mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
743d9da78d
svn-id: r7782
586 lines
14 KiB
C++
586 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef INTERN_H
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#define INTERN_H
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#include "scumm.h"
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class NutRenderer; // V8 Font Renderer
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class Scumm_v5 : public Scumm {
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protected:
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typedef void (Scumm_v5::*OpcodeProcV5)();
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struct OpcodeEntryV5 {
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OpcodeProcV5 proc;
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const char *desc;
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};
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const OpcodeEntryV5 *_opcodesV5;
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public:
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Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void decodeParseString();
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int getWordVararg(int *ptr);
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virtual int getVar();
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virtual int getVarOrDirectByte(byte mask);
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virtual int getVarOrDirectWord(byte mask);
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/* Version 5 script opcodes */
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void o5_actorFollowCamera();
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void o5_actorFromPos();
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void o5_actorSet();
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void o5_add();
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void o5_and();
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void o5_animateActor();
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void o5_breakHere();
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void o5_chainScript();
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void o5_cursorCommand();
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void o5_cutscene();
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void o5_debug();
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void o5_decrement();
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void o5_delay();
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void o5_delayVariable();
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void o5_divide();
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void o5_doSentence();
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void o5_drawBox();
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void o5_drawObject();
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void o5_endCutscene();
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void o5_equalZero();
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void o5_expression();
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void o5_faceActor();
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void o5_findInventory();
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void o5_findObject();
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void o5_freezeScripts();
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void o5_getActorCostume();
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void o5_getActorElevation();
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void o5_getActorFacing();
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void o5_getActorMoving();
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void o5_getActorRoom();
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void o5_getActorScale();
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void o5_getActorWalkBox();
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void o5_getActorWidth();
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void o5_getActorX();
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void o5_getActorY();
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void o5_getAnimCounter();
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void o5_getClosestObjActor();
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void o5_getDist();
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void o5_getInventoryCount();
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void o5_getObjectOwner();
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void o5_getObjectState();
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void o5_getRandomNr();
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void o5_getStringWidth();
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void o5_getVerbEntrypoint();
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void o5_ifClassOfIs();
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void o5_ifNotState();
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void o5_ifState();
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void o5_increment();
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void o5_isActorInBox();
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void o5_isEqual();
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void o5_isGreater();
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void o5_isGreaterEqual();
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void o5_isLess();
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void o5_isNotEqual();
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void o5_isScriptRunning();
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void o5_isSoundRunning();
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void o5_jumpRelative();
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void o5_lessOrEqual();
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void o5_lights();
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void o5_loadRoom();
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void o5_loadRoomWithEgo();
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void o5_matrixOps();
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void o5_move();
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void o5_multiply();
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void o5_notEqualZero();
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void o5_oldRoomEffect();
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void o5_or();
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void o5_beginOverride();
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void o5_panCameraTo();
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void o5_pickupObject();
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void o5_pickupObjectOld();
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void o5_print();
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void o5_printEgo();
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void o5_pseudoRoom();
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void o5_putActor();
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void o5_putActorAtObject();
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void o5_putActorInRoom();
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void o5_quitPauseRestart();
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void o5_resourceRoutines();
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void o5_roomOps();
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void o5_saveLoadVars();
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void o5_saveRestoreVerbs();
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void o5_setCameraAt();
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void o5_setClass();
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void o5_setObjectName();
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void o5_setOwnerOf();
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void o5_setState();
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void o5_setVarRange();
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void o5_soundKludge();
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void o5_startMusic();
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void o5_startObject();
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void o5_startScript();
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void o5_startSound();
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void o5_stopMusic();
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void o5_stopObjectCode();
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void o5_stopObjectScript();
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void o5_stopScript();
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void o5_stopSound();
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void o5_stringOps();
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void o5_subtract();
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void o5_verbOps();
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void o5_wait();
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void o5_walkActorTo();
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void o5_walkActorToActor();
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void o5_walkActorToObject();
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};
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// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
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// accordingly - that would be more logical I guess. However, if you do so, take care
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// of preserving the right readIndexFile / loadCharset !!!
