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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_DRAGONRMS_H
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#define DRAGONS_DRAGONRMS_H
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#include "common/system.h"
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namespace Dragons {
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struct RMS {
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int32 _field0;
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char _sceneName[4];
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uint32 _afterDataLoadScript;
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int32 _afterSceneLoadScript;
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uint32 _beforeLoadScript;
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int16 _inventoryBagPosition;
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int32 _field16;
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int16 _field1a;
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};
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class BigfileArchive;
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class DragonOBD;
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class DragonRMS {
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private:
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uint16 _count;
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RMS *_rmsObjects;
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DragonOBD *_dragonOBD;
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public:
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DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD);
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~DragonRMS();
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char *getSceneName(uint32 sceneId);
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byte *getAfterSceneDataLoadedScript(uint32 sceneId);
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byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
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byte *getAfterSceneLoadedScript(uint32 sceneId);
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int16 getInventoryPosition(uint32 sceneId);
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private:
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RMS *getRMS(uint32 sceneId);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_DRAGONRMS_H
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