scummvm/engines/lure
Max Horn 919092e5fc Overhaul of the debugger code
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
  restrictions)
* Change the base Debugger class to *not* be a template class anymore;
  instead, a thin (template based) wrapper class is used to hook up
  debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
  version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
  the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore

svn-id: r23890
2006-09-16 16:58:27 +00:00
..
disassembly Committed recent disassembly efforts 2006-08-27 11:57:30 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debug-methods.cpp Makes lure compile with msvc8 again. 2006-09-10 13:09:04 +00:00
debug-methods.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
debugger.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
debugger.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
disk.cpp Fixed error message that still referred to disk0.vga 2006-09-05 12:17:14 +00:00
disk.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
events.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
events.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
game.cpp Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
game.h Added support for selecting a sequence of commands in response to the Tell action 2006-08-27 11:47:03 +00:00
hotspots.cpp Fixed compilation 2006-09-09 09:09:19 +00:00
hotspots.h Fixed handling of player occupied areas during room changes 2006-09-03 08:39:06 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
lure.cpp Reduce code duplication 2006-09-16 15:01:14 +00:00
lure.h Reduce code duplication 2006-09-16 15:01:14 +00:00
luredefs.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
memory.cpp Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
memory.h Made the Memory::dealloc take a void * to make it easier to free any memory block type 2006-08-27 11:44:39 +00:00
menu.cpp Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
menu.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
module.mk Replaced old debugging files with new ScummVM based one 2006-07-08 08:25:27 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
res_struct.cpp Make Lure run again on PalmOS fixing unaligned read 2006-09-10 16:29:06 +00:00
res_struct.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
res.cpp Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
res.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
room.cpp Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use clearer 2006-09-03 05:03:50 +00:00
room.h Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id 2006-08-07 13:21:15 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00
scripts.cpp Added comments 2006-08-27 11:37:38 +00:00
scripts.h Added script method for changing the current hotspot header flags mask byte 2006-07-30 12:10:44 +00:00
strings.cpp Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
strings.h Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the) 2006-08-07 13:13:20 +00:00
surface.cpp Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
surface.h Transferred all previously hard-coded English in-game text to a resource 2006-09-07 11:21:20 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Changed __lure_res_h__ to LURE_RES_H etc for consistency. 2006-07-23 15:32:14 +00:00