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class Scumm_v3 : public Scumm_v5 {
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public:
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Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
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protected:
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void readIndexFile();
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void loadCharset(int no);
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void readMAXS();
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void readGlobalObjects();
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};
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class Scumm_v2 : public Scumm_v3 {
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protected:
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void readIndexFile();
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void loadCharset(int no);
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void readMAXS();
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typedef void (Scumm_v2::*OpcodeProcV2)();
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struct OpcodeEntryV2 {
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OpcodeProcV2 proc;
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const char *desc;
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};
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const OpcodeEntryV2 *_opcodesV2;
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public:
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Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString();
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virtual int getVar();
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void getResultPosIndirect();
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virtual void getResultPos();
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virtual int readVar(uint var);
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virtual void writeVar(uint var, int value);
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virtual void ifStateCommon(byte type);
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virtual void ifNotStateCommon(byte type);
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virtual void setStateCommon(byte type);
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virtual void clearStateCommon(byte type);
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void resetSentence();
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/* Version 2 script opcodes */
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void o2_actorFromPos();
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void o2_actorSet();
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void o2_addIndirect();
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void o2_animateActor();
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void o2_assignVarByte();
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void o2_assignVarWordIndirect();
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void o2_beginOverride();
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void o2_chainScript();
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void o2_clearState01();
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void o2_clearState02();
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void o2_clearState04();
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void o2_clearState08();
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void o2_cursorCommand();
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void o2_cutscene();
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void o2_delay();
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void o2_doSentence();
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void o2_drawObject();
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void o2_drawSentence();
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void o2_dummy();
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void o2_endCutscene();
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void o2_findObject();
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void o2_getActorWalkBox();
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void o2_getActorX();
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void o2_getActorY();
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void o2_getBitVar();
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void o2_getObjUnknown();
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void o2_ifClassOfIs();
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void o2_ifNotState01();
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void o2_ifNotState02();
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void o2_ifNotState04();
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void o2_ifNotState08();
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void o2_ifState01();
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void o2_ifState02();
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void o2_ifState04();
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void o2_ifState08();
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void o2_loadRoomWithEgo();
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void o2_setBoxFlags();
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void o2_panCameraTo();
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void o2_pickupObject();
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void o2_putActor();
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void o2_putActorAtObject();
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void o2_resourceRoutines();
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void o2_restart();
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void o2_roomOps();
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void o2_saveLoadGame();
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void o2_setActorElevation();
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void o2_setBitVar();
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void o2_setCameraAt();
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void o2_setObjectName();
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void o2_setObjUnknown();
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void o2_setOwnerOf();
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void o2_setState01();
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void o2_setState02();
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void o2_setState04();
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void o2_setState08();
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void o2_startScript();
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void o2_subIndirect();
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void o2_verbOps();
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void o2_waitForActor();
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void o2_waitForMessage();
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void o2_waitForSentence();
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void o2_walkActorTo();
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void o2_walkActorToObject();
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byte VAR_SENTENCE_VERB;
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byte VAR_SENTENCE_OBJECT1;
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byte VAR_SENTENCE_OBJECT2;
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byte VAR_BACKUP_VERB;
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};
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class Scumm_v4 : public Scumm_v3 {
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public:
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Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
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protected:
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void loadCharset(int no);
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};
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class Scumm_v6 : public Scumm {
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protected:
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typedef void (Scumm_v6::*OpcodeProcV6)();
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struct OpcodeEntryV6 {
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OpcodeProcV6 proc;
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const char *desc;
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};
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const OpcodeEntryV6 *_opcodesV6;
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public:
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Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst)
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{
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VAR_VIDEONAME = 0xFF;
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VAR_TIMEDATE_YEAR = 0xFF;
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VAR_TIMEDATE_MONTH = 0xFF;
