mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
34dae22c1a
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979
425 lines
11 KiB
C++
425 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/map.h"
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#include "gob/dataio.h"
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#include "gob/goblin.h"
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#include "gob/sound.h"
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#include "gob/scenery.h"
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#include "gob/mult.h"
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namespace Gob {
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Map_v1::Map_v1(GobEngine *vm) : Map(vm) {
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int i;
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int j;
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_mapWidth = 26;
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_mapHeight = 28;
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_passMap = new int8[_mapHeight * _mapWidth];
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_itemsMap = new int16*[_mapHeight];
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for (i = 0; i < _mapHeight; i++) {
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_itemsMap[i] = new int16[_mapWidth];
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for (j = 0; j < _mapWidth; j++) {
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setPass(j, i, 0);
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_itemsMap[i][j] = 0;
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}
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}
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_wayPointsCount = 40;
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_wayPoints = new Point[40];
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for (i = 0; i < 40; i++) {
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_wayPoints[i].x = 0;
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_wayPoints[i].y = 0;
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_wayPoints[i].field_2 = 0;
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}
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}
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Map_v1::~Map_v1() {
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int i;
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_mapWidth = 26;
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_mapHeight = 28;
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if (_passMap)
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delete[] _passMap;
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if (_itemsMap) {
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for (i = 0; i < _mapHeight; i++)
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delete[] _itemsMap[i];
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delete[] _itemsMap;
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}
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if (_wayPoints)
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delete[] _wayPoints;
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}
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void Map_v1::loadMapObjects(char *avjFile) {
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int16 i;
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char avoName[128];
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int16 handle;
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char item;
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int16 soundCount;
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int16 tmp;
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char *savedPtr;
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char *savedPtr2;
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char *savedPtr3;
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int16 state;
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int16 col;
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int32 flag;
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Goblin::Gob_State *pState;
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char buf[128];
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char sndNames[20][14];
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char *dataBuf;
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int16 x;
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int16 y;
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int16 count2;
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int16 count3;
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strcpy(avoName, _sourceFile);
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strcat(avoName, ".avo");
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handle = _vm->_dataio->openData(avoName);
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if (handle >= 0) {
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_loadFromAvo = 1;
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_vm->_dataio->closeData(handle);
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_avoDataPtr = _vm->_dataio->getData(avoName);
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dataBuf = _avoDataPtr;
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loadDataFromAvo((char *)_passMap, _mapHeight * _mapWidth);
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for (y = 0; y < _mapHeight; y++) {
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for (x = 0; x < _mapWidth; x++) {
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loadDataFromAvo(&item, 1);
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_itemsMap[y][x] = item;
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}
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}
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for (i = 0; i < 40; i++) {
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_wayPoints[i].x = loadFromAvo_LE_UINT16();
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_wayPoints[i].y = loadFromAvo_LE_UINT16();
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}
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loadDataFromAvo((char *)_itemPoses, szMap_ItemPos * 20);
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} else {
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_loadFromAvo = 0;
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_avoDataPtr = _vm->_dataio->getData(avjFile);
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dataBuf = _avoDataPtr;
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}
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_avoDataPtr += 32;
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_avoDataPtr += 76;
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_avoDataPtr += 4;
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_avoDataPtr += 20;
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for (i = 0; i < 3; i++) {
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tmp = loadFromAvo_LE_UINT16();
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_avoDataPtr += tmp * 14;
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}
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soundCount = loadFromAvo_LE_UINT16();
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savedPtr = _avoDataPtr;
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_avoDataPtr += 14 * soundCount;
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_avoDataPtr += 4;
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_avoDataPtr += 24;
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count2 = loadFromAvo_LE_UINT16();
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count3 = loadFromAvo_LE_UINT16();
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savedPtr2 = _avoDataPtr;
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_avoDataPtr += count2 * 8;
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savedPtr3 = _avoDataPtr;
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_avoDataPtr += count3 * 8;
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_vm->_goblin->_gobsCount = loadFromAvo_LE_UINT16();
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for (i = 0; i < _vm->_goblin->_gobsCount; i++) {
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_vm->_goblin->_goblins[i] = new Goblin::Gob_Object;
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_vm->_goblin->_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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_vm->_goblin->_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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_vm->_goblin->_goblins[i]->order = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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_vm->_goblin->_goblins[i]->state = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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if (i == 3) {
