mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
970 lines
32 KiB
C++
970 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dragons/cutscene.h"
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#include "dragons/dragons.h"
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#include "dragons/actor.h"
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#include "dragons/actorresource.h"
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#include "dragons/background.h"
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#include "dragons/inventory.h"
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#include "dragons/cursor.h"
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#include "dragons/dragonini.h"
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#include "dragons/scene.h"
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#include "dragons/screen.h"
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#include "dragons/talk.h"
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namespace Dragons {
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CutScene::CutScene(DragonsEngine *vm): _vm(vm) {
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loadPalettes();
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}
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CutScene::~CutScene() {
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if (_palettes) {
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free(_palettes);
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}
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}
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void CutScene::scene1() {
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// TODO spcLoadScene1 knights around the table.
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bool isFlag10Set = _vm->isFlagSet(ENGINE_FLAG_10);
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DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
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_actor_80063514 = 0xb00;
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_vm->_dragonINIResource->setFlickerRecord(nullptr);
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_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
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_vm->fadeToBlack();
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_vm->clearFlags(ENGINE_FLAG_10);
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_vm->_inventory->setActorFlag400();
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_vm->_cursor->setActorFlag400();
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// scr_tilemap1_w = 0x28;
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// _actor_8006a3f0 = _actor_8006a3ec;
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// load_actor_file(0x81);
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// load_actor_file(0x7d);
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// load_actor_file(0x7e);
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// load_actor_file(0x8f);
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// load_actor_file(0xaa);
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_vm->setFlags(ENGINE_FLAG_20000);
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wideAngleEveryoneAtTable();
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_vm->waitForFrames(0x5a);
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closeUpShotOnActor(0xd3, 0, 0x233, 0x17a); //close up on king
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//playSoundFromTxtIndex(0x4e26);
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while (1) { // In order to avoid gotos
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 4, 0, 0x4e26, 0x2e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpShotOnActor(0xd8, 0, 0xfd, 0x60); // cut to flicker
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//playSoundFromTxtIndex(0x4ea2);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 2, 0, 0x4ea2, 0x701) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpShotOnActor(0xd3, 0, 0x233, 0x17a); //close up on king
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//playSoundFromTxtIndex(0x4eec);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 5, 0, 0x4eec, 0x2e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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wideAngleEveryoneAtTable(); // shot of whole room
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x5000, 0x2e01) == 2 ||
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_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_800830c0, 0x1d, 0x1c, 0x5074, 0x501) == 2 ||
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_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072df0, 9, 5, 0x511c, 0xc01) == 2 ||
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_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_800830c0, 0x1d, 0x1c, 0x5138, 0x501) == 2)
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break;
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closeUpShotOnActor(0xd7, 0, 0x312, 0x260); //close up on flame
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//playSoundFromTxtIndex(0x5152);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 2, 0, 0x5152, 0x3e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpShotOnActor(0xd8, 0, 0xfd, 0x60); //close up flicker
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//playSoundFromTxtIndex(0x51fc);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 3, 0, 0x51fc, 0x701) == 2)
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break;
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_vm->playOrStopSound(0x8004);
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_vm->waitForFrames(0x28);
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_vm->playOrStopSound(0x8003);
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fadeScreenAndResetActor(_actor_80072de8);
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_actor_80063514 = _actor_80063514 | 0x40;
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fun_8003d8e8(0xd6, 0, 0x37a, 0x280);
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_actor_80072dec = _vm->_actorManager->loadActor(0xd5, 0, 0x2d6, 0xc6, 3); //load humans
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_actor_80072df0 = _vm->_actorManager->loadActor(0xd3, 2, 0x87, 199, 3);
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_vm->waitForFramesAllowSkip(4);
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_vm->fadeFromBlack();
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if (fun_8003dab8(0x52d6, 0, 0, 0x701, 1) == 2)
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break;
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_vm->clearAllText();
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//playSoundFromTxtIndex(0x530c);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 2, 0, 0x530c, 0x3c01) == 2)
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break;
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while (0x10 < _vm->_scene->_camera.x) {
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_vm->_scene->_camera.x = _vm->_scene->_camera.x + -0x10;
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_vm->waitForFrames(1);
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}
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_vm->_scene->_camera.x = 0;
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//playSoundFromTxtIndex(0x54dc);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072df0, 6, 2, 0x54dc, 0x2e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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fadeScreenAndResetActor(_actor_80072dec);
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fadeScreenAndResetActor(_actor_80072df0);
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wideAngleEveryoneAtTable();
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072e08, 3, 2, 0x55d4, 0xc01) == 2)
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break;
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closeUpShotOnActor(0xd4, 0, 0x8a, 0); //close up chancellor
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//playSoundFromTxtIndex(0x562c);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 2, 0, 0x562c, 0xc01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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fun_8003d8e8(0xd6, 0, 0x37a, 0x280);
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_actor_80072dec = _vm->_actorManager->loadActor(0xd5, 4, 0x2d6, 0xc6, 3);
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_vm->waitForFramesAllowSkip(4);
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_vm->fadeFromBlack();
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if (fun_8003dab8(0x5780, 0x14, 0, 0xc01, 1) == 2)
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break;
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_actor_80063514 = _actor_80063514 | 0x40;
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fadeScreenAndResetActor(_actor_80072de8);
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fadeScreenAndResetActor(_actor_80072dec);
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closeUpShotOnActor(0xd7, 0, 0x312, 0x260); // close up flame
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//playSoundFromTxtIndex(0x581c);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 3, 0, 0x581c, 0x3e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpShotOnActor(0xd4, 0, 0x8a, 0); //close up chancellor
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//playSoundFromTxtIndex(0x5942);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 4, 0, 0x5942, 0xc01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpShotOnActor(0xd3, 2, 0x87, 0); // close up king
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//playSoundFromTxtIndex(0x5aaa);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 7, 2, 0x5aaa, 0x2e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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fun_8003d8e8(0xd6, 0, 0x37a, 0x280);
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_actor_80072dec = _vm->_actorManager->loadActor(0xd5, 0, 0x2d6, 0xc6, 3);
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_vm->waitForFramesAllowSkip(4);
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_vm->fadeFromBlack();
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//playSoundFromTxtIndex(0x5afc);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 3, 0, 0x5afc, 0x3c01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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fadeScreenAndResetActor(_actor_80072dec);
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_actor_80063514 = _actor_80063514 & 0xffbf;
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closeUpKnightsAtTable(); // close up of knights at table.
