.. |
effects
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STARK: Optionally use linear filtering when rendering backgrounds
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2019-01-16 20:20:39 +01:00 |
actor.cpp
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STARK: Workaround to support Emma's lipsync
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2020-10-26 07:12:03 +01:00 |
actor.h
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STARK: Rework skeletal animation blending control
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2019-01-25 09:48:31 +01:00 |
explodingimage.cpp
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ALL: Eliminate LOCAL_PI macro
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2020-09-23 23:20:23 +02:00 |
explodingimage.h
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STARK: Fix scaling of the flashing and exploding effects
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2019-05-18 11:04:34 +02:00 |
flashingimage.cpp
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STARK: Fix scaling of the flashing and exploding effects
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2019-05-18 11:04:34 +02:00 |
flashingimage.h
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STARK: Fix scaling of the flashing and exploding effects
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2019-05-18 11:04:34 +02:00 |
image.cpp
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STARK: Faster alpha pre-multiplication for PNGs
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2019-04-28 09:21:37 +02:00 |
image.h
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STARK: Optionally do alpha pre-multiplication when loading PNGs
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2019-01-20 10:52:04 +01:00 |
prop.cpp
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STARK: Implement lighting for props 3d models
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2018-12-01 11:25:55 +01:00 |
prop.h
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STARK: Implement lighting for props 3d models
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2018-12-01 11:25:55 +01:00 |
smacker.cpp
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STARK: Rework how scripts wait for action animations to complete
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2019-01-24 12:38:03 +01:00 |
smacker.h
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STARK: Allow loading modded replacements for the Smacker animations
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2019-01-24 12:37:42 +01:00 |
text.cpp
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STARK: Not dot use ellipsis in text for game.
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2020-10-16 23:27:18 +02:00 |
text.h
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STARK: Add an engine option to enable font anti-aliasing
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2019-06-29 16:42:55 +02:00 |
visual.h
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STARK: Implement the fish effect
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2018-04-08 09:14:37 +02:00 |