scummvm/saga/music.cpp

566 lines
14 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/music.h"
#include "saga/rscfile_mod.h"
#include "saga/stream.h"
#include "sound/audiostream.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "common/config-manager.h"
#include "common/file.h"
namespace Saga {
// Instrument mapping for MT32 tracks emulated under GM.
static const byte mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x
48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x
32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x
66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x
61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x
47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x
};
#define BUFFER_SIZE 4096
// I haven't decided yet if it's a good idea to make looping part of the audio
// stream class, or if I should use a "wrapper" class, like I did for Broken
// Sword 2, to make it easier to add support for compressed music... but I'll
// worry about that later.
class RAWInputStream : public AudioStream {
private:
File *_file;
uint32 _file_pos;
uint32 _start_pos;
uint32 _end_pos;
bool _finished;
bool _looping;
int16 _buf[BUFFER_SIZE];
const int16 *_bufferEnd;
const int16 *_pos;
void refill();
inline bool eosIntern() const;
public:
RAWInputStream(File *file, int size, bool looping);
~RAWInputStream();
int readBuffer(int16 *buffer, const int numSamples);
bool endOfData() const { return eosIntern(); }
bool isStereo() const { return true; }
int getRate() const { return 11025; }
};
RAWInputStream::RAWInputStream(File *file, int size, bool looping)
: _file(file), _finished(false), _looping(looping),
_bufferEnd(_buf + BUFFER_SIZE) {
_file->incRef();
// Determine the end position
_file_pos = _file->pos();
_start_pos = _file_pos;
_end_pos = _file_pos + size;
// Read in initial data
refill();
}
RAWInputStream::~RAWInputStream() {
_file->decRef();
}
inline bool RAWInputStream::eosIntern() const {
return _pos >= _bufferEnd;
}
int RAWInputStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const int len = MIN(numSamples - samples, (int) (_bufferEnd - _pos));
memcpy(buffer, _pos, len * 2);
buffer += len;
_pos += len;
samples += len;
if (_pos >= _bufferEnd) {
refill();
}
}
return samples;
}
void RAWInputStream::refill() {
if (_finished)
return;
uint32 len_left;
byte *ptr = (byte *) _buf;
_file->seek(_file_pos, SEEK_SET);
if (_looping)
len_left = 2 * BUFFER_SIZE;
else
len_left = MIN((uint32) (2 * BUFFER_SIZE), _end_pos - _file_pos);
while (len_left > 0) {
uint32 len = _file->read(ptr, MIN(len_left, _end_pos - _file->pos()));
if (len & 1)
len--;
if (_vm->getFeatures() & GF_BIG_ENDIAN_DATA) {
uint16 *ptr16 = (uint16 *)ptr;
for (uint32 i = 0; i < (len / 2); i++)
ptr16[i] = TO_BE_16(ptr16[i]);
}
len_left -= len;
ptr += len;
if (len_left > 0)
_file->seek(_start_pos);
}
_file_pos = _file->pos();
_pos = _buf;
_bufferEnd = (int16 *)ptr;
if (!_looping && _file_pos >= _end_pos)
_finished = true;
}
AudioStream *makeRAWStream(const char *filename, uint32 pos, int size, bool looping) {
File *file = new File();
if (!file->open(filename)) {
delete file;
return NULL;
}
file->seek(pos);
AudioStream *audioStream = new RAWInputStream(file, size, looping);
file->decRef();
return audioStream;
}
MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) {
memset(_channel, 0, sizeof(_channel));
_masterVolume = 0;
this->open();
}
MusicPlayer::~MusicPlayer() {
_driver->setTimerCallback(NULL, NULL);
stopMusic();
this->close();
}
void MusicPlayer::setVolume(int volume) {
if (volume < 0)
volume = 0;
else if (volume > 255)
volume = 255;
if (_masterVolume == volume)
return;
_masterVolume = volume;
for (int i = 0; i < 16; ++i) {
if (_channel[i]) {
_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
}
}
}
int MusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
return 0;
}
void MusicPlayer::close() {
stopMusic();
if (_driver)
_driver->close();
_driver = 0;
}
void MusicPlayer::send(uint32 b) {
if (_passThrough) {
_driver->send(b);
return;
}
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
byte volume = (byte)((b >> 16) & 0x7F);
_channelVolume[channel] = volume;
volume = volume * _masterVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8;
}
else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
if (!_channel[channel])
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
if (_channel[channel])
_channel[channel]->send(b);
}
void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
// FIXME: The "elkfanfare" is played much too quickly. There are some
// meta events that we don't handle. Perhaps there is a
// connection...?
