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https://github.com/libretro/scummvm.git
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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_FONT_H
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#define DRAGONS_FONT_H
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#include "common/scummsys.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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namespace Dragons {
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class DragonsEngine;
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class BigfileArchive;
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class Screen;
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class Font {
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private:
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uint32 _size;
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uint16 *_map;
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byte *_pixels;
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uint32 _numChars;
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public:
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Font(Common::SeekableReadStream &stream, uint32 mapSize, uint32 pixelOffset, uint32 pixelSize);
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~Font();
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Graphics::Surface *render(uint16 *text, uint16 length);
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void renderToSurface(Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint16 length);
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private:
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uint16 mapChar(uint16 in);
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};
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class FontManager {
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public:
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Font *_fonts[3];
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private:
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uint16 _dat_80086f48_fontColor_flag;
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DragonsEngine *_vm;
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Screen *_screen;
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Graphics::Surface *_surface;
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byte *_boxFontChr;
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int _numTextEntries;
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public:
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FontManager(DragonsEngine *vm, Screen *screen, BigfileArchive *bigfileArchive);
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~FontManager();
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void addText(int16 x, int16 y, uint16 *text, uint16 length, uint8 fontType);
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void addAsciiText(int16 x, int16 y, const char *text, uint16 length, uint8 fontType);
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void draw();
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void clearText();
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void updatePalette();
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void drawTextDialogBox(uint32 x1, uint32 y1, uint32 x2, uint32 y2);
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void clearTextDialog(uint32 x1, uint32 y1, uint32 x2, uint32 y2);
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private:
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Font *loadFont(uint16 index, Common::SeekableReadStream &stream);
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void drawBoxChar(uint32 x, uint32 y, uint8 tileIndex);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_FONT_H
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