scummvm/engines/agos
Filippos Karapetis f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00
..
agos.cpp Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
agos.h Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
animation.cpp Added new type Engine::Feature; pushed down some #include dependencies 2008-10-06 12:48:52 +00:00
animation.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
charset-fontdata.cpp Move code to ignore invalid characters. 2008-03-26 03:10:40 +00:00
charset.cpp Move code to ignore invalid characters. 2008-03-26 03:10:40 +00:00
contain.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
cursor.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
debug.h Minor cleanup. 2008-04-16 12:24:09 +00:00
debugger.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
debugger.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
detection_tables.h Add patch #1928643 - Czech fan translation of Simon the Sorcerer 1. 2008-03-29 13:27:25 +00:00
detection.cpp - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
draw.cpp used memmove() instead of memcpy() to fix memory overlap error 2008-05-13 16:09:57 +00:00
event.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
gfx.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
icons.cpp AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
input.cpp Add missing break to processSpecialKeys(). 2008-10-23 00:26:45 +00:00
intern.h AGOS: Fixed a memory leak from earlier in a better way 2008-05-22 23:40:36 +00:00
items.cpp Switch invalid items back to error message, since restart state issues are fixed now.. 2007-11-18 04:34:08 +00:00
menus.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
midi.cpp Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from 2008-08-10 21:58:18 +00:00
midi.h AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume so that music and sfx are separately controlled via the Options menu 2008-07-14 22:10:04 +00:00
midiparser_s1d.cpp Remove left over debug code. 2008-03-23 00:36:41 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
oracle.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
res_ami.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
res_snd.cpp And don't attempt to play sound, when the sound file isn't loaded in The Feeble Files. 2008-03-26 04:07:32 +00:00
res.cpp Modified uncompress in common/zlib.h to return a bool, so that we don't have to #include the real zlib.h; fixed PSP backend to not run uncompress inside an assert (which would cause it to not be invoked when turning off asserts) 2008-09-16 11:42:21 +00:00
rooms.cpp Add support for room states in Waxworks (DOS). 2008-03-22 09:46:25 +00:00
saveload.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_e2.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_ff.cpp Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute) 2007-12-20 09:43:46 +00:00
script_pp.cpp Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute) 2007-12-20 09:43:46 +00:00
script_s1.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script_s2.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
script_ww.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
script.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
sound.cpp Fixed a memory leak in Agos 2008-08-14 00:26:57 +00:00
sound.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
string.cpp Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1. 2008-03-01 03:59:56 +00:00
subroutine.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
verb.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
vga_e2.cpp Removed unnecessary semi-colons. 2008-01-13 22:12:35 +00:00
vga_ff.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga_s1.cpp Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1. 2008-03-25 08:03:32 +00:00
vga_s2.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga_ww.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
vga.h Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
window.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
zones.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00