mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
5fb7f7a4d6
svn-id: r30786
986 lines
26 KiB
C++
986 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "graphics/scaler.h"
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#ifdef __DS__
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#include "scummhelp.h"
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#endif
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#include "gui/about.h"
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#include "gui/eval.h"
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#include "gui/newgui.h"
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#include "gui/ListWidget.h"
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#include "scumm/dialogs.h"
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#include "scumm/sound.h"
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#include "scumm/scumm.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/player_v2.h"
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#include "scumm/verbs.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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#ifndef DISABLE_HELP
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#include "scumm/help.h"
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#endif
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#ifdef SMALL_SCREEN_DEVICE
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#include "gui/KeysDialog.h"
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#endif
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using GUI::CommandSender;
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using GUI::StaticTextWidget;
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using GUI::kButtonWidth;
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using GUI::kButtonHeight;
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using GUI::kBigButtonWidth;
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using GUI::kBigButtonHeight;
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using GUI::kCloseCmd;
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using GUI::kTextAlignCenter;
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using GUI::kTextAlignLeft;
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using GUI::WIDGET_ENABLED;
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typedef GUI::OptionsDialog GUI_OptionsDialog;
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typedef GUI::Dialog GUI_Dialog;
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namespace Scumm {
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struct ResString {
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int num;
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char string[80];
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};
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static const ResString string_map_table_v8[] = {
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{0, "/BT_100/Please insert disk %d. Press ENTER"},
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{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
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{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
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{0, "/BT__002/Game Paused. Press SPACE to Continue."},
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{0, "/BT__005/Are you sure you want to restart? (Y/N)"}, //BOOT.004
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{0, "/BT__006/Are you sure you want to quit? (Y/N)"}, //BOOT.005
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{0, "/BT__008/Save"},
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{0, "/BT__009/Load"},
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{0, "/BT__010/Play"},
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{0, "/BT__011/Cancel"},
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{0, "/BT__012/Quit"},
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{0, "/BT__013/OK"},
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{0, ""},
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{0, "/BT__014/You must enter a name"},
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{0, "/BT__015/The game was NOT saved (disk full?)"},
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{0, "/BT__016/The game was NOT loaded"},
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{0, "/BT__017/Saving '%s'"},
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{0, "/BT__018/Loading '%s'"},
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{0, "/BT__019/Name your SAVE game"},
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{0, "/BT__020/Select a game to LOAD"}
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};
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static const ResString string_map_table_v7[] = {
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{96, "game name and version"}, //that's how it's supposed to be
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{83, "Unable to Find %s, (%c%d) Press Button."},
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{84, "Error reading disk %c, (%c%d) Press Button."},
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{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
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{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
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{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
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{70, "/BOOT.008/Save"},
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{71, "/BOOT.009/Load"},
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{72, "/BOOT.010/Play"},
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{73, "/BOOT.011/Cancel"},
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{74, "/BOOT.012/Quit"},
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{75, "/BOOT.013/OK"},
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{0, ""},
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{78, "/BOOT.014/You must enter a name"},
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{81, "/BOOT.015/The game was NOT saved (disk full?)"},
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{82, "/BOOT.016/The game was NOT loaded"},
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{79, "/BOOT.017/Saving '%s'"},
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{80, "/BOOT.018/Loading '%s'"},
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{76, "/BOOT.019/Name your SAVE game"},
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{77, "/BOOT.020/Select a game to LOAD"}
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/* This is the complete string map for v7
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{68, "/BOOT.007/c:\\dig"},
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{69, "/BOOT.021/The Dig"},
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{70, "/BOOT.008/Save"},
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{71, "/BOOT.009/Load"},
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{72, "/BOOT.010/Play"},
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{73, "/BOOT.011/Cancel"},
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{74, "/BOOT.012/Quit"},
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{75, "/BOOT.013/OK"},
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{76, "/BOOT.019/Name your SAVE game"},
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{77, "/BOOT.020/Select a game to LOAD"},
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{78, "/BOOT.014/You must enter a name"},
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{79, "/BOOT.017/Saving '%s'"},
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{80, "/BOOT.018/Loading '%s'"},
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{81, "/BOOT.015/The game was NOT saved (disk full?)"},
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{82, "/BOOT.016/The game was NOT loaded"},
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{83, "Unable to Find %s, (%c%d) Press Button."},
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{84, "Error reading disk %c, (%c%d) Press Button."},
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{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
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{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
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{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
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{90, "/BOOT.022/Music"},
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{91, "/BOOT.023/Voice"},
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{92, "/BOOT.024/Sfx"},
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{93, "/BOOT.025/disabled"},
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{94, "/BOOT.026/Text speed"},
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{95, "/BOOT.027/Display Text"},
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{96, "The Dig v1.0"},
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{138, "/BOOT.028/Spooled Music"),
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{139, "/BOOT.029/Do you want to replace this saved game? (Y/N)"},
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{141, "Voice Only"},
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{142, "Voice and Text"},
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{143, "Text Display Only"}, */
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};
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static const ResString string_map_table_v6[] = {
