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scummvm
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sword1
History
Travis Howell
870eac39a2
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
...
svn-id: r14846
2004-08-31 07:52:47 +00:00
..
.cvsignore
…
animation.cpp
Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :)
2004-07-11 04:41:48 +00:00
animation.h
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collision.h
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control.cpp
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
2004-07-18 17:47:19 +00:00
control.h
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
2004-06-25 22:39:21 +00:00
debug.cpp
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debug.h
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eventman.cpp
…
eventman.h
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logic.cpp
…
logic.h
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memman.cpp
…
memman.h
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menu.cpp
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menu.h
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module.mk
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mouse.cpp
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mouse.h
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music.cpp
Added "MUSIC" / "music" to the list of default directories.
2004-06-28 08:45:09 +00:00
music.h
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object.h
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objectman.cpp
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objectman.h
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resman.cpp
No need to manually check inside extrapath -- this is done automatically anyway
2004-08-19 15:53:15 +00:00
resman.h
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router.cpp
…
router.h
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screen.cpp
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screen.h
…
sound.cpp
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
sound.h
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
staticres.cpp
…
sword1.cpp
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
sword1.h
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
2004-08-31 07:52:47 +00:00
sworddefs.h
…
swordres.h
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text.cpp
…
text.h
…