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_vm->playOrStopSound(0x8003);
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//playSoundFromTxtIndex(0x5b96);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 8, 4, 0x5b96, 0xc01) == 2)
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break;
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//playSoundFromTxtIndex(0x5c4a);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 2, 0, 0x5c4a, 0x2e01) == 2)
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break;
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//playSoundFromTxtIndex(0x5dc8);
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_actor_80072df0->updateSequence(0xf);
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_actor_80072df4->updateSequence(0xd);
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_actor_80072df8->updateSequence(0xe);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 0xc, 4, 0x5dc8, 0xc01) == 2)
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break;
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_actor_80072df0->updateSequence(6);
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_actor_80072df4->updateSequence(0);
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_actor_80072df8->updateSequence(2);
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fun_8003d8e8(0xd3, 2, 0x28d, 0x250);
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_actor_80072dec = _vm->_actorManager->loadActor(0xd7, 0, 0x348, 199, 3);
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_vm->waitForFramesAllowSkip(4); // close up of king and flame
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_vm->fadeFromBlack();
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//playSoundFromTxtIndex(0x5ef2);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x5ef2, 0x3e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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fadeScreenAndResetActor(_actor_80072dec);
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closeUpShotOnActor(0xd3, 0, 0x233, 0x17a); // close up of king
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//playSoundFromTxtIndex(0x6000);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 8, 0, 0x6000, 0x2e01) == 2)
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break;
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fadeScreenAndResetActor(_actor_80072de8);
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closeUpKnightsAtTable(); // close up knights at table
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//playSoundFromTxtIndex(0x7dcc);
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_actor_80072df0->updateSequence(0x13);
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_actor_80072df4->updateSequence(0x10);
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_actor_80072df8->updateSequence(0x11);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 0x12, 6, 0x7dcc, 0xc01) == 2)
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break;
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wideAngleEveryoneAtTable(); //whole room shot
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0x17, 0x16, 0x60ee, 0x701) == 2)
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break;
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closeUpKnightsAtTable();
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_actor_80072df0->updateSequence(6);
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_actor_80072df4->updateSequence(0);
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_actor_80072df8->updateSequence(2);
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_actor_80072dec->updateSequence(4);
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//playSoundFromTxtIndex(0x5de8);
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if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072df8, 0xb, 2, 0x5de8, 0xc01) == 2)
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break;
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wideAngleEveryoneAtTable();
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_vm->playOrStopSound(1);
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_actor_80072df0->updateSequence(8);
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_actor_80072df4->updateSequence(0xd);
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_actor_80072df8->updateSequence(0x11);
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_actor_80072dfc->updateSequence(0x15);
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_actor_80072df0->waitUntilFlag8And4AreSet();
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_actor_80072df4->waitUntilFlag8And4AreSet();
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_actor_80072df8->waitUntilFlag8And4AreSet();
