..
disassembly
Committed recent disassembly efforts
2006-08-27 11:57:30 +00:00
animseq.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
animseq.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debug-input.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
debug-input.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debug-methods.cpp
Makes lure compile with msvc8 again.
2006-09-10 13:09:04 +00:00
debug-methods.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
debugger.cpp
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
debugger.h
Overhaul of the debugger code
2006-09-16 16:58:27 +00:00
decode.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
decode.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
disk.cpp
Fixed error message that still referred to disk0.vga
2006-09-05 12:17:14 +00:00
disk.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
events.cpp
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
2006-05-25 22:51:42 +00:00
events.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
game.cpp
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
game.h
Added support for selecting a sequence of commands in response to the Tell action
2006-08-27 11:47:03 +00:00
hotspots.cpp
Fixed compilation
2006-09-09 09:09:19 +00:00
hotspots.h
Fixed handling of player occupied areas during room changes
2006-09-03 08:39:06 +00:00
intro.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
intro.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
lure.cpp
Reduce code duplication
2006-09-16 15:01:14 +00:00
lure.h
Reduce code duplication
2006-09-16 15:01:14 +00:00
luredefs.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
memory.cpp
Made the Memory::dealloc take a void * to make it easier to free any memory block type
2006-08-27 11:44:39 +00:00
memory.h
Made the Memory::dealloc take a void * to make it easier to free any memory block type
2006-08-27 11:44:39 +00:00
menu.cpp
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
menu.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
module.mk
Replaced old debugging files with new ScummVM based one
2006-07-08 08:25:27 +00:00
palette.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palette.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
res_struct.cpp
Make Lure run again on PalmOS fixing unaligned read
2006-09-10 16:29:06 +00:00
res_struct.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
res.cpp
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
res.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
room.cpp
Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer
2006-09-03 05:03:50 +00:00
room.h
Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
2006-08-07 13:21:15 +00:00
screen.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
screen.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00
scripts.cpp
Added comments
2006-08-27 11:37:38 +00:00
scripts.h
Added script method for changing the current hotspot header flags mask byte
2006-07-30 12:10:44 +00:00
strings.cpp
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
2006-08-07 13:13:20 +00:00
strings.h
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
2006-08-07 13:13:20 +00:00
surface.cpp
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
surface.h
Transferred all previously hard-coded English in-game text to a resource
2006-09-07 11:21:20 +00:00
system.cpp
Whitespace changes.
2006-05-11 07:59:50 +00:00
system.h
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
2006-07-23 15:32:14 +00:00