scummvm/engines/agi
Filippos Karapetis a3404665f6 Fix for bug #2073159 - "MICKEY: Incomplete computer message".
Random numbers are calculated from 1 onwards in the preAGI engines, but there was an off-by one error. I'm currently hesitant to add this fix to the 0.12.0 branch, as I'm unsure if it has any possible regressions in Troll's Tale or Winnie the Pooh

svn-id: r34152
2008-08-25 14:55:11 +00:00
..
agi.cpp AGI: Modified AGI Engine to shutdown without using system->quit 2008-05-27 20:15:36 +00:00
agi.h Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart" 2008-04-29 16:24:54 +00:00
checks.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. 2008-01-21 21:09:42 +00:00
detection.cpp No need to specify CaseSensitiveString_Hash explicitly anymore 2008-06-11 06:00:56 +00:00
font.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
global.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h cleanup 2007-11-23 10:51:16 +00:00
id.cpp Fix a couple of typos spotted by Raziel. 2008-04-12 13:20:15 +00:00
inv.cpp Add support for Russian versions of AGI games 2007-09-23 16:43:43 +00:00
keyboard.cpp Update AGI timers while waiting for a key to be pressed (e.g. when showing blocking text windows). Fixes bugs #1935909 and #1943872 2008-04-29 18:50:17 +00:00
keyboard.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
logic.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" 2007-10-31 21:28:33 +00:00
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
motion.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
objects.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
op_cmd.cpp Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart" 2008-04-29 16:24:54 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Fixed warning. 2008-01-05 23:01:25 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
picture.h Switch AGI to common drawLine() as well 2007-11-25 12:03:09 +00:00
preagi_common.cpp oops. that's what last minute moves may result in. 2007-11-19 20:41:13 +00:00
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
preagi_mickey.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_troll.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Merged lots of _mixer->isReady() warnings into a single one in Engine constructor 2008-02-15 17:01:35 +00:00
preagi.h Fix for bug #2073159 - "MICKEY: Incomplete computer message". 2008-08-25 14:55:11 +00:00
predictive.cpp Fixed warnings for msvc9. 2008-04-09 15:16:50 +00:00
saveload.cpp Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. 2008-01-02 00:35:32 +00:00
sound.cpp Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sound.h Fixed initialization of some SoundMgr-class's member variables. Moved _sndBuffer's allocation to SoundMgr's constructor and its deallocation to the destructor. Made fillAudio SoundMgr's method and removed a superfluous global static variable 'int16 *buffer'. Should help with the occasional crashes when starting the first sound in an AGI game. 2008-08-13 11:57:48 +00:00
sprite.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Initial attempt at handling non-default AGI game input prompt 2008-04-10 21:58:59 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
wagparser.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
words.cpp Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00