scummvm/engines
Filippos Karapetis a32b81d126 Do not try to load music if the music resource id is 0. Also, the voice LUT resource ID and the voice bank are now set correctly for the IHNM demo.
The IHNM demo starts now, showing some scenes, but the main panel is not loaded correctly, the status line is shown incorrectly and the demo crashes after a cutaway is shown

svn-id: r28245
2007-07-27 18:36:50 +00:00
..
agi AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
agos Fix loading restart state file in Amiga version of Waxworks. 2007-07-27 11:54:50 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fixed some warnings 2007-07-27 18:22:36 +00:00
gob Clarifying the language fallback warnings 2007-07-27 16:23:06 +00:00
kyra Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) 2007-07-15 18:29:05 +00:00
lure Added proper room change fading effect 2007-07-26 10:11:31 +00:00
parallaction Merged archive.cpp into disk.cpp. 2007-07-26 20:22:51 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Do not try to load music if the music resource id is 0. Also, the voice LUT resource ID and the voice bank are now set correctly for the IHNM demo. 2007-07-27 18:36:50 +00:00
scumm Only set soundMode, if compressed segment exists. 2007-07-27 01:33:05 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche renamed wrongly named parameter 2007-07-25 20:05:35 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00