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_actor_80072dfc->waitUntilFlag8And4AreSet();
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// DisableVSyncEvent();
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// TODO load_actor_file(0x82);
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// EnableVSyncEvent();
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_vm->waitForFramesAllowSkip(0x3b);
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_vm->clearFlags(ENGINE_FLAG_20000);
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_vm->fadeToBlack();
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// DisableVSyncEvent();
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_vm->_scene->getScaleLayer()->clearAll();
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_vm->_scene->getScaleLayer()->setValue(0, 0, 17);
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_vm->_scene->getScaleLayer()->setValue(1, 199, 1);
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// EnableVSyncEvent();
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changeBackgroundPosition(2, 0);
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_vm->_actorManager->clearActorFlags(2);
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_actor_80072de8 = _vm->_actorManager->loadActor(0x82, 0, 0x60, 0x114, 1);
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_actor_80072dec = _vm->_actorManager->loadActor(0x82, 2, 0x91, 0x113, 1);
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_actor_80072df0 = _vm->_actorManager->loadActor(0x82, 1, 0xd0, 199, 1);
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_actor_80072df4 = _vm->_actorManager->loadActor(0x82, 3, 0xb6, 0x113, 1);
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_actor_80072df8 = _vm->_actorManager->loadActor(0x82, 4, 0x98, 0x40, 1);
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_actor_80072de8->setFlag(ACTOR_FLAG_100);
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_actor_80072de8->setFlag(ACTOR_FLAG_800);
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_actor_80072de8->setFlag(ACTOR_FLAG_8000);
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_actor_80072de8->_walkSpeed = 0x20000;
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_actor_80072de8->_priorityLayer = 3;
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_actor_80072dec->setFlag(ACTOR_FLAG_100);
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_actor_80072dec->setFlag(ACTOR_FLAG_800);
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_actor_80072dec->setFlag(ACTOR_FLAG_8000);
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_actor_80072dec->_walkSpeed = 0x18000;
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_actor_80072dec->_priorityLayer = 3;
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_actor_80072df0->setFlag(ACTOR_FLAG_100);
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_actor_80072df0->setFlag(ACTOR_FLAG_800);
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_actor_80072df0->setFlag(ACTOR_FLAG_8000);
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_actor_80072df0->_walkSpeed = 0x14000;
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_actor_80072df0->_priorityLayer = 3;
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_actor_80072df4->setFlag(ACTOR_FLAG_100);
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_actor_80072df4->setFlag(ACTOR_FLAG_800);
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_actor_80072df4->setFlag(ACTOR_FLAG_8000);
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_actor_80072df4->_walkSpeed = 0x1c000;
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_actor_80072df4->_priorityLayer = 3;
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_actor_80072df8->setFlag(ACTOR_FLAG_80);
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_actor_80072df8->setFlag(ACTOR_FLAG_100);
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_actor_80072df8->setFlag(ACTOR_FLAG_800);
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_actor_80072df8->setFlag(ACTOR_FLAG_8000);
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_actor_80072df8->_priorityLayer = 3;
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_vm->waitForFramesAllowSkip(0xe);
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_vm->fadeFromBlack();
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_actor_80072df0->startWalk(0xe8, 0xa8, 2);
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_actor_80072df0->waitForWalkToFinish();
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_actor_80072de8->startWalk(0x97, 0x37, 2);
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_actor_80072dec->startWalk(0x97, 0x37, 2);
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_actor_80072df4->startWalk(0x97, 0x37, 2);
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_actor_80072df0->waitUntilFlag8SetThenSet1000AndWaitFor4();
