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77c65648b1
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
575 lines
17 KiB
C++
575 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "common/util.h"
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#include "common/hash-str.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/md5.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
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const char *title = 0;
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const char *extra;
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if (g.flags & ADGF_USEEXTRAASTITLE) {
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title = g.extra;
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extra = "";
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} else {
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while (sg->gameid) {
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if (!scumm_stricmp(g.gameid, sg->gameid))
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title = sg->description;
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sg++;
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}
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extra = g.extra;
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}
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GameSupportLevel gsl = kStableGame;
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if (g.flags & ADGF_UNSTABLE)
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gsl = kUnstableGame;
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else if (g.flags & ADGF_TESTING)
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gsl = kTestingGame;
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GameDescriptor gd(g.gameid, title, g.language, g.platform, 0, gsl);
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gd.updateDesc(extra);
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return gd;
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}
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/**
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* Generate a preferred target value as
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* GAMEID-PLAFORM-LANG
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* or (if ADGF_DEMO has been set)
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* GAMEID-demo-PLAFORM-LANG
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*/
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static Common::String generatePreferredTarget(const Common::String &id, const ADGameDescription *desc) {
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Common::String res(id);
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if (desc->flags & ADGF_DEMO) {
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res = res + "-demo";
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}
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if (desc->flags & ADGF_CD) {
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res = res + "-cd";
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}
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if (desc->platform != Common::kPlatformPC && desc->platform != Common::kPlatformUnknown) {
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res = res + "-" + getPlatformAbbrev(desc->platform);
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}
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if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
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res = res + "-" + getLanguageCode(desc->language);
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}
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return res;
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}
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void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
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if (_singleid != NULL) {
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desc["preferredtarget"] = desc["gameid"];
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desc["gameid"] = _singleid;
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}
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if (!desc.contains("preferredtarget"))
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desc["preferredtarget"] = desc["gameid"];
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desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
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if (_flags & kADFlagUseExtraAsHint)
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desc["extra"] = realDesc->extra;
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desc.setGUIOptions(realDesc->guioptions + _guioptions);
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desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
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if (realDesc->flags & ADGF_ADDENGLISH)
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desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
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}
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bool cleanupPirated(ADGameDescList &matched) {
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// OKay, now let's sense presence of pirated games
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if (!matched.empty()) {
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for (uint j = 0; j < matched.size();) {
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if (matched[j]->flags & ADGF_PIRATED)
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matched.remove_at(j);
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else
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++j;
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}
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// We ruled out all variants and now have nothing
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if (matched.empty()) {
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warning("Illegitimate game copy detected. We give no support in such cases %d", matched.size());
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return true;
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}
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}
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return false;
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}
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GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
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ADGameDescList matches;
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GameList detectedGames;
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FileMap allFiles;
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if (fslist.empty())
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return detectedGames;
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// Compose a hashmap of all files in fslist.
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composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
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if (matches.empty()) {
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// Use fallback detector if there were no matches by other means
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const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
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if (fallbackDesc != 0) {
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GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
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updateGameDescriptor(desc, fallbackDesc);
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detectedGames.push_back(desc);
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}
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} else {
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// Otherwise use the found matches
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cleanupPirated(matches);
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for (uint i = 0; i < matches.size(); i++) {
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GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
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updateGameDescriptor(desc, matches[i]);
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detectedGames.push_back(desc);
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}
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}
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return detectedGames;
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}
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Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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const ADGameDescription *agdDesc = 0;
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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Common::String extra;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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if (_flags & kADFlagUseExtraAsHint) {
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if (ConfMan.hasKey("extra"))
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extra = ConfMan.get("extra");
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}
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Common::String gameid = ConfMan.get("gameid");
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Common::String path;
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if (ConfMan.hasKey("path")) {
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path = ConfMan.get("path");
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} else {
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path = ".";
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// This situation may happen only when game was
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// launched from a command line with wrong target and
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// no path was provided.
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//
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// A dummy entry will get created and will keep game path
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// We mark this entry, so it will not be added to the
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// config file.
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//
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// Fixes bug #1544799
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ConfMan.setBool("autoadded", true);
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warning("No path was provided. Assuming the data files are in the current directory");
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}
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Common::FSNode dir(path);
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Common::FSList files;
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if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
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warning("Game data path does not exist or is not a directory (%s)", path.c_str());
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return Common::kNoGameDataFoundError;
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}
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if (files.empty())
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return Common::kNoGameDataFoundError;
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// Compose a hashmap of all files in fslist.
