mirror of
https://github.com/libretro/scummvm.git
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258901bab9
svn-id: r28966
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SOUND_AIFF_H
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#define SOUND_AIFF_H
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#include "common/scummsys.h"
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namespace Common { class SeekableReadStream; }
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namespace Audio {
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class AudioStream;
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/**
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* Try to load an AIFF from the given seekable stream. Returns true if
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* successful. In that case, the stream's seek position will be set to the
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* start of the audio data, and size, rate and flags contain information
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* necessary for playback. Currently this function only supports uncompressed
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* raw PCM data as well as IMA ADPCM.
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*/
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extern bool loadAIFFFromStream(Common::SeekableReadStream &stream, int &size, int &rate, byte &flags);
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/**
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* Try to load an AIFF from the given seekable stream and create an AudioStream
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* from that data.
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*
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* This function uses loadAIFFFromStream() internally.
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*/
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AudioStream *makeAIFFStream(Common::SeekableReadStream &stream);
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} // End of namespace Audio
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#endif
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