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_actor_80072df0->updateSequence(6);
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uint16 dialog[2000];
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dialog[0] = 0;
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_vm->_talk->loadText(_vm->getDialogTextId(0x5ea2), dialog, 2000);
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_vm->_talk->displayDialogAroundPoint(dialog, 0x27, 0xc, 0xc01, 0, _vm->getDialogTextId(0x5ea2));
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_actor_80072df0->waitUntilFlag8And4AreSet();
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_actor_80072df0->_x_pos = 0xcf;
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_actor_80072df0->_y_pos = 0x90;
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_actor_80072df0->startWalk(0x97, 0x37, 2);
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_actor_80072df0->updateSequence(7);
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_vm->_talk->FUN_8001a7c4_clearDialogBoxMaybe();
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dialog[0] = 0;
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_vm->_talk->loadText(_vm->getDialogTextId(0x5ecc), dialog, 2000);
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_vm->_talk->displayDialogAroundPoint(dialog, 0x14, 6, 0xc01, 0, _vm->getDialogTextId(0x5ecc));
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_vm->waitForFrames(0x3c);
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break; // we do not need to loop in fact
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}
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_vm->_talk->FUN_8001a7c4_clearDialogBoxMaybe();
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_vm->fadeToBlack();
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_vm->clearFlags(ENGINE_FLAG_20000);
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// DisableVSyncEvent();
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//file_read_to_buffer(s_cursor.act_80011c44, actor_dictionary);
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// EnableVSyncEvent();
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if (isFlag10Set) {
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_vm->setFlags(ENGINE_FLAG_10);
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} else {
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_vm->clearFlags(ENGINE_FLAG_10);
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}
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_vm->_dragonINIResource->setFlickerRecord(flicker);
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cursorInventoryClearFlag400();
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_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
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}
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//fadeScreenAndResetActor
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void CutScene::fadeScreenAndResetActor(Actor *actor) {
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_vm->fadeToBlack();
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//DisableVSyncEvent();
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actor->reset_maybe();
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//EnableVSyncEvent();
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}
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void CutScene::closeUpShotOnActor(uint16 resourceId, uint16 sequenceId, int16 x, uint32 param_4) {
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fun_8003d8e8(resourceId, sequenceId, x, param_4);
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_vm->waitForFrames(5);
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_vm->fadeFromBlack();
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}
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void CutScene::fun_8003d8e8(uint16 resourceId, uint16 sequenceId, int16 x, uint32 param_4) {
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_vm->fadeToBlack();
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_vm->_actorManager->clearActorFlags(2);
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//DisableVSyncEvent();
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_actor_80072de8 = _vm->_actorManager->loadActor(resourceId, sequenceId, x, 199, 3);
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//EnableVSyncEvent();
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changeBackgroundPosition(3, param_4);
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}
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void CutScene::wideAngleEveryoneAtTable() {
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fun_8003d388();
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_vm->fadeFromBlack();
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}