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{90, "Insert Disk %c and Press Button to Continue."},
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{91, "Unable to Find %s, (%c%d) Press Button."},
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{92, "Error reading disk %c, (%c%d) Press Button."},
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{93, "Game Paused. Press SPACE to Continue."},
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{94, "Are you sure you want to restart? (Y/N)"},
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{95, "Are you sure you want to quit? (Y/N)"},
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{96, "Save"},
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{97, "Load"},
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{98, "Play"},
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{99, "Cancel"},
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{100, "Quit"},
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{101, "OK"},
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{102, "Insert save/load game disk"},
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{103, "You must enter a name"},
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{104, "The game was NOT saved (disk full?)"},
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{105, "The game was NOT loaded"},
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{106, "Saving '%s'"},
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{107, "Loading '%s'"},
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{108, "Name your SAVE game"},
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{109, "Select a game to LOAD"},
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{117, "How may I serve you?"}
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};
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static const ResString string_map_table_v345[] = {
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{1, "Insert Disk %c and Press Button to Continue."},
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{2, "Unable to Find %s, (%c%d) Press Button."},
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{3, "Error reading disk %c, (%c%d) Press Button."},
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{4, "Game Paused. Press SPACE to Continue."},
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{5, "Are you sure you want to restart? (Y/N)"},
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{6, "Are you sure you want to quit? (Y/N)"},
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// Added in SCUMM4
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{7, "Save"},
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{8, "Load"},
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{9, "Play"},
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{10, "Cancel"},
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{11, "Quit"},
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{12, "OK"},
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{13, "Insert save/load game disk"},
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{14, "You must enter a name"},
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{15, "The game was NOT saved (disk full?)"},
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{16, "The game was NOT loaded"},
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{17, "Saving '%s'"},
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{18, "Loading '%s'"},
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{19, "Name your SAVE game"},
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{20, "Select a game to LOAD"},
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{28, "Game title"}
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};
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#pragma mark -
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ScummDialog::ScummDialog(String name)
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: GUI::Dialog(name) {
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_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
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}
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#pragma mark -
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Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode);
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kHelpCmd = 'HELP',
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kAboutCmd = 'ABOU',
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kQuitCmd = 'QUIT',
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kChooseCmd = 'CHOS'
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};
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
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: Dialog("scummsaveload"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
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_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
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new StaticTextWidget(this, "scummsaveload_title", title);
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// Add choice list
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_list = new GUI::ListWidget(this, "scummsaveload_list");
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_list->setEditable(saveMode);
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_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
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_container = new GUI::ContainerWidget(this, 0, 0, 10, 10);
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_container->setHints(GUI::THEME_HINT_USE_SHADOW);
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_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
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_date = new StaticTextWidget(this, 0, 0, 10, 10, "No date saved", kTextAlignCenter);
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_time = new StaticTextWidget(this, 0, 0, 10, 10, "No time saved", kTextAlignCenter);
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_playtime = new StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", kTextAlignCenter);
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// Buttons
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new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", kCloseCmd, 0);
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_chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
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_chooseButton->setEnabled(false);
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}
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SaveLoadChooser::~SaveLoadChooser() {
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}
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const Common::String &SaveLoadChooser::getResultString() const {
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return _list->getSelectedString();
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}
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void SaveLoadChooser::setList(const StringList& list) {
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_list->setList(list);
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}
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int SaveLoadChooser::runModal() {
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if (_gfxWidget)
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_gfxWidget->setGfx(0);
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int ret = Dialog::runModal();
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return ret;
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}
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void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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switch (cmd) {
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case GUI::kListItemActivatedCmd:
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case GUI::kListItemDoubleClickedCmd:
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if (selItem >= 0) {
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if (_saveMode || !getResultString().empty()) {
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_list->endEditMode();
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setResult(selItem);
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close();
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}
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}
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break;
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case kChooseCmd:
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_list->endEditMode();
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setResult(selItem);
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close();
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break;
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case GUI::kListSelectionChangedCmd: {
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if (_gfxWidget) {
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updateInfos();
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}
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if (_saveMode) {
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_list->startEditMode();
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}
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// Disable button if nothing is selected, or (in load mode) if an empty
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// list item is selected. We allow choosing an empty item in save mode
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// because we then just assign a default name.
