scummvm/engines/nancy/metaengine.cpp
Kaloyan Chehlarski e25018f892 NANCY: Allow later games to have 999 saves
Added a hidden ConfMan property that controls how many
saves are allowed, and added code that sets it to 8 at
startup, provided the game is nancy7 or earlier. This makes
sure that later games, which had infinite saves, can have
their save menus supported correctly.
2024-02-11 22:53:22 +01:00

201 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/input.h"
#include "engines/nancy/state/scene.h"
#include "common/translation.h"
#include "common/config-manager.h"
#include "graphics/scaler.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_PLAYER_SPEECH,
{
_s("Player Speech"),
_s("Enable player speech. Only works if speech is enabled in the Audio settings."),
"player_speech",
true,
0,
0
}
},
{
GAMEOPTION_CHARACTER_SPEECH,
{
_s("Character Speech"),
_s("Enable NPC speech. Only works if speech is enabled in the Audio settings."),
"character_speech",
true,
0,
0
}
},
{
GAMEOPTION_AUTO_MOVE,
{
_s("Auto Move"),
_s("Automatically rotate the viewport when the mouse reaches an edge."),
"auto_move",
true,
0,
0
}
},
{
GAMEOPTION_FIX_SOFTLOCKS,
{
_s("Fix softlocks"),
_s("Fix instances where missing something earlier in the game blocks you from progressing any further."),
"softlocks_fix",
true,
0,
0
}
},
{
GAMEOPTION_FIX_ANNOYANCES,
{
_s("Fix annoyances"),
_s("Fix various minor annoyances."),
"annoyances_fix",
true,
0,
0
}
},
{
GAMEOPTION_NANCY2_TIMER,
{
_s("Extend endgame timer"),
_s("Get a little more time before failing the final puzzle. This is an official patch by HeR Interactive."),
"final_timer",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class NancyMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "nancy";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const override;
int getMaximumSaveSlot() const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
void getSavegameThumbnail(Graphics::Surface &thumb) override;
void registerDefaultSettings(const Common::String &target) const override;
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override;
};
Common::KeymapArray NancyMetaEngine::initKeymaps(const char *target) const {
Common::KeymapArray keymaps = MetaEngine::initKeymaps(target);
Nancy::InputManager::initKeymaps(keymaps, target);
return keymaps;
}
bool NancyMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsLoadingDuringStartup) ||
checkExtendedSaves(f);
}
Common::Error NancyMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd) {
*engine = Nancy::NancyEngine::create(((const Nancy::NancyGameDescription *)gd)->gameType, syst, (const Nancy::NancyGameDescription *)gd);
}
if (gd) {
return Common::kNoError;
} else {
return Common::Error();
}
}
int NancyMetaEngine::getMaximumSaveSlot() const { int r = ConfMan.getInt("nancy_max_saves"); return r ? r : AdvancedMetaEngine::getMaximumSaveSlot(); }
SaveStateDescriptor NancyMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
SaveStateDescriptor ret = AdvancedMetaEngine::querySaveMetaInfos(target, slot);
if (slot == getMaximumSaveSlot()) {
// We do not allow the second chance slot to be overwritten
ret.setWriteProtectedFlag(true);
}
return ret;
}
void NancyMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
if (Nancy::g_nancy->getState() == Nancy::NancyState::kLoadSave) {
// Do not screenshot the screen if we're in the engine's original menus,
// since that would just screenshot the menu itself
if (Nancy::State::Scene::hasInstance()) {
Graphics::ManagedSurface &screenshot = Nancy::State::Scene::instance().getLastScreenshot();
if (!screenshot.empty() && createThumbnail(&thumb, &screenshot)) {
return;
}
}
}
// Make sure we always trigger a screen redraw to support second chance saves
Graphics::ManagedSurface screenshotSurf;
Nancy::g_nancy->_graphics->screenshotScreen(screenshotSurf);
if (!screenshotSurf.empty() && createThumbnail(&thumb, &screenshotSurf)) {
return;
}
}
void NancyMetaEngine::registerDefaultSettings(const Common::String &target) const {
ConfMan.registerDefault("music_volume", 54 * 255 / 100);
ConfMan.registerDefault("speech_volume", 54 * 255 / 100);
ConfMan.registerDefault("sfx_volume", 51 * 255 / 100);
ConfMan.registerDefault("subtitles", true);
ConfMan.registerDefault("player_speech", true);
ConfMan.registerDefault("character_speech", true);
ConfMan.registerDefault("nancy_max_saves", 999);
}
const ADExtraGuiOptionsMap *NancyMetaEngine::getAdvancedExtraGuiOptions() const {
return optionsList;
}
#if PLUGIN_ENABLED_DYNAMIC(NANCY)
REGISTER_PLUGIN_DYNAMIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine);
#else
REGISTER_PLUGIN_STATIC(NANCY, PLUGIN_TYPE_ENGINE, NancyMetaEngine);
#endif