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void CutScene::fun_8003d388() {
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uint sequenceId;
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_vm->fadeToBlack();
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_vm->_actorManager->clearActorFlags(2);
|
|
if ((_actor_80063514 & 0x80) == 0) {
|
|
_actor_80072de8 = _vm->_actorManager->loadActor(0x7e, 0x16, 0x40, 0xa0, 1);
|
|
}
|
|
_actor_80072dec = _vm->_actorManager->loadActor(0x7e, 0, 0xbf, 0xba, 1);
|
|
if ((_actor_80063514 & 8) == 0) {
|
|
_actor_80072df0 = _vm->_actorManager->loadActor(0x7e, 5, 0x94, 0x82, 1);
|
|
}
|
|
if ((_actor_80063514 & 0x10) == 0) {
|
|
_actor_80072df4 = _vm->_actorManager->loadActor(0x7e, 10, 0x6f, 0x95, 1);
|
|
}
|
|
if ((_actor_80063514 & 4) == 0) {
|
|
_actor_80072df8 = _vm->_actorManager->loadActor(0x7e, 0xe, 0xa9, 0x87, 1);
|
|
}
|
|
if ((_actor_80063514 & 0x20) == 0) {
|
|
_actor_80072dfc = _vm->_actorManager->loadActor(0x7e, 0x12, 0xcd, 0x8e, 1);
|
|
}
|
|
if ((_actor_80063514 & 1) == 0) {
|
|
_flameActor = _vm->_actorManager->loadActor(0x7e, 0x19, 0x10e, 0x89, 1);
|
|
}
|
|
if ((_actor_80063514 & 2) == 0) {
|
|
_actor_80072e08 = _vm->_actorManager->loadActor(0x8f, 2, 100, 0xbc, 1);
|
|
}
|
|
if ((_actor_80063514 & 0x40) != 0) {
|
|
_actor_80072e0c = _vm->_actorManager->loadActor(0x8f, 0, 0xd2, 100, 1);
|
|
_actor_800830a0 = _vm->_actorManager->loadActor(0x8f, 1, 0xe6, 0x6e, 1);
|
|
}
|
|
_actor_800830b8 = _vm->_actorManager->loadActor(0xaa, 0, 0x2e, 0x2d, 1);
|
|
_actor_800830b8->setFlag(ACTOR_FLAG_8000);
|
|
_actor_800830bc = _vm->_actorManager->loadActor(0xaa, 1, 0x115, 0x22, 1);
|
|
_actor_800830bc->setFlag(ACTOR_FLAG_100);
|
|
_actor_800830bc->setFlag(ACTOR_FLAG_8000);
|
|
_actor_800830bc->_priorityLayer = 4;
|
|
if ((_actor_80063514 & 0x100) != 0) {
|
|
_actor_800830c0 = _vm->_actorManager->loadActor(0x7e, 0x1c, 0x21, 0x87, 1);
|
|
}
|
|
if ((_actor_80063514 & 0x200) != 0) {
|
|
if ((_actor_80063514 & 0x800) == 0) {
|
|
sequenceId = 2;
|
|
} else {
|
|
sequenceId = 4;
|
|
}
|
|
_actor_800830d4 = _vm->_actorManager->loadActor(0xaa, sequenceId, 0xf4, 199, 1);
|
|
_actor_800830d4->setFlag(ACTOR_FLAG_8000);
|
|
}
|
|
if ((_actor_80063514 & 0x400) != 0) {
|
|
_actor_800830dc = _vm->_actorManager->loadActor(0xaa, 3, 0xf4, 199, 1);
|
|
_actor_800830dc->setFlag(ACTOR_FLAG_8000);
|
|
}
|
|
changeBackgroundPosition(0, 0);
|
|
_vm->waitForFramesAllowSkip(0xe);
|
|
}
|
|
|
|
|
|
void CutScene::closeUpKnightsAtTable() {
|
|
_vm->fadeToBlack();
|
|
_vm->_actorManager->clearActorFlags(2);
|
|
_actor_80072de8 = _vm->_actorManager->loadActor(0x7d, 0, 2, 199, 1);
|
|
_actor_80072dec = _vm->_actorManager->loadActor(0x81, 4, 2, 199, 1);
|
|
_actor_80072df0 = _vm->_actorManager->loadActor(0x81, 6, 2, 199, 1);
|
|
_actor_80072df4 = _vm->_actorManager->loadActor(0x81, 0, 2, 199, 1);
|
|
_actor_80072df8 = _vm->_actorManager->loadActor(0x81, 2, 2, 199, 1);
|
|
changeBackgroundPosition(1, 0);
|
|
_vm->waitForFrames(0xf);
|
|
_vm->fadeFromBlack();
|
|
|
|
}
|
|
|
|
uint16 CutScene::fun_8003dab8(uint32 textId, uint16 x, uint16 y, uint16 param_4, int16 param_5) {
|
|
uint16 dialog[2000];
|
|
dialog[0] = 0;
|
|
textId = _vm->getDialogTextId(textId);
|
|
_vm->_talk->loadText(textId, dialog, 2000);
|
|
|
|
_vm->_talk->displayDialogAroundPoint(dialog, x, y, param_4, param_5, textId);
|
|
return 1; //TODO this should return (uint)dialogText & 0xffff;
|
|
}
|
|
|
|
void CutScene::cursorInventoryClearFlag400() {
|
|
_vm->_cursor->clearActorFlag400();
|
|
_vm->_inventory->clearActorFlag400();
|
|
}
|
|
|
|
void CutScene::changeBackgroundPosition(uint16 newPosition, int16 sParm2) {
|
|
switch (newPosition) {
|
|
case 0:
|
|
_vm->_screen->loadPalette(0, _palettes + 0 * 512);
|
|
_vm->_scene->setMgLayerPriority(0);
|
|
_vm->_scene->setFgLayerPriority(0);
|
|
_vm->_scene->_camera.x = 0;
|
|
_vm->_scene->setBgLayerPriority(1);
|
|
break;
|
|
|
|
case 1:
|
|
_vm->_scene->setBgLayerPriority(0); //TODO investigate why this is 0 not 1
|
|
_vm->_scene->setMgLayerPriority(1); //TODO investigate why this is 1 not 2
|
|
_vm->_scene->_camera.x = sParm2 + 0x3c0;
|
|
_vm->_scene->setFgLayerPriority(0);
|
|
_vm->_screen->loadPalette(0, _palettes + 2 * 512);
|
|
for (int i = 2; i < 0x17; i++) {
|
|
Actor *actor = _vm->_actorManager->getActor(i);
|
|
actor->_x_pos += 0x3c0;
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
_vm->_screen->loadPalette(0, _palettes + 3 * 512);
|
|
_vm->_scene->setMgLayerPriority(2);
|
|
_vm->_scene->setFgLayerPriority(3);
|
|
_vm->_scene->_camera.x = 0;
|
|
_vm->_scene->setBgLayerPriority(1);
|
|
break;
|
|
|
|
case 3:
|
|
_vm->_screen->loadPalette(0, _palettes + 1 * 512);
|
|
_vm->_scene->setMgLayerPriority(2);
|
|
_vm->_scene->setFgLayerPriority(0);
|
|
_vm->_scene->_camera.x = sParm2;
|
|
