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https://github.com/libretro/scummvm.git
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2eabfd5f28
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_INIT_H
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#define GOB_INIT_H
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#include "gob/video.h"
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namespace Gob {
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class Init {
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public:
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void findBestCfg(void);
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void initGame(char *totFile);
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virtual void soundVideo(int32 smallHeapSize, int16 flag) = 0;
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Init(GobEngine *vm);
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virtual ~Init() {};
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protected:
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Video::PalDesc *_palDesc;
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static const char *_fontNames[4];
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GobEngine *_vm;
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void cleanup(void);
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};
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class Init_v1 : public Init {
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public:
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virtual void soundVideo(int32 smallHeapSize, int16 flag);
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Init_v1(GobEngine *vm);
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virtual ~Init_v1() {};
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};
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class Init_v2 : public Init_v1 {
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public:
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virtual void soundVideo(int32 smallHeapSize, int16 flag);
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Init_v2(GobEngine *vm);
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virtual ~Init_v2() {};
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};
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} // End of namespace Gob
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#endif
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