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FileMap allFiles;
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composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
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// Run the detector on this
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ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
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if (cleanupPirated(matches))
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return Common::kNoGameDataFoundError;
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if (_singleid == NULL) {
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// Find the first match with correct gameid.
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for (uint i = 0; i < matches.size(); i++) {
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if (matches[i]->gameid == gameid) {
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agdDesc = matches[i];
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break;
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}
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}
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} else if (matches.size() > 0) {
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agdDesc = matches[0];
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}
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if (agdDesc == 0) {
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// Use fallback detector if there were no matches by other means
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agdDesc = fallbackDetect(allFiles, files);
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if (agdDesc != 0) {
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// Seems we found a fallback match. But first perform a basic
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// sanity check: the gameid must match.
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if (_singleid == NULL && agdDesc->gameid != gameid)
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agdDesc = 0;
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}
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}
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if (agdDesc == 0)
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return Common::kNoGameDataFoundError;
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// If the GUI options were updated, we catch this here and update them in the users config
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// file transparently.
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Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
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if (agdDesc->flags & ADGF_ADDENGLISH)
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lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
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Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
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GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
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bool showTestingWarning = false;
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#ifdef RELEASE_BUILD
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showTestingWarning = true;
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#endif
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if (((gameDescriptor.getSupportLevel() == kUnstableGame
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|| (gameDescriptor.getSupportLevel() == kTestingGame
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&& showTestingWarning)))
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&& !Engine::warnUserAboutUnsupportedGame())
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return Common::kUserCanceled;
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debug(2, "Running %s", gameDescriptor.description().c_str());
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if (!createInstance(syst, engine, agdDesc))
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return Common::kNoGameDataFoundError;
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else
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return Common::kNoError;
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}
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struct SizeMD5 {
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int size;
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Common::String md5;
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};
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typedef Common::HashMap<Common::String, SizeMD5, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SizeMD5Map;
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static void reportUnknown(const Common::FSNode &path, const SizeMD5Map &filesSizeMD5) {
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// TODO: This message should be cleaned up / made more specific.
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// For example, we should specify at least which engine triggered this.
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//
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// Might also be helpful to display the full path (for when this is used
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// from the mass detector).
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Common::String report = Common::String::format(_("The game in '%s' seems to be unknown."), path.getPath().c_str()) + "\n";
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report += _("Please, report the following data to the ScummVM team along with name");
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report += "\n";
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report += _("of the game you tried to add and its version/language/etc.:");
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report += "\n";
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for (SizeMD5Map::const_iterator file = filesSizeMD5.begin(); file != filesSizeMD5.end(); ++file)
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report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
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report += "\n";
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g_system->logMessage(LogMessageType::kInfo, report.c_str());
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}
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void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const {
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if (depth <= 0)
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return;
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if (fslist.empty())
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return;
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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Common::FSList files;
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if (!_directoryGlobs)
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continue;
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bool matched = false;
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for (const char * const *glob = _directoryGlobs; *glob; glob++)
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if (file->getName().matchString(*glob, true)) {
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matched = true;
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break;
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}
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if (!matched)
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continue;
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if (!file->getChildren(files, Common::FSNode::kListAll))
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continue;
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composeFileHashMap(allFiles, files, depth - 1);
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}
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Common::String tstr = file->getName();
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// Strip any trailing dot
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if (tstr.lastChar() == '.')
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tstr.deleteLastChar();
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allFiles[tstr] = *file; // Record the presence of this file
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}
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}
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ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
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SizeMD5Map filesSizeMD5;
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const ADGameFileDescription *fileDesc;
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const ADGameDescription *g;
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const byte *descPtr;
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debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
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// Check which files are included in some ADGameDescription *and* are present.
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// Compute MD5s and file sizes for these files.
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for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize) {
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g = (const ADGameDescription *)descPtr;
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for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
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Common::String fname = fileDesc->fileName;
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SizeMD5 tmp;
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if (filesSizeMD5.contains(fname))
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continue;
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// FIXME/TODO: We don't handle the case that a file is listed as a regular
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// file and as one with resource fork.
