scummvm/scumm
Max Horn a7406555d8 Cleanup / correction
svn-id: r15272
2004-09-25 17:46:23 +00:00
..
imuse_digi workaround for decode bundle bug (it overloaded memory) 2004-09-18 13:24:02 +00:00
insane fixed warnings 2004-09-18 11:34:55 +00:00
smush Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
.cvsignore
actor.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
actor.h cleanup 2004-09-21 21:10:23 +00:00
akos.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
akos.h
base-costume.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
base-costume.h Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
bomp.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
bomp.h
boxes.cpp fixed endlines 2004-09-12 14:20:57 +00:00
boxes.h
camera.cpp
charset.cpp Fix charset text in V7_SMOOTH_SCROLLING_HACK mode 2004-09-24 22:30:51 +00:00
charset.h
costume.cpp PalmOS : ARM optimized proc3 function 2004-09-12 10:48:04 +00:00
costume.h
cursor.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
debugger.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Cleanup / correction 2004-09-25 17:46:23 +00:00
gfx.h Turning off V7_SMOOTH_SCROLLING_HACK for now again 2004-09-25 15:52:50 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
input.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
instrument.cpp
instrument.h
intern.h nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
music.h
nut_renderer.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
nut_renderer.h
object.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
object.h
palette.cpp cleanup 2004-09-21 13:54:30 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp cleanup 2004-09-21 12:44:34 +00:00
saveload.h Save polygons 2004-09-14 15:06:02 +00:00
script_v2.cpp
script_v5.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v6.cpp match TheDig and PuttMoon disasm, maybe this will fix fbear crash ? 2004-09-23 19:49:59 +00:00
script_v6he.cpp Fix array pointer overflows in HE80+ games. 2004-09-23 05:02:15 +00:00
script_v7he.cpp Add missing cases 2004-09-21 12:08:02 +00:00
script_v8.cpp Value is correct, but string index not array id. 2004-09-22 07:21:57 +00:00
script_v72he.cpp get rid of the dirty hack needed to display wiz cursors in HE games 2004-09-25 14:17:49 +00:00
script_v80he.cpp get rid of the dirty hack needed to display wiz cursors in HE games 2004-09-25 14:17:49 +00:00
script_v90he.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.h
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Fix for bug #795940 (COMI: strange light pixels) 2004-09-24 21:18:07 +00:00
scumm.h Cleanup / correction 2004-09-25 17:46:23 +00:00
sound.cpp Fix memory leak 2004-09-21 12:29:02 +00:00
sound.h
string.cpp Limit to HE games 2004-09-25 09:50:41 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp cleanup 2004-09-21 12:44:34 +00:00
verbs.cpp gdi.drawBitmap already performs clipping, no need to do it here 2004-09-24 21:49:52 +00:00
verbs.h