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_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty()));
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_chooseButton->draw();
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} break;
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case kCloseCmd:
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setResult(-1);
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadChooser::reflowLayout() {
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if (g_gui.evaluator()->getVar("scummsaveload_extinfo.visible") == 1) {
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int thumbX = g_gui.evaluator()->getVar("scummsaveload_thumbnail.x");
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int thumbY = g_gui.evaluator()->getVar("scummsaveload_thumbnail.y");
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int hPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.hPad");
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int vPad = g_gui.evaluator()->getVar("scummsaveload_thumbnail.vPad");
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int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1);
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_container->resize(thumbX - hPad, thumbY - vPad, kThumbnailWidth + hPad * 2, thumbH + vPad * 2 + kLineHeight * 4);
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// Add the thumbnail display
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_gfxWidget->resize(thumbX, thumbY, kThumbnailWidth, thumbH);
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int height = thumbY + thumbH + kLineHeight;
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_date->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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_time->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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height += kLineHeight;
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_playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight);
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_container->clearFlags(GUI::WIDGET_INVISIBLE);
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_gfxWidget->clearFlags(GUI::WIDGET_INVISIBLE);
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_date->clearFlags(GUI::WIDGET_INVISIBLE);
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_time->clearFlags(GUI::WIDGET_INVISIBLE);
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_playtime->clearFlags(GUI::WIDGET_INVISIBLE);
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_fillR = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillR");
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_fillG = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillG");
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_fillB = g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillB");
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updateInfos();
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} else {
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_container->setFlags(GUI::WIDGET_INVISIBLE);
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_gfxWidget->setFlags(GUI::WIDGET_INVISIBLE);
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_date->setFlags(GUI::WIDGET_INVISIBLE);
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_time->setFlags(GUI::WIDGET_INVISIBLE);
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_playtime->setFlags(GUI::WIDGET_INVISIBLE);
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}
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Dialog::reflowLayout();
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}
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void SaveLoadChooser::updateInfos() {
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int selItem = _list->getSelected();
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Graphics::Surface *thumb;
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thumb = _vm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem);
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if (thumb) {
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_gfxWidget->setGfx(thumb);
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_gfxWidget->useAlpha(256);
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thumb->free();
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} else {
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_gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB);
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}
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delete thumb;
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_gfxWidget->draw();
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InfoStuff infos;
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memset(&infos, 0, sizeof(InfoStuff));
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char buffer[32];
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if (_vm->loadInfosFromSlot(_saveMode ? selItem + 1 : selItem, &infos)) {
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snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d",
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(infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF,
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infos.date & 0xFFFF);
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_date->setLabel(buffer);
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_date->draw();
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snprintf(buffer, 32, "Time: %.2d:%.2d",
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(infos.time >> 8) & 0xFF, infos.time & 0xFF);
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_time->setLabel(buffer);
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_time->draw();
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int minutes = infos.playtime / 60;
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int hours = minutes / 60;
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minutes %= 60;
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snprintf(buffer, 32, "Playtime: %.2d:%.2d",
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hours & 0xFF, minutes & 0xFF);
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_playtime->setLabel(buffer);
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_playtime->draw();
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} else {
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snprintf(buffer, 32, "No date saved");
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_date->setLabel(buffer);
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_date->draw();