switch (type) {
case 0x2F: // End of Track
if (_looping)
_parser->jumpToTick(0);
else
stopMusic();
break;
default:
warning("Unhandled meta event: %02x", type);
break;
}
}
void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
if (music->_isPlaying)
music->_parser->onTimer();
}
void MusicPlayer::playMusic() {
_isPlaying = true;
}
void MusicPlayer::stopMusic() {
_isPlaying = false;
if (_parser) {
_parser->unloadMusic();
delete _parser;
_parser = NULL;
}
}
Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer), _enabled(enabled), _adlib(false) {
_player = new MusicPlayer(driver);
_musicInitialized = 1;
_mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume"));
if (_vm->getGameType() == GType_ITE) {
File file;
byte footerBuf[ARRAYSIZE(_digiTableITECD) * 8];
// The lookup table is stored at the end of music.rsc. I don't
// know why it has 27 elements, but the last one represents a
// very short tune. Perhaps it's a dummy?
//
// FIXME: Well, it's a hack which I don't like. Logically it should
// call LoadResource() et al, but I don't want to load those
// huge files into memory. So I use FileContext just for getting file
// name and reuse its opened file a bit.
//
// Proper approach would be to extend resource manager so it could
// return File object.
_musicContext = _vm->getFileContext(GAME_MUSICFILE, 0);
if (_musicContext != NULL) {
_hasDigiMusic = true;
_musicFname = RSC_FileName(_musicContext);
file.open(_musicFname);
assert(file.size() > sizeof(footerBuf));
file.seek(-ARRAYSIZE(_digiTableITECD) * 8, SEEK_END);
file.read(footerBuf, sizeof(footerBuf));
MemoryReadStreamEndian readS(footerBuf, sizeof(footerBuf), IS_BIG_ENDIAN);
for (int i = 0; i < ARRAYSIZE(_digiTableITECD); i++) {
_digiTableITECD[i].start = readS.readUint32();
_digiTableITECD[i].length = readS.readUint32();
}
file.close();
// The "birdchrp" is just a short, high-pitched
// whining. Use the MIDI/XMIDI version instead.
_digiTableITECD[6].length = 0;
} else {
_hasDigiMusic = false;
memset(_digiTableITECD, 0, sizeof(_digiTableITECD));
}
}
}
Music::~Music() {
delete _player;
}
bool Music::isPlaying() {
return _mixer->isSoundHandleActive(_musicHandle) || _player->isPlaying();
}
// The Wyrmkeep release of Inherit The Earth features external MIDI files, so
// we need a mapping from resource number to filename.
//
// reset.mid seems to be unused.
const MUSIC_MIDITABLE Music::_midiTableITECD[26] = {
{ "cave.mid", MUSIC_LOOP }, // 9
{ "intro.mid", MUSIC_LOOP }, // 10
{ "fvillage.mid", MUSIC_LOOP }, // 11
{ "elkhall.mid", MUSIC_LOOP }, // 12
{ "mouse.mid", 0 }, // 13
{ "darkclaw.mid", MUSIC_LOOP }, // 14
{ "birdchrp.mid", MUSIC_LOOP }, // 15
{ "orbtempl.mid", MUSIC_LOOP }, // 16
{ "spooky.mid", MUSIC_LOOP }, // 17
{ "catfest.mid", MUSIC_LOOP }, // 18
{ "elkfanfare.mid", 0 }, // 19
{ "bcexpl.mid", MUSIC_LOOP }, // 20
{ "boargtnt.mid", MUSIC_LOOP }, // 21
{ "boarking.mid", MUSIC_LOOP }, // 22
{ "explorea.mid", MUSIC_LOOP }, // 23
{ "exploreb.mid", MUSIC_LOOP }, // 24
{ "explorec.mid", MUSIC_LOOP }, // 25
{ "sunstatm.mid", MUSIC_LOOP }, // 26
{ "nitstrlm.mid", MUSIC_LOOP }, // 27
{ "humruinm.mid", MUSIC_LOOP }, // 28
{ "damexplm.mid", MUSIC_LOOP }, // 29
{ "tychom.mid", MUSIC_LOOP }, // 30
{ "kitten.mid", MUSIC_LOOP }, // 31
{ "sweet.mid", MUSIC_LOOP }, // 32
{ "brutalmt.mid", MUSIC_LOOP }, // 33
{ "shiala.mid", MUSIC_LOOP } // 34
};
int Music::play(uint32 music_rn, uint16 flags) {
RSCFILE_CONTEXT *rsc_ctxt = NULL;
byte *resource_data;
size_t resource_size;
if (!_musicInitialized) {
return FAILURE;
}
if (!_enabled) {
return SUCCESS;
}
if (isPlaying() && _trackNumber == music_rn) {
