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83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* VGMTrans (c) 2002-2019
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* Licensed under the zlib license,
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* refer to the included VGMTrans_LICENSE.txt file
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*/
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#ifndef AUDIO_SOUNDFONT_VGMINSTRSET_H
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#define AUDIO_SOUNDFONT_VGMINSTRSET_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/array.h"
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#include "audio/soundfont/vgmitem.h"
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#include "audio/soundfont/sf2file.h"
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class VGMSampColl;
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class VGMInstr;
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class VGMRgn;
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class VGMSamp;
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class VGMRgnItem;
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// ***********
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// VGMInstrSet
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// ***********
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class VGMInstrSet : public VGMFile {
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public:
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VGMInstrSet(RawFile *file, uint32 offset, uint32 length = 0,
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Common::String name = "VGMInstrSet", VGMSampColl *theSampColl = NULL);
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virtual ~VGMInstrSet(void);
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virtual bool Load();
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virtual bool GetHeaderInfo();
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virtual bool GetInstrPointers();
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virtual bool LoadInstrs();
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public:
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Common::Array<VGMInstr *> _aInstrs;
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VGMSampColl *_sampColl;
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};
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// ********
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// VGMInstr
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// ********
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class VGMInstr : public VGMContainerItem {
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public:
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VGMInstr(VGMInstrSet *parInstrSet, uint32 offset, uint32 length, uint32 bank,
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uint32 instrNum, const Common::String &name = "Instrument");
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virtual ~VGMInstr(void);
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virtual bool LoadInstr();
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public:
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uint32 _bank;
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uint32 _instrNum;
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VGMInstrSet *_parInstrSet;
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Common::Array<VGMRgn *> _aRgns;
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};
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#endif // AUDIO_SOUNDFONT_VGMINSTRSET_H
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