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snprintf(buffer, 32, "No time saved");
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_time->setLabel(buffer);
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_time->draw();
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snprintf(buffer, 32, "No playtime saved");
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_playtime->setLabel(buffer);
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_playtime->draw();
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}
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}
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#pragma mark -
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Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
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// Get savegame descriptions
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Common::StringList descriptions;
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uint i = saveMode ? 1 : 0; //the autosave is on slot #0
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bool avail_saves[81];
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scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
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for (; i < ARRAYSIZE(avail_saves); i++) {
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Common::String name;
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if (avail_saves[i])
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scumm->getSavegameName(i, name);
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descriptions.push_back(name);
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}
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return descriptions;
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}
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MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
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: ScummDialog("scummmain"), _vm(scumm) {
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new GUI::ButtonWidget(this, "scummmain_resume", "Resume", kPlayCmd, 'P');
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new GUI::ButtonWidget(this, "scummmain_load", "Load", kLoadCmd, 'L');
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new GUI::ButtonWidget(this, "scummmain_save", "Save", kSaveCmd, 'S');
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new GUI::ButtonWidget(this, "scummmain_options", "Options", kOptionsCmd, 'O');
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#ifndef DISABLE_HELP
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new GUI::ButtonWidget(this, "scummmain_help", "Help", kHelpCmd, 'H');
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#endif
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new GUI::ButtonWidget(this, "scummmain_about", "About", kAboutCmd, 'A');
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new GUI::ButtonWidget(this, "scummmain_quit", "Quit", kQuitCmd, 'Q');
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//
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// Create the sub dialog(s)
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//
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_aboutDialog = new GUI::AboutDialog();
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_optionsDialog = new ConfigDialog();
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#ifndef DISABLE_HELP
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_helpDialog = new HelpDialog(scumm->_game);
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#endif
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_saveDialog = new SaveLoadChooser("Save game:", "Save", true, scumm);
|
|
_loadDialog = new SaveLoadChooser("Load game:", "Load", false, scumm);
|
|
}
|
|
|
|
MainMenuDialog::~MainMenuDialog() {
|
|
delete _aboutDialog;
|
|
delete _optionsDialog;
|
|
#ifndef DISABLE_HELP
|
|
delete _helpDialog;
|
|
#endif
|
|
delete _saveDialog;
|
|
delete _loadDialog;
|
|
}
|
|
|
|
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kSaveCmd:
|
|
save();
|
|
break;
|
|
case kLoadCmd:
|
|
load();
|
|
break;
|
|
case kPlayCmd:
|
|
close();
|
|
break;
|
|
case kOptionsCmd:
|
|
_optionsDialog->runModal();
|
|
break;
|
|
case kAboutCmd:
|
|
_aboutDialog->runModal();
|
|
break;
|
|
#ifndef DISABLE_HELP
|
|
case kHelpCmd:
|
|
_helpDialog->runModal();
|
|
break;
|
|
#endif
|
|
case kQuitCmd:
|
|
_vm->_quit = true;
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::save() {
|
|
int idx;
|
|
_saveDialog->setList(generateSavegameList(_vm, true));
|
|
idx = _saveDialog->runModal();
|
|
if (idx >= 0) {
|
|
String result(_saveDialog->getResultString());
|
|
char buffer[20];
|
|
const char *str;
|
|
if (result.empty()) {
|
|
// If the user was lazy and entered no save name, come up with a default name.
|
|
sprintf(buffer, "Save %d", idx + 1);
|
|
str = buffer;
|
|
} else
|
|
str = result.c_str();
|
|
_vm->requestSave(idx + 1, str);
|
|
close();
|
|
}
|
|
}
|
|
|
|
void MainMenuDialog::load() {
|
|
int idx;
|
|
_loadDialog->setList(generateSavegameList(_vm, false));
|
|
idx = _loadDialog->runModal();
|
|
if (idx >= 0) {
|
|
_vm->requestLoad(idx);
|
|
close();
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kOKCmd = 'ok '
|
|
};
|
|
|
|
enum {
|
|
kKeysCmd = 'KEYS'
|
|
};
|
|
|
|
// FIXME: We use the empty string as domain name here. This tells the
|
|
// ConfigManager to use the 'default' domain for all its actions. We do that
|
|
// to get as close as possible to editing the 'active' settings.
|
|
//
|
|
// However, that requires bad & evil hacks in the ConfigManager code,
|
|
// and even then still doesn't work quite correctly.
|
|
// For example, if the transient domain contains 'false' for the 'fullscreen'
|
|
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
|
|
// will display the wrong value anyway.
|
|
//
|
|
// Proposed solution consisting of multiple steps:
|
|
// 1) Add special code to the open() code that reads out everything stored
|
|
// in the transient domain that is controlled by this dialog, and updates
|
|
// the dialog accordingly.
|
|
// 2) Even more code is added to query the backend for current settings, like
|
|
// the fullscreen mode flag etc., and also updates the dialog accordingly.
|
|
// 3) The domain being edited is set to the active game domain.
|
|
// 4) If the dialog is closed with the "OK" button, then we remove everything
|
|
// stored in the transient domain (or at least everything corresponding to
|
|
// switches in this dialog.
|
|
// If OTOH the dialog is closed with "Cancel" we do no such thing.
|
|
//
|
|
// These changes will achieve two things at once: Allow us to get rid of using
|
|
// "" as value for the domain, and in fact provide a somewhat better user
|
|
// experience at the same time.
