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122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* VGMTrans (c) 2002-2019
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* Licensed under the zlib license,
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* refer to the included VGMTrans_LICENSE.txt file
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*/
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#include "vgmsamp.h"
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// *******
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// VGMSamp
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// *******
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VGMSamp::VGMSamp(VGMSampColl *sampColl, uint32 offset, uint32 length, uint32 dataOffset,
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uint32 dataLen, uint8 nChannels, uint16 theBPS, uint32 theRate,
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Common::String theName)
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: _parSampColl(sampColl),
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_sampName(theName),
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VGMItem(sampColl->_vgmfile, offset, length),
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_dataOff(dataOffset),
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_dataLength(dataLen),
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_bps(theBPS),
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_rate(theRate),
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_ulUncompressedSize(0),
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_channels(nChannels),
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_unityKey(-1),
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_fineTune(0),
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_volume(-1),
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_waveType(WT_UNDEFINED),
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_bPSXLoopInfoPrioritizing(false) {
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_name = _sampName; // I would do this in the initialization list, but VGMItem()
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// constructor is called before sampName is initialized,
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// so data() ends up returning a bad pointer
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}
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VGMSamp::~VGMSamp() {}
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double VGMSamp::GetCompressionRatio() {
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return 1.0;
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}
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// ***********
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// VGMSampColl
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// ***********
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VGMSampColl::VGMSampColl(RawFile *rawfile, uint32 offset, uint32 length,
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Common::String theName)
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: VGMFile(rawfile, offset, length, theName),
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_parInstrSet(nullptr),
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_bLoaded(false),
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_sampDataOffset(0) {
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AddContainer<VGMSamp>(_samples);
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}
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VGMSampColl::VGMSampColl(RawFile *rawfile, VGMInstrSet *instrset,
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uint32 offset, uint32 length, Common::String theName)
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: VGMFile(rawfile, offset, length, theName),
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_parInstrSet(instrset),
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_bLoaded(false),
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_sampDataOffset(0) {
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AddContainer<VGMSamp>(_samples);
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}
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VGMSampColl::~VGMSampColl(void) {
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DeleteVect<VGMSamp>(_samples);
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}
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bool VGMSampColl::Load() {
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if (_bLoaded)
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return true;
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if (!GetHeaderInfo())
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return false;
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if (!GetSampleInfo())
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return false;
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if (_samples.size() == 0)
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return false;
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if (_unLength == 0) {
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for (Common::Array<VGMSamp *>::iterator itr = _samples.begin(); itr != _samples.end(); ++itr) {
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VGMSamp *samp = (*itr);
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// Some formats can have negative sample offset
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// For example, Konami's SNES format and Hudson's SNES format
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// TODO: Fix negative sample offset without breaking instrument
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// assert(dwOffset <= samp->dwOffset);
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// if (dwOffset > samp->dwOffset)
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//{
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// unLength += samp->dwOffset - dwOffset;
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// dwOffset = samp->dwOffset;
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//}
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if (_dwOffset + _unLength < samp->_dwOffset + samp->_unLength) {
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_unLength = (samp->_dwOffset + samp->_unLength) - _dwOffset;
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}
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}
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}
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_bLoaded = true;
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return true;
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}
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