_vm->_scene->setBgLayerPriority(1);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CutScene::diamondScene() {
|
|
Actor *actorId;
|
|
Actor *actorId_00;
|
|
Actor *actorId_01;
|
|
Actor *actorId_02;
|
|
Actor *actorId_03;
|
|
byte palette[512];
|
|
|
|
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
actorId = _vm->getINI(0x257)->actor;
|
|
actorId_03 = _vm->getINI(0x259)->actor;
|
|
actorId_01 = _vm->getINI(0x258)->actor;
|
|
actorId_03->setFlag(ACTOR_FLAG_100);
|
|
actorId_03->_priorityLayer = 4;
|
|
actorId_00 = _vm->getINI(0x256)->actor;
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
actorId_02 = _vm->getINI(0x25a)->actor;
|
|
if ((_vm->_talk->somethingTextAndSpeechAndAnimRelated(actorId_02, 1, 0, 0x4294a, 0x2601) != 2) && !actorId->actorSetSequenceAndWaitAllowSkip(2)) {
|
|
actorId->updateSequence(3);
|
|
if (!actorId_01->actorSetSequenceAndWaitAllowSkip(0x18)) {
|
|
_vm->waitForFramesAllowSkip(0x2c);
|
|
_vm->fadeToBlack();
|
|
memcpy(palette, _vm->_scene->getPalette(), 512);
|
|
_vm->_screen->loadPalette(0, actorId_00->_actorResource->getPalette());
|
|
_vm->_scene->_camera.x = 0x140;
|
|
_vm->fadeFromBlack();
|
|
if (!actorId_00->actorSetSequenceAndWaitAllowSkip(0)) {
|
|
// TODO is this needed playSoundFromTxtIndex(0x42A66);
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(actorId_00, 1, 2, 0x42a66, 0x3c01) != 2) {
|
|
_vm->waitForFramesAllowSkip(0x13);
|
|
_vm->fadeToBlack();
|
|
_vm->_screen->loadPalette(0, palette);
|
|
_vm->_scene->_camera.x = 0;
|
|
_vm->fadeFromBlack();
|
|
actorId_01->updateSequence(0x19);
|
|
_vm->waitForFramesAllowSkip(0xf);
|
|
actorId->updateSequence(4);
|
|
_vm->waitForFramesAllowSkip(0x17);
|
|
actorId_03->updateSequence(9);
|
|
actorId_03->_x_pos = 0x82;
|
|
actorId_03->_y_pos = 0xc4;
|
|
actorId_03->_priorityLayer = 4;
|
|
if (!actorId->waitUntilFlag4IsSetAllowSkip()) {
|
|
actorId->updateSequence(5);
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(actorId_01, 0x10, 2, 0x42ac2, 0x3c01) != 2 &&
|
|
_vm->_talk->somethingTextAndSpeechAndAnimRelated(actorId_02, 1, 0, 0x42b56, 0x2601) != 2) {
|
|
_vm->waitForFramesAllowSkip(0x3b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
_vm->clearFlags(ENGINE_FLAG_20000);
|
|
}
|
|
|
|
void CutScene::knightsSavedBackAtCastle() {
|
|
DragonINI *uVar1;
|
|
uint actorId;
|
|
bool isFlag0x10Set;
|
|
|
|
uVar1 = _vm->_dragonINIResource->getFlickerRecord();
|
|
_actor_80063514 = 0xa00;
|
|
_vm->_dragonINIResource->setFlickerRecord(nullptr);
|
|
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
isFlag0x10Set = _vm->isFlagSet(ENGINE_FLAG_10);
|
|
_vm->fadeToBlack();
|
|
_vm->clearFlags(ENGINE_FLAG_10);
|
|
_vm->_inventory->setActorFlag400();
|
|
_vm->_cursor->setActorFlag400();
|
|
|
|
// scr_tilemap1_w = 0x28;
|
|
// _actor_8006a3f0 = _actor_8006a3ec;
|
|
// load_actor_file(0x81);
|
|
// load_actor_file(0x7d);
|
|
// load_actor_file(0x7e);
|
|
// load_actor_file(0x8f);
|
|
// load_actor_file(0xaa);
|
|
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
closeUpKnightsAtTable();
|
|
// playSoundFromTxtIndex(0x7854);
|
|
|
|
while (1) { // In order to avoid gotos
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 10, 4, 0x7854, 0xc01) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd8, 0, 0xfd, 0x60);
|
|
//playSoundFromTxtIndex(0x78c6);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 4, 0, 0x78c6, 0x701) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpKnightsAtTable();
|
|
//playSoundFromTxtIndex(0x78e8);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 3, 0, 0x78e8, 0x2e01) == 2)
|
|
break;
|
|
|
|
wideAngleEveryoneAtTable();
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_flameActor, 0x1a, 0x19, 0x7a1e, 0x3e01) == 2)
|
|
break;
|
|
|
|
_flameActor->_walkSpeed = 0x10000;
|
|
_flameActor->setFlag(ACTOR_FLAG_800);
|
|
_flameActor->updateSequence(0x21);
|
|
_flameActor->startWalk(0x13f, 0x6e, 2);
|
|
// wait for pathfinding to complete
|
|
_flameActor->waitForWalkToFinish();
|
|
_actor_80063514 = _actor_80063514 | 1;
|
|
closeUpShotOnActor(0xd3, 0, 0x233, 0x17a);
|
|
//playSoundFromTxtIndex(0x7aba);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 9, 0, 0x7aba, 0x2e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpShotOnActor(0xd8, 0, 0xfd, 0x60);
|
|
//playSoundFromTxtIndex(0x7b60);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 5, 0, 0x7b60, 0x701) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
wideAngleEveryoneAtTable();
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072df0, 9, 5, 0x7c20, 0xc01) == 2 ||
|
|
_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0x17, 0x16, 0x7c9c, 0x701) == 2)
|
|
break;
|
|
|
|
_vm->playOrStopSound(0x800f);
|
|
_vm->waitForFrames(10);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0x17, 0x16, 0x7cf2, 0x701) == 2)
|
|
break;
|
|
|
|
closeUpKnightsAtTable();
|
|
//playSoundFromTxtIndex(0x7dcc);
|
|
_actor_80072df0->updateSequence(0x13);
|
|