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if (g->flags & ADGF_MACRESFORK) {
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Common::MacResManager macResMan;
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if (macResMan.open(parent, fname)) {
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tmp.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
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tmp.size = macResMan.getResForkDataSize();
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debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
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filesSizeMD5[fname] = tmp;
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}
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} else {
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if (allFiles.contains(fname)) {
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debug(3, "+ %s", fname.c_str());
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Common::File testFile;
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if (testFile.open(allFiles[fname])) {
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tmp.size = (int32)testFile.size();
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tmp.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
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} else {
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tmp.size = -1;
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}
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debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
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filesSizeMD5[fname] = tmp;
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}
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}
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}
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}
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ADGameDescList matched;
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int maxFilesMatched = 0;
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bool gotAnyMatchesWithAllFiles = false;
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// MD5 based matching
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uint i;
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for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize, ++i) {
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g = (const ADGameDescription *)descPtr;
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bool fileMissing = false;
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
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&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
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(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
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continue;
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}
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if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
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continue;
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bool allFilesPresent = true;
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int curFilesMatched = 0;
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// Try to match all files for this game
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for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
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Common::String tstr = fileDesc->fileName;
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if (!filesSizeMD5.contains(tstr)) {
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fileMissing = true;
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allFilesPresent = false;
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break;
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}
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if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
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debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
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fileMissing = true;
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break;
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}
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if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
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debug(3, "Size Mismatch. Skipping");
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fileMissing = true;
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break;
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}
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debug(3, "Matched file: %s", tstr.c_str());
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curFilesMatched++;
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}
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// We found at least one entry with all required files present.
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// That means that we got new variant of the game.
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//
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// Without this check we would have erroneous checksum display
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// where only located files will be enlisted.
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//
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// Potentially this could rule out variants where some particular file
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// is really missing, but the developers should better know about such
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// cases.
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if (allFilesPresent)
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gotAnyMatchesWithAllFiles = true;
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if (!fileMissing) {
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debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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if (curFilesMatched > maxFilesMatched) {
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debug(2, " ... new best match, removing all previous candidates");
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maxFilesMatched = curFilesMatched;
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matched.clear(); // Remove any prior, lower ranked matches.
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matched.push_back(g);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back(g);
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} else {
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debug(2, " ... skipped");
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}
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} else {
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debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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}
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}
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// We didn't find a match
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if (matched.empty()) {
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if (!filesSizeMD5.empty() && gotAnyMatchesWithAllFiles) {
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reportUnknown(parent, filesSizeMD5);
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}
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// Filename based fallback
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}
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return matched;
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}
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const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const ADFileBasedFallback *fileBasedFallback) const {
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const ADFileBasedFallback *ptr;
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const char* const* filenames;
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int maxNumMatchedFiles = 0;
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const ADGameDescription *matchedDesc = 0;
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for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
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const ADGameDescription *agdesc = ptr->desc;
|
|
int numMatchedFiles = 0;
|
|
bool fileMissing = false;
|
|
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
debug(3, "++ %s", *filenames);
|
|
if (!allFiles.contains(*filenames)) {
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
numMatchedFiles++;
|
|
}
|
|
|
|
if (!fileMissing) {
|
|
debug(4, "Matched: %s", agdesc->gameid);
|
|
|
|
if (numMatchedFiles > maxNumMatchedFiles) {
|
|
matchedDesc = agdesc;
|
|
maxNumMatchedFiles = numMatchedFiles;
|
|
|
|
debug(4, "and overridden");
|
|
}
|
|
}
|
|
}
|
|
|
|
return matchedDesc;
|
|
}
|
|
|
|
GameList AdvancedMetaEngine::getSupportedGames() const {
|
|
if (_singleid != NULL) {
|
|
GameList gl;
|
|
|
|
const PlainGameDescriptor *g = _gameids;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(_singleid, g->gameid)) {
|
|
gl.push_back(GameDescriptor(g->gameid, g->description));
|
|
|
|
return gl;
|
|
}
|
|
g++;
|
|
}
|
|
error("Engine %s doesn't have its singleid specified in ids list", _singleid);
|
|
}
|
|
|
|
return GameList(_gameids);
|
|
}
|
|
|
|
GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
|
|
// First search the list of supported gameids for a match.
|
|
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
|
|
if (g)
|
|
return GameDescriptor(*g);
|
|
|
|
// No match found
|
|
return GameDescriptor();
|
|
}
|
|
|
|
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids)
|
|
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids) {
|
|
|
|
_md5Bytes = 5000;
|
|
_singleid = NULL;
|
|
_flags = 0;
|
|
_guioptions = GUIO_NONE;
|
|
_maxScanDepth = 1;
|
|
_directoryGlobs = NULL;
|
|
}
|