scummvm/engines/lure
Johannes Schickel 68b17128c1 LURE: Adapt to setPalette RGBA->RGB change.
This is currently done by converting the internal palette from RGBA(?) to RGB
when setPalette is called.
2011-02-14 17:08:32 +01:00
..
animseq.cpp
animseq.h
debugger.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
debugger.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
decode.cpp
decode.h
detection.cpp
disk.cpp
disk.h
events.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
events.h
fights.cpp
fights.h
game.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
game.h
hotspots.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
hotspots.h LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
intro.cpp
intro.h
lure.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
lure.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
luredefs.h
memory.cpp
memory.h
menu.cpp LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved. 2010-12-03 09:23:56 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
res_struct.h LURE: Fix for Valgrind identified memory leaks 2010-11-14 00:35:13 +00:00
res.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
res.h
room.cpp
room.h
screen.cpp LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
screen.h LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
scripts.cpp
scripts.h
sound.cpp AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
sound.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
strings.cpp
strings.h
surface.cpp
surface.h