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_vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[70];
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memset(_vm->_goblin->_goblins[i]->stateMach, 0, 70 * sizeof(Goblin::Gob_StateLine));
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}
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else {
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_vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[40];
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memset(_vm->_goblin->_goblins[i]->stateMach, 0, 40 * sizeof(Goblin::Gob_StateLine));
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}
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uint32* tempstatedata = new uint32[40*6];
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for (state = 0; state < 40; ++state) {
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for (col = 0; col < 6; ++col) {
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tempstatedata[state*6+col] = READ_LE_UINT32(_avoDataPtr);
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_avoDataPtr += 4;
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}
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}
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_avoDataPtr += 160;
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_vm->_goblin->_goblins[i]->multObjIndex = *_avoDataPtr;
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_avoDataPtr += 2;
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_vm->_goblin->_goblins[i]->realStateMach = _vm->_goblin->_goblins[i]->stateMach;
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for (state = 0; state < 40; state++) {
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for (col = 0; col < 6; col++) {
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if (tempstatedata[state*6+col] == 0) {
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_vm->_goblin->_goblins[i]->stateMach[state][col] = 0;
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continue;
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}
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Goblin::Gob_State *tmpState = new Goblin::Gob_State;
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_vm->_goblin->_goblins[i]->stateMach[state][col] = tmpState;
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tmpState->animation = loadFromAvo_LE_UINT16();
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tmpState->layer = loadFromAvo_LE_UINT16();
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_avoDataPtr += 8;
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tmpState->unk0 = loadFromAvo_LE_UINT16();
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tmpState->unk1 = loadFromAvo_LE_UINT16();
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_avoDataPtr += 2;
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if (READ_LE_UINT32(_avoDataPtr) != 0) {
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_avoDataPtr += 4;
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tmpState->sndItem = loadFromAvo_LE_UINT16();
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} else {
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_avoDataPtr += 6;
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tmpState->sndItem = -1;
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}
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tmpState->freq = loadFromAvo_LE_UINT16();
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tmpState->repCount = loadFromAvo_LE_UINT16();
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tmpState->sndFrame = loadFromAvo_LE_UINT16();
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}
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}
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delete[] tempstatedata;
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}
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pState = new Goblin::Gob_State;
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_vm->_goblin->_goblins[0]->stateMach[39][0] = pState;
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pState->animation = 0;
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pState->layer = 98;
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pState->unk0 = 0;
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pState->unk1 = 0;
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pState->sndItem = -1;
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pState = new Goblin::Gob_State;
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_vm->_goblin->_goblins[1]->stateMach[39][0] = pState;
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pState->animation = 0;
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pState->layer = 99;
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pState->unk0 = 0;
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pState->unk1 = 0;
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pState->sndItem = -1;
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pState = new Goblin::Gob_State;
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_vm->_goblin->_goblins[2]->stateMach[39][0] = pState;
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pState->animation = 0;
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pState->layer = 100;
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pState->unk0 = 0;
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pState->unk1 = 0;
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pState->sndItem = -1;
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_vm->_goblin->_goblins[2]->stateMach[10][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[11][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[28][0]->sndFrame = 13;
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_vm->_goblin->_goblins[2]->stateMach[29][0]->sndFrame = 13;
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_vm->_goblin->_goblins[1]->stateMach[10][0]->sndFrame = 13;
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_vm->_goblin->_goblins[1]->stateMach[11][0]->sndFrame = 13;
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for (state = 40; state < 70; state++) {
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pState = new Goblin::Gob_State;
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_vm->_goblin->_goblins[3]->stateMach[state][0] = pState;
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_vm->_goblin->_goblins[3]->stateMach[state][1] = 0;
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pState->animation = 9;
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pState->layer = state - 40;
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pState->sndItem = -1;
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pState->sndFrame = 0;
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}
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_vm->_goblin->_objCount = loadFromAvo_LE_UINT16();
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for (i = 0; i < _vm->_goblin->_objCount; i++) {
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_vm->_goblin->_objects[i] = new Goblin::Gob_Object;
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_vm->_goblin->_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
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savedPtr3 += 2;
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_vm->_goblin->_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
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savedPtr3 += 2;
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_vm->_goblin->_objects[i]->order = READ_LE_UINT16(savedPtr3);
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savedPtr3 += 2;
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_vm->_goblin->_objects[i]->state = READ_LE_UINT16(savedPtr3);
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savedPtr3 += 2;
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_vm->_goblin->_objects[i]->stateMach = new Goblin::Gob_StateLine[40];
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uint32* tempstatedata = new uint32[40*6];
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for (state = 0; state < 40; ++state) {
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for (col = 0; col < 6; ++col) {
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tempstatedata[state*6+col] = READ_LE_UINT32(_avoDataPtr);
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_avoDataPtr += 4;
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}
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}
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_avoDataPtr += 160;
