scummvm/engines/stark/visual/prop.h
2018-12-01 11:25:55 +01:00

67 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_PROP_H
#define STARK_VISUAL_PROP_H
#include "math/matrix4.h"
#include "math/ray.h"
#include "math/vector3d.h"
#include "engines/stark/visual/visual.h"
#include "engines/stark/gfx/renderentry.h"
namespace Stark {
namespace Formats {
class BiffMesh;
}
namespace Gfx {
class TextureSet;
}
class VisualProp : public Visual {
public:
static const VisualType TYPE = Visual::kRendered;
VisualProp();
~VisualProp() override;
void setModel(Formats::BiffMesh *model);
void setTexture(Gfx::TextureSet *texture);
bool intersectRay(const Math::Ray &ray, const Math::Vector3d &position, float direction);
virtual void render(const Math::Vector3d &position, float direction, const Gfx::LightEntryArray &lights) = 0;
protected:
Formats::BiffMesh *_model;
Gfx::TextureSet *_texture;
Math::AABB _boundingBox;
Math::Matrix4 getModelMatrix(const Math::Vector3d& position, float direction);
};
} // End of namespace Stark
#endif // STARK_VISUAL_PROP_H