scummvm/scumm
James Brown a94afe4120 V2 syntax fix
svn-id: r7149
2003-04-27 09:03:26 +00:00
..
smush fixed endian regression (introduced by the alignment changes) 2003-04-26 11:02:49 +00:00
.cvsignore
actor.cpp cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore 2003-04-22 18:57:10 +00:00
actor.h Pedantic stats-boosting typo fix :) 2003-04-20 17:11:13 +00:00
akos.cpp
akos.h
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp stop loom pass demo from erroring out 2003-04-11 12:57:41 +00:00
boxes.h
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h
charset.cpp added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
charset.h added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
costume.cpp fixed warning under VC6 2003-04-25 04:30:49 +00:00
costume.h some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) 2003-04-22 20:48:53 +00:00
debug.cpp
debug.h
debugger.cpp close console after we run a script 2003-04-25 13:13:16 +00:00
debugger.h add importres and script starting functionality to the debugger 2003-04-25 02:53:35 +00:00
debugrl.cpp
debugrl.h
dialogs.cpp Fix option dialogs for WinCE 2003-04-21 10:09:41 +00:00
dialogs.h
gfx.cpp renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom 2003-04-26 13:28:34 +00:00
gfx.h a little improved ega support 2003-04-09 19:14:05 +00:00
imuse_digi.cpp
imuse_digi.h
imuse.cpp Revised fix to bug [666187] DOTT: Coffee music never stops 2003-04-19 14:23:40 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h put some v2 code into share code 2003-04-27 07:52:26 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp fixed offsets for object names for scumm v2 2003-04-26 16:56:59 +00:00
object.h
resource_v2.cpp fixed building object tables (now I understand) 2003-04-20 21:09:43 +00:00
resource_v3.cpp factored out some common code 2003-04-11 20:05:37 +00:00
resource_v4.cpp
resource.cpp close bundle files when changing discs in comi 2003-04-20 00:56:23 +00:00
resource.h
saveload.cpp fix loading GF_OLD_BUNDLE games 2003-04-23 09:20:22 +00:00
saveload.h
script_v2.cpp V2 syntax fix 2003-04-27 09:03:26 +00:00
script_v5.cpp also fix o5_setObjectName for Indy/Loom 2003-04-26 16:52:11 +00:00
script_v6.cpp renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom 2003-04-26 13:28:34 +00:00
script_v8.cpp renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom 2003-04-26 13:28:34 +00:00
script.cpp put some v2 code into share code 2003-04-27 07:52:26 +00:00
scumm.h put some v2 code into share code 2003-04-27 07:52:26 +00:00
scummvm.cpp disable ingame save/load screen for OLD_BUNDLE games 2003-04-24 01:15:14 +00:00
sound.cpp add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :) 2003-04-22 11:34:46 +00:00
sound.h
string.cpp Erik's fix for text output in Loom (and Indy3?) 2003-04-26 16:51:03 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work 2003-04-24 11:35:46 +00:00
verbs.cpp fixed verb objects for GF_OLD_BUNDLE games 2003-04-26 17:16:53 +00:00
verbs.h