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_vm->_goblin->_objects[i]->multObjIndex = *_avoDataPtr;
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_avoDataPtr += 2;
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_vm->_goblin->_objects[i]->realStateMach = _vm->_goblin->_objects[i]->stateMach;
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for (state = 0; state < 40; state++) {
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for (col = 0; col < 6; col++) {
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if (tempstatedata[state*6+col] == 0) {
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_vm->_goblin->_objects[i]->stateMach[state][col] = 0;
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continue;
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}
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Goblin::Gob_State *tmpState = new Goblin::Gob_State;
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_vm->_goblin->_objects[i]->stateMach[state][col] = tmpState;
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tmpState->animation = loadFromAvo_LE_UINT16();
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tmpState->layer = loadFromAvo_LE_UINT16();
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_avoDataPtr += 8;
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tmpState->unk0 = loadFromAvo_LE_UINT16();
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tmpState->unk1 = loadFromAvo_LE_UINT16();
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_avoDataPtr += 2;
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if (READ_LE_UINT32(_avoDataPtr) != 0) {
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_avoDataPtr += 4;
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tmpState->sndItem = loadFromAvo_LE_UINT16();
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} else {
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_avoDataPtr += 6;
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tmpState->sndItem = -1;
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}
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tmpState->freq = loadFromAvo_LE_UINT16();
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tmpState->repCount = loadFromAvo_LE_UINT16();
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tmpState->sndFrame = loadFromAvo_LE_UINT16();
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}
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}
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delete[] tempstatedata;
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}
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_vm->_goblin->_objects[10] = new Goblin::Gob_Object;
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memset(_vm->_goblin->_objects[10], 0, sizeof(Goblin::Gob_Object));
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_vm->_goblin->_objects[10]->stateMach = new Goblin::Gob_StateLine[40];
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for (state = 0; state < 40; ++state)
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for (col = 0; col < 6; ++col)
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_vm->_goblin->_objects[10]->stateMach[state][col] = 0;
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pState = new Goblin::Gob_State;
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_vm->_goblin->_objects[10]->stateMach[0][0] = pState;
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memset(pState, 0, sizeof(Goblin::Gob_State));
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pState->animation = 9;
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pState->layer = 27;
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pState->unk0 = 0;
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pState->unk1 = 0;
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pState->sndItem = -1;
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pState->sndFrame = 0;
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_vm->_goblin->placeObject(_vm->_goblin->_objects[10], 1, 0, 0, 0, 0);
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_vm->_goblin->_objects[10]->realStateMach = _vm->_goblin->_objects[10]->stateMach;
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_vm->_goblin->_objects[10]->type = 1;
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_vm->_goblin->_objects[10]->unk14 = 1;
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state = loadFromAvo_LE_UINT16();
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for (i = 0; i < state; i++) {
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_avoDataPtr += 30;
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loadDataFromAvo((char *)&flag, 4);
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_avoDataPtr += 56;
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if (flag != 0)
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_avoDataPtr += 30;
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}
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loadDataFromAvo((char *)&tmp, 2);
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_avoDataPtr += 48;
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loadItemToObject();
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_avoDataPtr = savedPtr;
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for (i = 0; i < soundCount; i++) {
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loadDataFromAvo(buf, 14);
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strcat(buf, ".SND");
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strcpy(sndNames[i], buf);
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}
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delete[] dataBuf;
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_vm->_goblin->_soundData[14] = _vm->_snd->loadSoundData("diamant1.snd");
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for (i = 0; i < soundCount; i++) {
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handle = _vm->_dataio->openData(sndNames[i]);
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if (handle < 0)
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continue;
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_vm->_dataio->closeData(handle);
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_vm->_goblin->_soundData[i] = _vm->_snd->loadSoundData(sndNames[i]);
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}
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}
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void Map_v1::optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) {
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int16 i;
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if (_nearestWayPoint < _nearestDest) {
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for (i = _nearestWayPoint; i <= _nearestDest; i++) {
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if (checkDirectPath(0, _curGoblinX, _curGoblinY,
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_wayPoints[i].x, _wayPoints[i].y) == 1)
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_nearestWayPoint = i;
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}
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} else if (_nearestWayPoint > _nearestDest) {
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for (i = _nearestWayPoint; i >= _nearestDest; i--) {
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if (checkDirectPath(0, _curGoblinX, _curGoblinY,
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_wayPoints[i].x, _wayPoints[i].y) == 1)
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_nearestWayPoint = i;
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}
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}
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}
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void Map_v1::findNearestToGob(Mult::Mult_Object *obj) {
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int16 wayPoint = findNearestWayPoint(_curGoblinX, _curGoblinY);
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if (wayPoint != -1)
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_nearestWayPoint = wayPoint;
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}
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void Map_v1::findNearestToDest(Mult::Mult_Object *obj) {
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int16 wayPoint = findNearestWayPoint(_destX, _destY);
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if (wayPoint != -1)
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_nearestDest = wayPoint;
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}
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} // End of namespace Gob
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