scummvm/engines/tony/tony.h
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00

244 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TONY_TONY_H
#define TONY_TONY_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/array.h"
#include "common/coroutines.h"
#include "common/error.h"
#include "common/random.h"
#include "common/util.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "tony/mpal/mpal.h"
#include "tony/mpal/memory.h"
#include "tony/debugger.h"
#include "tony/gfxengine.h"
#include "tony/loc.h"
#include "tony/utils.h"
#include "tony/window.h"
#include "tony/globals.h"
/**
* This is the namespace of the Tony engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Tony Tough
*/
namespace Tony {
using namespace MPAL;
class Globals;
enum {
kTonyDebugAnimations = 1 << 0,
kTonyDebugActions = 1 << 1,
kTonyDebugSound = 1 << 2,
kTonyDebugMusic = 1 << 3,
kTonyDebugMPAL = 1 << 4
};
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
struct TonyGameDescription;
#define MAX_SFX_CHANNELS 32
#define TONY_DAT_VER_MAJ 0
#define TONY_DAT_VER_MIN 3
struct VoiceHeader {
int _offset;
int _code;
int _parts;
};
#define VOICE_HEADER_SIZE 12
class TonyEngine : public Engine {
private:
Common::ErrorCode init();
bool loadTonyDat();
void initMusic();
void closeMusic();
bool openVoiceDatabase();
void closeVoiceDatabase();
void initCustomFunctionMap();
static void playProcess(CORO_PARAM, const void *param);
static void doNextMusic(CORO_PARAM, const void *param);
protected:
// Engine APIs
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
public:
LPCUSTOMFUNCTION _funcList[300];
Common::String _funcListStrings[300];
Common::RandomSource _randomSource;
RMResUpdate _resUpdate;
uint32 _hEndOfFrame;
Common::File _vdbFP;
SoundCodecs _vdbCodec;
Common::Array<VoiceHeader> _voices;
FPSound _theSound;
Common::List<FPSfx *> _activeSfx;
Globals _globals;
int16 _cTableDialog[256];
int16 _lTableDialog[256];
int16 _cTableMacc[256];
int16 _lTableMacc[256];
int16 _cTableCred[256];
int16 _lTableCred[256];
int16 _cTableObj[256];
int16 _lTableObj[256];
enum DataDir {
DD_BASE = 1,
DD_SAVE,
DD_SHOTS,
DD_MUSIC,
DD_LAYER,
DD_UTILSFX,
DD_VOICES,
DD_BASE2
};
FPStream *_stream[6];
FPSfx *_sfx[MAX_SFX_CHANNELS];
FPSfx *_utilSfx[MAX_SFX_CHANNELS];
bool _bPaused;
bool _bDrawLocation;
int _startTime;
uint16 *_curThumbnail;
int _initialLoadSlotNumber;
int _loadSlotNumber;
// Bounding box list manager
RMGameBoxes _theBoxes;
RMWindow _window;
RMGfxEngine _theEngine;
bool _bQuitNow;
bool _bTimeFreezed;
int _nTimeFreezed;
public:
TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
~TonyEngine() override;
const TonyGameDescription *_gameDescription;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
bool getIsDemo() const;
bool isCompressed() const;
RMGfxEngine *getEngine() {
return &_theEngine;
}
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
void play();
void close();
void getDataDirectory(DataDir dir, char *path);
void showLocation();
void hideLocation();
/**
* Reads the time
*/
uint32 getTime();
void freezeTime();
void unfreezeTime();
// Music
// ******
void playMusic(int nChannel, const Common::String &fn, int nFX, bool bLoop, int nSync);
void stopMusic(int nChannel);
void playSFX(int nSfx, int nFX = 0);
void stopSFX(int nSfx);
void playUtilSFX(int nSfx, int nFX = 0);
void stopUtilSFX(int nSfx);
FPSfx *createSFX(Common::SeekableReadStream *stream);
void preloadSFX(int nSfx, const char *fn);
void unloadAllSFX();
void preloadUtilSFX(int nSfx, const char *fn);
void unloadAllUtilSFX();
/**
* Stop all the audio
*/
void pauseSound(bool bPause);
void setMusicVolume(int nChannel, int volume);
int getMusicVolume(int nChannel);
/**
* Handle saving
*/
void autoSave(CORO_PARAM);
void saveState(int n, const char *name);
void loadState(CORO_PARAM, int n);
static Common::String getSaveStateFileName(int n);
virtual Common::String getSaveStateName(int slot) const override;
/**
* Get a thumbnail
*/
void grabThumbnail();
uint16 *getThumbnail();
void quitGame();
void openInitLoadMenu(CORO_PARAM);
void openInitOptions(CORO_PARAM);
void syncSoundSettings() override;
void saveSoundSettings();
};
// Global reference to the TonyEngine object
extern TonyEngine *g_vm;
#define GLOBALS g_vm->_globals
} // End of namespace Tony
#endif /* TONY_TONY_H */