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https://github.com/libretro/scummvm.git
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95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "asylum/puzzles/boardkeyhidesto.h"
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#include "asylum/system/cursor.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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static const PuzzleBoard::PuzzleData puzzleKeyHidesToData = {
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56,
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kGameFlag283,
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503,
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3,
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{{5, false}, {6, false}, {7, false}},
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10,
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{{'I', Common::Point( 30, 53)},
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{'E', Common::Point(212, 71)},
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{'D', Common::Point( 31, 103)},
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{'H', Common::Point(447, 134)},
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{'S', Common::Point(240, 151)},
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{'E', Common::Point( 95, 167)},
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{'O', Common::Point(372, 182)},
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{'K', Common::Point(210, 215)},
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{'Y', Common::Point(440, 247)},
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{'T', Common::Point(479, 262)}},
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true,
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"K E Y H I D E S T O "
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};
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PuzzleBoardKeyHidesTo::PuzzleBoardKeyHidesTo(AsylumEngine *engine) : PuzzleBoard(engine, puzzleKeyHidesToData) {
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}
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void PuzzleBoardKeyHidesTo::saveLoadWithSerializer(Common::Serializer &s) {
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for (int32 i = 0; i < 12; i++)
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s.syncAsUint32LE(_charUsed[i]);
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s.syncBytes((byte *)&_solvedText, 28);
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s.syncAsUint32LE(_position);
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool PuzzleBoardKeyHidesTo::mouseLeftDown(const AsylumEvent &) {
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Common::Point mousePos = getCursor()->position();
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if (mousePos.y <= 350) {
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int32 index = findRect();
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if (index != -1 && _position < 24) {
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_charUsed[index] = true;
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_selectedSlot = -1;
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_solvedText[_position++] = puzzleKeyHidesToData.charMap[index].character;
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_solvedText[_position++] = ' ';
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if (_position == 6 || _position == 18) {
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_solvedText[_position++] = ' ';
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_solvedText[_position++] = ' ';
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}
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updateScreen();
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}
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} else if (_vm->isGameFlagNotSet(kGameFlag283)) {
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checkSlots();
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}
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return true;
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}
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} // End of namespace Asylum
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