1341 Commits

Author SHA1 Message Date
James Brown
a94afe4120 V2 syntax fix
svn-id: r7149
2003-04-27 09:03:26 +00:00
Paweł Kołodziejski
caf6d74095 put some v2 code into share code
svn-id: r7148
2003-04-27 07:52:26 +00:00
Paweł Kołodziejski
5a687ff50f small fix for v2 opcodes
svn-id: r7147
2003-04-27 07:13:03 +00:00
Paweł Kołodziejski
e2f8a6c74c added more v2 opcodes
svn-id: r7145
2003-04-26 20:03:38 +00:00
Max Horn
351ed4077f fixed verb objects for GF_OLD_BUNDLE games
svn-id: r7143
2003-04-26 17:16:53 +00:00
Paweł Kołodziejski
64e5240efd fixed offsets for object names for scumm v2
svn-id: r7142
2003-04-26 16:56:59 +00:00
Max Horn
7a5438a592 also fix o5_setObjectName for Indy/Loom
svn-id: r7141
2003-04-26 16:52:11 +00:00
Max Horn
35955dd35a Erik's fix for text output in Loom (and Indy3?)
svn-id: r7140
2003-04-26 16:51:03 +00:00
Max Horn
adbd60cc7b fixed object names in Indy3EGA and Loom
svn-id: r7139
2003-04-26 16:45:23 +00:00
Max Horn
4ac863efdb fix warning
svn-id: r7138
2003-04-26 16:43:18 +00:00
Paweł Kołodziejski
6bd3454ae5 update for scumm v2
svn-id: r7137
2003-04-26 16:37:35 +00:00
Max Horn
1b5cac75f5 temporary work around for 16 color games
svn-id: r7136
2003-04-26 16:25:14 +00:00
Max Horn
afaac51b65 fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString
svn-id: r7135
2003-04-26 16:17:51 +00:00
Max Horn
2d8fa42f44 renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
2003-04-26 13:28:34 +00:00
Max Horn
b617227723 fixed endian regression (introduced by the alignment changes)
svn-id: r7127
2003-04-26 11:02:49 +00:00
Max Horn
2363704bd7 proper fix for COMI regression
svn-id: r7125
2003-04-26 10:43:59 +00:00
Jonathan Gray
2d1e313018 stop assertion from triggering to make ft finishable again
svn-id: r7123
2003-04-26 05:29:25 +00:00
Jonathan Gray
b542136929 make comi work again, can we branch for 0.4.0 already so all the testing actually means something?
svn-id: r7122
2003-04-26 01:38:38 +00:00
Jonathan Gray
8137b70bdf close console after we run a script
svn-id: r7104
2003-04-25 13:13:16 +00:00
Max Horn
913f9d2eb1 fixed stupid mistake (yeah yeah, being able to read old code, and use your brain properly, helps :-)
svn-id: r7103
2003-04-25 10:57:12 +00:00
Travis Howell
3ecd142d6c Add patch #727309 - EGA LOOM: Bypassing the copy protection
svn-id: r7102
2003-04-25 09:16:33 +00:00
Paweł Kołodziejski
a1c43eae08 fixed warning under VC6
svn-id: r7101
2003-04-25 04:30:49 +00:00
Jonathan Gray
3da2a09443 add importres and script starting functionality to the debugger
svn-id: r7100
2003-04-25 02:53:35 +00:00
Max Horn
33045523ae fix a regression my recent change introduce in GF_OLD256 games <sigh>
svn-id: r7099
2003-04-25 00:03:06 +00:00
Jonathan Gray
5707a4e4bc better safe then sorry...
svn-id: r7098
2003-04-24 23:56:47 +00:00
Max Horn
a90dcc8b71 simplified / unified code; fixed various masking bugs
svn-id: r7096
2003-04-24 18:53:21 +00:00
Jonathan Gray
2ba6881a10 correction
svn-id: r7095
2003-04-24 15:59:41 +00:00
Jonathan Gray
0e4c195b7c disable masks in OLD_BUNDLE games for now
svn-id: r7094
2003-04-24 14:33:31 +00:00
Jonathan Gray
d092f1c82a VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work
svn-id: r7093
2003-04-24 11:35:46 +00:00
Jonathan Gray
db8cb043f5 disable ingame save/load screen for OLD_BUNDLE games
svn-id: r7091
2003-04-24 01:15:14 +00:00
Jonathan Gray
8e06d3a23a bypass copy prot for indy3ega
svn-id: r7090
2003-04-24 00:44:34 +00:00
Max Horn
80c73e2cc9 fixed verb scripts for old bundle games
svn-id: r7089
2003-04-23 23:46:03 +00:00
Jonathan Gray
f7c4ef0c67 fix loading GF_OLD_BUNDLE games
svn-id: r7088
2003-04-23 09:20:22 +00:00
Jonathan Gray
e3da420f36 update costume hack for indy3ega
svn-id: r7087
2003-04-23 08:43:35 +00:00
Max Horn
676dba826d fixed actor positions in Indy3EGA
svn-id: r7086
2003-04-23 08:26:54 +00:00
Max Horn
37ff9ae0e4 renamed unk19 to startScaleIndexX
svn-id: r7085
2003-04-23 08:26:28 +00:00
James Brown
f996cd5987 Some more V2 fixes for Zak
svn-id: r7084
2003-04-23 05:13:26 +00:00
Jonathan Gray
8fdcf48fc5 hmm
svn-id: r7083
2003-04-23 05:10:17 +00:00
Jonathan Gray
8d39d6ddb1 add script command to debugger and convert old printscripts function to new debugger
svn-id: r7082
2003-04-23 05:05:20 +00:00
Jonathan Gray
91fcad01e5 revert back a line to fix a nasty regression
svn-id: r7081
2003-04-23 01:33:49 +00:00
Max Horn
a5cfbd87c0 huh? anyway, now it works much better already in indy3ega
svn-id: r7080
2003-04-22 20:54:12 +00:00
Max Horn
cf730045d9 added FIXME comment (aquadran, comments?)
svn-id: r7079
2003-04-22 20:50:55 +00:00
Max Horn
cdd97dd5db some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
svn-id: r7078
2003-04-22 20:48:53 +00:00
Paweł Kołodziejski
80951af4f2 corrections for setting actor palette
svn-id: r7076
2003-04-22 19:59:30 +00:00
Max Horn
0b7c86ff13 cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore
svn-id: r7075
2003-04-22 18:57:10 +00:00
Jonathan Gray
da5467d4cf script debug messages not just for comi
svn-id: r7074
2003-04-22 16:46:33 +00:00
Jonathan Gray
90610fef1a opcode E0 DE is sound volume change
svn-id: r7073
2003-04-22 14:49:29 +00:00
Jonathan Gray
d60bc44587 add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :)
svn-id: r7072
2003-04-22 11:34:46 +00:00
James Brown
a8dfcb4eda Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
2003-04-22 04:40:30 +00:00
Jonathan Gray
b3ac1bf20e fix setState for humongous games
svn-id: r7070
2003-04-22 00:09:07 +00:00