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This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
mpal | ||
configure.engine | ||
credits.pl | ||
custom.cpp | ||
custom.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
font.cpp | ||
font.h | ||
game.cpp | ||
game.h | ||
gfxcore.cpp | ||
gfxcore.h | ||
gfxengine.cpp | ||
gfxengine.h | ||
globals.cpp | ||
globals.h | ||
input.cpp | ||
input.h | ||
inventory.cpp | ||
inventory.h | ||
loc.cpp | ||
loc.h | ||
metaengine.cpp | ||
module.mk | ||
POTFILES | ||
resid.h | ||
sound.cpp | ||
sound.h | ||
tony.cpp | ||
tony.h | ||
tonychar.cpp | ||
tonychar.h | ||
utils.cpp | ||
utils.h | ||
window.cpp | ||
window.h |