
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return STATUS_FAILED;
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}
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createRegion();
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_alpha = BYTETORGBA(ar, ag, ab, alpha);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// high level scripting interface
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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/*
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//////////////////////////////////////////////////////////////////////////
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// SkipTo
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "SkipTo")==0) {
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stack->correctParams(2);
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_posX = stack->pop()->getInt();
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_posY = stack->pop()->getInt();
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stack->pushNULL();
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return STATUS_OK;
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}
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else*/ return BaseRegion::scCallMethod(script, stack, thisStack, name);
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *AdRegion::scGetProperty(const Common::String &name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type
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//////////////////////////////////////////////////////////////////////////
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if (name == "Type") {
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_scValue->setString("ad region");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Name
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//////////////////////////////////////////////////////////////////////////
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else if (name == "Name") {
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_scValue->setString(getName());
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Blocked
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//////////////////////////////////////////////////////////////////////////
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else if (name == "Blocked") {
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_scValue->setBool(_blocked);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Decoration
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//////////////////////////////////////////////////////////////////////////
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else if (name == "Decoration") {
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_scValue->setBool(_decoration);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Scale
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//////////////////////////////////////////////////////////////////////////
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else if (name == "Scale") {
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_scValue->setFloat(_zoom);
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// AlphaColor
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//////////////////////////////////////////////////////////////////////////
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else if (name == "AlphaColor") {
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_scValue->setInt((int)_alpha);
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return _scValue;
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} else {
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return BaseRegion::scGetProperty(name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Name
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Name") == 0) {
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setName(value->getString());
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Blocked
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Blocked") == 0) {
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_blocked = value->getBool();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Decoration
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Decoration") == 0) {
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_decoration = value->getBool();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Scale
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Scale") == 0) {
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_zoom = value->getFloat();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// AlphaColor
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "AlphaColor") == 0) {
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_alpha = (uint32)value->getInt();
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return STATUS_OK;
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} else {
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return BaseRegion::scSetProperty(name, value);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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const char *AdRegion::scToString() {
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return "[ad region]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "REGION {\n");
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buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
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buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
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buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
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buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
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buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
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buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
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buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
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for (uint32 i = 0; i < _scripts.size(); i++) {
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buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
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}
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if (_scProp) {
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_scProp->saveAsText(buffer, indent + 2);
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}
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for (uint32 i = 0; i < _points.size(); i++) {
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buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
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}
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdRegion::persist(BasePersistenceManager *persistMgr) {
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BaseRegion::persist(persistMgr);
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persistMgr->transfer(TMEMBER(_alpha));
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persistMgr->transfer(TMEMBER(_blocked));
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persistMgr->transfer(TMEMBER(_decoration));
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persistMgr->transfer(TMEMBER(_zoom));
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return STATUS_OK;
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}
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} // end of namespace Wintermute
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