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VAR_TIMEDATE_DAY = 0xFF;
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VAR_TIMEDATE_HOUR = 0xFF;
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VAR_TIMEDATE_MINUTE = 0xFF;
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VAR_TIMEDATE_SECOND = 0xFF;
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}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString(int a, int b);
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int getStackList(int *args, uint maxnum);
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int popRoomAndObj(int *room);
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void shuffleArray(int num, int minIdx, int maxIdx);
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void unknownEA_func(int a, int b, int c, int d, int e);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_invalid();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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void o6_pop();
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_jumpTrue();
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void o6_jumpFalse();
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void o6_jump();
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void o6_startScriptEx();
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void o6_startScript();
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void o6_startObjectEx();
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void o6_setObjectState();
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void o6_setObjectXY();
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void o6_stopObjectCode();
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void o6_endCutscene();
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void o6_cutscene();
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorInRoom();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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void o6_actorOps();
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter1();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_quitPauseRestart();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delaySeconds();
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void o6_delayMinutes();
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void o6_stopSentence();
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void o6_printLine();
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void o6_printCursor();
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void o6_printDebug();
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void o6_printSystem();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dim();
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void o6_dummy();
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void o6_startObjectQuick();
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void o6_startScriptQuick();
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void o6_dim2();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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void o6_kernelSetFunctions();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelGetFunctions();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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void o6_openFile();
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void o6_closeFile();
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void o6_deleteFile();
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void o6_readFile();
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void o6_findAllObjects();
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void o6_pickVarRandom();
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void o6_getDateTime();
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void o6_unknownE0();
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void o6_unknownE1();
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void o6_unknownE4();
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void o6_localizeArray();
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void o6_shuffle();
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void o6_unknownFA();
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void o6_unknownEA();
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byte VAR_VIDEONAME;
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byte VAR_TIMEDATE_YEAR;
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byte VAR_TIMEDATE_MONTH;
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byte VAR_TIMEDATE_DAY;
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byte VAR_TIMEDATE_HOUR;
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byte VAR_TIMEDATE_MINUTE;
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byte VAR_TIMEDATE_SECOND;
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};
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class Scumm_v7 : public Scumm_v6 {
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public:
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Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
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protected:
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virtual void setupScummVars();
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};
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class Scumm_v8 : public Scumm_v6 {
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protected:
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typedef void (Scumm_v8::*OpcodeProcV8)();
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struct OpcodeEntryV8 {
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OpcodeProcV8 proc;
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const char *desc;
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};
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const OpcodeEntryV8 *_opcodesV8;
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public:
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Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
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protected:
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virtual void setupOpcodes();
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virtual void executeOpcode(byte i);
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virtual const char *getOpcodeDesc(byte i);
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virtual void setupScummVars();
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virtual void decodeParseString(int m, int n);
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virtual uint fetchScriptWord();
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virtual int fetchScriptWordSigned();
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virtual int readVar(uint var);
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virtual void writeVar(uint var, int value);
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/* Version 8 script opcodes */
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void o8_mod();
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void o8_wait();
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void o8_dim();
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void o8_dim2();
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void o8_arrayOps();
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void o8_blastText();
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void o8_cursorCommand();
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void o8_createBoxMatrix();
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void o8_resourceRoutines();
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void o8_roomOps();
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void o8_actorOps();
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void o8_cameraOps();
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void o8_verbOps();
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void o8_soundKludge();
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void o8_system();
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void o8_startVideo();
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void o8_kernelSetFunctions();
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void o8_kernelGetFunctions();
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void o8_getActorChore();
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void o8_getActorZPlane();
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void o8_drawObject();
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void o8_getObjectImageX();
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void o8_getObjectImageY();
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void o8_getObjectImageWidth();
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void o8_getObjectImageHeight();
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void o8_getStringWidth();
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};
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#endif
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