return SUCCESS;
}
_trackNumber = music_rn;
_player->stopMusic();
_mixer->stopHandle(_musicHandle);
AudioStream *audioStream = NULL;
MidiParser *parser;
File midiFile;
if (_vm->getGameType() == GType_ITE) {
if (music_rn >= 9 && music_rn <= 34) {
if (flags == MUSIC_DEFAULT) {
flags = _midiTableITECD[music_rn - 9].flags;
}
if (_hasDigiMusic) {
uint32 start = _digiTableITECD[music_rn - 9].start;
uint32 length = _digiTableITECD[music_rn - 9].length;
if (length > 0) {
audioStream = makeRAWStream(_musicFname, start, length, flags == MUSIC_LOOP);
}
}
// No digitized music - try standalone MIDI.
if (!audioStream) {
midiFile.open(_midiTableITECD[music_rn - 9].filename);
if (!midiFile.isOpen()) {
warning("Cannot open music file %s", _midiTableITECD[music_rn - 9].filename);
}
}
}
}
if (flags == MUSIC_DEFAULT) {
flags = 0;
}
if (audioStream) {
debug(0, "Playing digitized music");
_mixer->playInputStream(SoundMixer::kMusicSoundType, &_musicHandle, audioStream);
return SUCCESS;
}
// FIXME: Is resource_data ever freed?
if (midiFile.isOpen()) {
debug(0, "Using external MIDI file: %s", midiFile.name());
resource_size = midiFile.size();
resource_data = (byte *) malloc(resource_size);
midiFile.read(resource_data, resource_size);
midiFile.close();
_player->setGM(true);
parser = MidiParser::createParser_SMF();
} else {
// Load MIDI/XMI resource data
if (_vm->getGameType() == GType_ITE) {
rsc_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0);
} else {
// I've listened to music from both the FM and the GM
// file, and I've tentatively reached the conclusion
// that they are both General MIDI. My guess is that
// the FM file has been reorchestrated to sound better
// on Adlib and other FM synths.
//
// Sev says the Adlib music does not sound like in the
// original, but I still think assuming General MIDI is
// the right thing to do. Some music, like the End
// Title (song 0) sound absolutely atrocious when piped
// through our MT-32 to GM mapping.
//
// It is, however, quite possible that the original
// used a different GM to FM mapping. If the original
// sounded markedly better, perhaps we should add some
// way of replacing our stock mapping in adlib.cpp?
//
// For the composer's own recording of the End Title,
// see http://www.johnottman.com/
// Oddly enough, the intro music (song 1) is very
// different in the two files. I have no idea why.
if (hasAdlib()) {
rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_FM, 0);
} else {
rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_GM, 0);
}
_player->setGM(true);
}
if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data,
&resource_size) != SUCCESS) {
warning("Music::play(): Resource load failed: %u", music_rn);
return FAILURE;
}
parser = MidiParser::createParser_XMIDI();
}
if (resource_size <= 0) {
warning("Music::play(): Resource load failed: %u", music_rn);
return FAILURE;
}
if (!parser->loadMusic(resource_data, resource_size)) {
warning("Error reading track!");
delete parser;
parser = 0;
}
debug(0, "Music::play(%d, %d)", music_rn, flags);
parser->setTrack(0);
parser->setMidiDriver(_player);
parser->setTimerRate(_player->getBaseTempo());
_player->_parser = parser;
_player->setVolume(ConfMan.getInt("music_volume"));
if (flags & MUSIC_LOOP)
_player->setLoop(true);
else
_player->setLoop(false);
_player->playMusic();
return SUCCESS;
}
int Music::pause(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
int Music::resume(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
int Music::stop(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
} // End of namespace Saga