_actor_80072df4->updateSequence(0x10);
|
|
_actor_80072df8->updateSequence(0x11);
|
|
actorId = _vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 0x12, 6, 0x7dcc, 0xc01);
|
|
|
|
if ((actorId & 0xffff) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd3, 0, 0x233, 0x17a);
|
|
//playSoundFromTxtIndex(0x7e1a);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 10, 0, 0x7e1a, 0x2e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
wideAngleEveryoneAtTable();
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x7e96, 0x2e01) == 2)
|
|
break;
|
|
|
|
_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0x17, 0x16, 0x7f0a, 0x701);
|
|
|
|
break; // we do not want to loop
|
|
}
|
|
_vm->fadeToBlack();
|
|
//DisableVSyncEvent();
|
|
// file_read_to_buffer(s_cursor.act_80011c44, actor_dictionary);
|
|
//EnableVSyncEvent();
|
|
if (isFlag0x10Set) {
|
|
_vm->setFlags(ENGINE_FLAG_10);
|
|
}
|
|
_vm->clearFlags(ENGINE_FLAG_20000);
|
|
_vm->_dragonINIResource->setFlickerRecord(uVar1);
|
|
cursorInventoryClearFlag400();
|
|
_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
}
|
|
|
|
void CutScene::loadPalettes() {
|
|
Common::File fd;
|
|
if (!fd.open("dragon.exe")) {
|
|
error("Failed to open dragon.exe");
|
|
}
|
|
fd.seek(_vm->getCutscenePaletteOffsetFromDragonEXE());
|
|
|
|
_palettes = (byte *)malloc(256 * 2 * 4);
|
|
fd.read(_palettes, 256 * 2 * 4);
|
|
}
|
|
|
|
void CutScene::flameReturnsCutScene() {
|
|
DragonINI *uVar1;
|
|
uint engineFlag10Set;
|
|
|
|
uVar1 = _vm->_dragonINIResource->getFlickerRecord();
|
|
_actor_80063514 = 0x3f;
|
|
_vm->_dragonINIResource->setFlickerRecord(nullptr);
|
|
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
engineFlag10Set = _vm->isFlagSet(ENGINE_FLAG_10);
|
|
_vm->fadeToBlack();
|
|
_vm->clearFlags(ENGINE_FLAG_10);
|
|
_vm->_cursor->setActorFlag400();
|
|
_vm->_inventory->setActorFlag400();
|
|
// scr_tilemap1_w = 0x28;
|
|
// _actor_8006a3f0 = _actor_8006a3ec;
|
|
// load_actor_file(0x81);
|
|
// load_actor_file(0x7d);
|
|
// load_actor_file(0x7e);
|
|
// load_actor_file(0x8f);
|
|
// load_actor_file(0xaa);
|
|
_actor_80063514 = (_actor_80063514 & 0xfffe) | 0x600;
|
|
fun_8003d388();
|
|
_actor_80072de8->updateSequence(0x1f);
|
|
_flameActor->_x_pos = 0x10b;
|
|
_flameActor->_y_pos = 99;
|
|
_actor_80072de8->_x_pos = 0x10a;
|
|
_actor_80072de8->_y_pos = 0x5a;
|
|
_actor_80072de8->_walkSpeed = 0x10000;
|
|
_flameActor->_walkSpeed = 0x10000;
|
|
_actor_80072de8->setFlag(ACTOR_FLAG_800);
|
|
_flameActor->setFlag(ACTOR_FLAG_800);
|
|
_vm->fadeFromBlack();
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
|
|
while (1) { // In order to avoid gotos
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x8ab2, 0x2e01) == 2)
|
|
break;
|
|
|
|
_actor_80072de8->updateSequence(0x1e);
|
|
_actor_80072de8->startWalk(0xb0, 0x6b, 2);
|
|
_actor_80072de8->waitForWalkToFinish();
|
|
_actor_80072de8->updateSequence(0x1f);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x8b40, 0x2e01) == 2)
|
|
break;
|
|
|
|
_flameActor->updateSequence(0x1b);
|
|
_flameActor->startWalk(0xd5, 0x6b, 2);
|
|
_flameActor->waitForWalkToFinish();
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_flameActor, 0x1a, 0x19, 0x8bb6, 0x3e01) == 2 ||
|
|
_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 4, 0, 0x8bd8, 0x2e01) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd8, 0, 0xfd, 0x60);
|
|
//playSoundFromTxtIndex(0x8c70);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 7, 0, 0x8c70, 0x701) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpShotOnActor(0xd3, 0, 0x233, 0x17a);
|
|
//playSoundFromTxtIndex(0x8cd2);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0xc, 0, 0x8cd2, 0x2e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpShotOnActor(0xd7, 0, 0x312, 0x260);
|
|
//playSoundFromTxtIndex(0x8e1e);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 5, 0, 0x8e1e, 0x3e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
|
|
break; // We do not want to loop
|
|
}
|
|
_vm->fadeToBlack();
|
|
// DisableVSyncEvent();
|
|
// file_read_to_buffer(s_cursor.act_80011c44, actor_dictionary);
|
|
// EnableVSyncEvent();
|
|
_vm->clearFlags(ENGINE_FLAG_20000);
|
|
if (engineFlag10Set) {
|
|
_vm->setFlags(ENGINE_FLAG_10);
|
|
}
|
|
_vm->_dragonINIResource->setFlickerRecord(uVar1);
|
|
cursorInventoryClearFlag400();
|
|
_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
}
|
|
|
|
void CutScene::knightsSavedAgain() {
|
|
DragonINI *flicker;
|
|
bool engineFlag10Set;
|
|
|
|
flicker = _vm->_dragonINIResource->getFlickerRecord();
|
|
_actor_80063514 = 0;
|
|
_vm->_dragonINIResource->setFlickerRecord(nullptr);
|
|
_vm->setUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
engineFlag10Set = _vm->isFlagSet(ENGINE_FLAG_10);
|
|
_vm->fadeToBlack();
|
|
|
|
_vm->clearFlags(ENGINE_FLAG_10);
|
|
_vm->_cursor->setActorFlag400();
|
|
_vm->_inventory->setActorFlag400();
|
|
|
|
