scummvm/engines/dragons/font.h
2020-03-07 23:06:02 +11:00

85 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_FONT_H
#define DRAGONS_FONT_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "graphics/surface.h"
#include "common/rect.h"
namespace Dragons {
class DragonsEngine;
class BigfileArchive;
class Screen;
class Font {
private:
uint32 _size;
uint16 *_map;
byte *_pixels;
uint32 _numChars;
public:
Font(Common::SeekableReadStream &stream, uint32 mapSize, uint32 pixelOffset, uint32 pixelSize);
~Font();
Graphics::Surface *render(uint16 *text, uint16 length);
void renderToSurface(Graphics::Surface *surface, int16 x, int16 y, uint16 *text, uint16 length);
private:
uint16 mapChar(uint16 in);
};
class FontManager {
public:
Font *_fonts[3];
private:
uint16 _dat_80086f48_fontColor_flag;
DragonsEngine *_vm;
Screen *_screen;
Graphics::Surface *_surface;
byte *_boxFontChr;
int _numTextEntries;
public:
FontManager(DragonsEngine *vm, Screen *screen, BigfileArchive *bigfileArchive);
~FontManager();
void addText(int16 x, int16 y, uint16 *text, uint16 length, uint8 fontType);
void addAsciiText(int16 x, int16 y, const char *text, uint16 length, uint8 fontType);
void draw();
void clearText();
void updatePalette();
void drawTextDialogBox(uint32 x1, uint32 y1, uint32 x2, uint32 y2);
void clearTextDialog(uint32 x1, uint32 y1, uint32 x2, uint32 y2);
private:
Font *loadFont(uint16 index, Common::SeekableReadStream &stream);
void drawBoxChar(uint32 x, uint32 y, uint8 tileIndex);
};
} // End of namespace Dragons
#endif //DRAGONS_FONT_H