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https://github.com/libretro/scummvm.git
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e25018f892
Added a hidden ConfMan property that controls how many saves are allowed, and added code that sets it to 8 at startup, provided the game is nancy7 or earlier. This makes sure that later games, which had infinite saves, can have their save menus supported correctly.
201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/state/scene.h"
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#include "common/translation.h"
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#include "common/config-manager.h"
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#include "graphics/scaler.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_PLAYER_SPEECH,
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{
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_s("Player Speech"),
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_s("Enable player speech. Only works if speech is enabled in the Audio settings."),
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"player_speech",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_CHARACTER_SPEECH,
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{
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_s("Character Speech"),
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_s("Enable NPC speech. Only works if speech is enabled in the Audio settings."),
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"character_speech",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_AUTO_MOVE,
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{
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_s("Auto Move"),
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_s("Automatically rotate the viewport when the mouse reaches an edge."),
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"auto_move",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_FIX_SOFTLOCKS,
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{
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_s("Fix softlocks"),
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_s("Fix instances where missing something earlier in the game blocks you from progressing any further."),
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"softlocks_fix",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_FIX_ANNOYANCES,
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{
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_s("Fix annoyances"),
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_s("Fix various minor annoyances."),
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"annoyances_fix",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_NANCY2_TIMER,
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{
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_s("Extend endgame timer"),
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_s("Get a little more time before failing the final puzzle. This is an official patch by HeR Interactive."),
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"final_timer",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class NancyMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "nancy";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
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int getMaximumSaveSlot() const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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void getSavegameThumbnail(Graphics::Surface &thumb) override;
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void registerDefaultSettings(const Common::String &target) const override;
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
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};
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Common::KeymapArray NancyMetaEngine::initKeymaps(const char *target) const {
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Common::KeymapArray keymaps = MetaEngine::initKeymaps(target);
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Nancy::InputManager::initKeymaps(keymaps, target);
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return keymaps;
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}
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bool NancyMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsLoadingDuringStartup) ||
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checkExtendedSaves(f);
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}
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Common::Error NancyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd) {
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*engine = Nancy::NancyEngine::create(((const Nancy::NancyGameDescription *)gd)->gameType, syst, (const Nancy::NancyGameDescription *)gd);
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}
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if (gd) {
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return Common::kNoError;
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} else {
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return Common::Error();
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}
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}
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int NancyMetaEngine::getMaximumSaveSlot() const { int r = ConfMan.getInt("nancy_max_saves"); return r ? r : AdvancedMetaEngine::getMaximumSaveSlot(); }
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SaveStateDescriptor NancyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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SaveStateDescriptor ret = AdvancedMetaEngine::querySaveMetaInfos(target, slot);
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if (slot == getMaximumSaveSlot()) {
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// We do not allow the second chance slot to be overwritten
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ret.setWriteProtectedFlag(true);
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}
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return ret;
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}
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void NancyMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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if (Nancy::g_nancy->getState() == Nancy::NancyState::kLoadSave) {
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// Do not screenshot the screen if we're in the engine's original menus,
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// since that would just screenshot the menu itself
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if (Nancy::State::Scene::hasInstance()) {
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Graphics::ManagedSurface &screenshot = Nancy::State::Scene::instance().getLastScreenshot();
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if (!screenshot.empty() && createThumbnail(&thumb, &screenshot)) {
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return;
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}
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}
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}
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// Make sure we always trigger a screen redraw to support second chance saves
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Graphics::ManagedSurface screenshotSurf;
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Nancy::g_nancy->_graphics->screenshotScreen(screenshotSurf);
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if (!screenshotSurf.empty() && createThumbnail(&thumb, &screenshotSurf)) {
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return;
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}
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}
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void NancyMetaEngine::registerDefaultSettings(const Common::String &target) const {
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ConfMan.registerDefault("music_volume", 54 * 255 / 100);
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ConfMan.registerDefault("speech_volume", 54 * 255 / 100);
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ConfMan.registerDefault("sfx_volume", 51 * 255 / 100);
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ConfMan.registerDefault("subtitles", true);
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ConfMan.registerDefault("player_speech", true);
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ConfMan.registerDefault("character_speech", true);
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ConfMan.registerDefault("nancy_max_saves", 999);
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}
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const ADExtraGuiOptionsMap *NancyMetaEngine::getAdvancedExtraGuiOptions() const {
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return optionsList;
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}
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#if PLUGIN_ENABLED_DYNAMIC(NANCY)
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REGISTER_PLUGIN_DYNAMIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine);
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#endif
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