// scr_tilemap1_w = 0x28;
|
|
//TODO what is this? _actor_8006a3f0 = _actor_8006a3ec;
|
|
|
|
// load_actor_file(0x81);
|
|
// load_actor_file(0x7d);
|
|
// load_actor_file(0x7e);
|
|
// load_actor_file(0x8f);
|
|
// load_actor_file(0xaa);
|
|
wideAngleEveryoneAtTable();
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
_vm->waitForFramesAllowSkip(0x3b);
|
|
closeUpShotOnActor(0xd3, 0, 0x233, 0x17a);
|
|
//playSoundFromTxtIndex(0x9000);
|
|
|
|
while (1) { // In order to avoid gotos
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0xd, 0, 0x9000, 0x2e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpKnightsAtTable();
|
|
//playSoundFromTxtIndex(0x90de);
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 4, 0, 0x90de, 0x2e01) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd8, 0, 0xfd, 0x60);
|
|
//playSoundFromTxtIndex(0x921c);
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 8, 0, 0x921c, 0x701) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpKnightsAtTable();
|
|
|
|
//playSoundFromTxtIndex(0x92aa);
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 9, 4, 0x92aa, 0xc01) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd7, 0, 0x312, 0x260);
|
|
//playSoundFromTxtIndex(0x932c);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 6, 0, 0x932c, 0x3e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpShotOnActor(0xd3, 2, 0x87, 0);
|
|
//playSoundFromTxtIndex(0x93d6);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 0xe, 2, 0x93d6, 0x2e01) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
closeUpKnightsAtTable();
|
|
//playSoundFromTxtIndex(0x7dcc);
|
|
_actor_80072df0->updateSequence(0x13);
|
|
_actor_80072df4->updateSequence(0x10);
|
|
_actor_80072df8->updateSequence(0x11);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072dec, 0x12, 6, 0x7dcc, 0xc01) == 2)
|
|
break;
|
|
|
|
closeUpShotOnActor(0xd8, 0, 0xfd, 0x60);
|
|
//playSoundFromTxtIndex(0x948c);
|
|
|
|
if (_vm->_talk->somethingTextAndSpeechAndAnimRelated(_actor_80072de8, 9, 0, 0x948c, 0x701) == 2)
|
|
break;
|
|
|
|
fadeScreenAndResetActor(_actor_80072de8);
|
|
_vm->waitForFramesAllowSkip(0x3b);
|
|
|
|
break; // We do not want to loop
|
|
}
|
|
_vm->fadeToBlack();
|
|
// DisableVSyncEvent();
|
|
// file_read_to_buffer(s_cursor.act_80011c44, actor_dictionary);
|
|
// EnableVSyncEvent();
|
|
_vm->clearFlags(ENGINE_FLAG_20000);
|
|
if (engineFlag10Set) {
|
|
_vm->setFlags(ENGINE_FLAG_10);
|
|
}
|
|
_vm->_dragonINIResource->setFlickerRecord(flicker);
|
|
cursorInventoryClearFlag400();
|
|
_vm->clearUnkFlags(ENGINE_UNK1_FLAG_2);
|
|
}
|
|
|
|
static uint16 tournamentUpdateCameraX = 0;
|
|
|
|
void tournamentUpdateFunction() {
|
|
tournamentUpdateCameraX++;
|
|
if (tournamentUpdateCameraX > 0x280) {
|
|
return;
|
|
}
|
|
getEngine()->_scene->_camera.x = tournamentUpdateCameraX;
|
|
}
|
|
|
|
void CutScene::tournamentCutScene() {
|
|
uint16 dialogText[1000];
|
|
|
|
tournamentUpdateCameraX = 0x140;
|
|
_vm->setVsyncUpdateFunction(tournamentUpdateFunction);
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C40C), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0x1e01, 1, _vm->getDialogTextId(0x4C40C));
|
|
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C530), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0xc01, 1, _vm->getDialogTextId(0x4C530));
|
|
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C588), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0x1e01, 1, _vm->getDialogTextId(0x4C588));
|
|
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C6B0), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0xc01, 1, _vm->getDialogTextId(0x4C6B0));
|
|
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C6E8), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0x1e01, 1, _vm->getDialogTextId(0x4C6E8));
|
|
_vm->setVsyncUpdateFunction(nullptr);
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
_vm->fadeToBlack();
|
|
Actor *actor = _vm->_dragonINIResource->getRecord(0x02BE)->actor;
|
|
_vm->_screen->loadPalette(0, actor->_actorResource->getPalette());
|
|
_vm->_scene->_camera.x = 0;
|
|
_vm->playOrStopSound(0);
|
|
_vm->fadeFromBlack();
|
|
_vm->waitForFrames(300);
|
|
actor->setFlag(ACTOR_FLAG_1000);
|
|
actor->waitUntilFlag8And4AreSet();
|
|
_vm->waitForFrames(0x3c);
|
|
_vm->fadeToBlack();
|
|
_vm->_screen->loadPalette(0, _vm->_scene->getPalette());
|
|
_vm->playOrStopSound(0x4000);
|
|
_vm->_scene->_camera.x = 0x3c0;
|
|
_vm->fadeFromBlack();
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C814), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0xc01, 1, _vm->getDialogTextId(0x4C814));
|
|
_vm->_talk->loadText(_vm->getDialogTextId(0x4C852), dialogText, 1000);
|
|
_vm->_talk->displayDialogAroundPoint(dialogText, 0, 0, 0x1e01, 1, _vm->getDialogTextId(0x4C852));
|
|
_vm->setFlags(ENGINE_FLAG_20000);
|
|
_vm->fadeToBlack();
|
|
}
|
|
|
|
|
|
} // End of namespace Dragons
|