scummvm/engines/cruise
2010-01-08 22:09:43 +00:00
..
actor.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
actor.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
background.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Game now completely starts up without memory leaks 2009-10-10 04:47:18 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
cruise_main.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
cruise.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
cruise.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
ctp.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
font.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
font.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
function.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
function.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfxModule.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gfxModule.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
linker.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
linker.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
mainDraw.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
mainDraw.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
object.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
overlay.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
overlay.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
perso.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
perso.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
polys.cpp Some code formating fixes 2007-11-04 13:01:41 +00:00
polys.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saveload.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
saveload.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
script.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
stack.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
staticres.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
staticres.h Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
volume.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
volume.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00