|
|
ConfigDialog::ConfigDialog()
|
|
: GUI::OptionsDialog("", "scummconfig") {
|
|
|
|
//
|
|
// Sound controllers
|
|
//
|
|
|
|
addVolumeControls(this, "scummconfig_");
|
|
|
|
//
|
|
// Some misc options
|
|
//
|
|
|
|
// SCUMM has a talkspeed range of 0-9
|
|
addSubtitleControls(this, "scummconfig_", 9);
|
|
|
|
//
|
|
// Add the buttons
|
|
//
|
|
|
|
new GUI::ButtonWidget(this, "scummconfig_ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
|
new GUI::ButtonWidget(this, "scummconfig_cancel", "Cancel", kCloseCmd, 'C');
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
new GUI::ButtonWidget(this, "scummconfig_keys", "Keys", kKeysCmd, 'K');
|
|
#endif
|
|
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
//
|
|
// Create the sub dialog(s)
|
|
//
|
|
|
|
_keysDialog = new GUI::KeysDialog();
|
|
#endif
|
|
}
|
|
|
|
ConfigDialog::~ConfigDialog() {
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
delete _keysDialog;
|
|
#endif
|
|
}
|
|
|
|
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kKeysCmd:
|
|
#ifdef SMALL_SCREEN_DEVICE
|
|
_keysDialog->runModal();
|
|
#endif
|
|
break;
|
|
default:
|
|
GUI_OptionsDialog::handleCommand (sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#ifndef DISABLE_HELP
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kNextCmd = 'NEXT',
|
|
kPrevCmd = 'PREV'
|
|
};
|
|
|
|
HelpDialog::HelpDialog(const GameSettings &game)
|
|
: ScummDialog("scummhelp"), _game(game) {
|
|
_title = new StaticTextWidget(this, "scummhelp_title", "");
|
|
|
|
_page = 1;
|
|
|
|
_numPages = ScummHelp::numPages(_game.id);
|
|
|
|
_prevButton = new GUI::ButtonWidget(this, "scummhelp_prev", "Previous", kPrevCmd, 'P');
|
|
_nextButton = new GUI::ButtonWidget(this, "scummhelp_next", "Next", kNextCmd, 'N');
|
|
new GUI::ButtonWidget(this, "scummhelp_close", "Close", kCloseCmd, 'C');
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
|
|
// Dummy entries
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", kTextAlignLeft);
|
|
_dsc[i] = new StaticTextWidget(this, 0, 0, 10, 10, "", kTextAlignLeft);
|
|
}
|
|
|
|
}
|
|
|
|
void HelpDialog::reflowLayout() {
|
|
ScummDialog::reflowLayout();
|
|
|
|
_drawingHints &= ~GUI::THEME_HINT_SPECIAL_COLOR;
|
|
|
|
int lineHeight = g_gui.getFontHeight();
|
|
|
|
int keyX = g_gui.evaluator()->getVar("scummhelp_key.x");
|
|
int keyYoff = g_gui.evaluator()->getVar("scummhelp_key.yoffset");
|
|
int keyW = g_gui.evaluator()->getVar("scummhelp_key.w");
|
|
int keyH = g_gui.evaluator()->getVar("scummhelp_key.h");
|
|
int dscX = g_gui.evaluator()->getVar("scummhelp_dsc.x");
|
|
int dscYoff = g_gui.evaluator()->getVar("scummhelp_dsc.yoffset");
|
|
int dscW = g_gui.evaluator()->getVar("scummhelp_dsc.w");
|
|
int dscH = g_gui.evaluator()->getVar("scummhelp_dsc.h");
|
|
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i]->resize(keyX, keyYoff + lineHeight * (i + 2), keyW, keyH);
|
|
_dsc[i]->resize(dscX, dscYoff + lineHeight * (i + 2), dscW, dscH);
|
|
}
|
|
|
|
displayKeyBindings();
|
|
}
|
|
|
|
void HelpDialog::displayKeyBindings() {
|
|
|
|
String titleStr, *keyStr, *dscStr;
|
|
|
|
#ifndef __DS__
|
|
ScummHelp::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#else
|
|
// DS version has a different help screen
|
|
DS::updateStrings(_game.id, _game.version, _game.platform, _page, titleStr, keyStr, dscStr);
|
|
#endif
|
|
|
|
_title->setLabel(titleStr);
|
|
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
|
_key[i]->setLabel(keyStr[i]);
|
|
_dsc[i]->setLabel(dscStr[i]);
|
|
}
|
|
|
|
delete [] keyStr;
|
|
delete [] dscStr;
|
|
}
|
|
|
|
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
|
|
switch (cmd) {
|
|
case kNextCmd:
|
|
_page++;
|
|
if (_page >= _numPages) {
|
|
_nextButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page >= 2) {
|
|
_prevButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
case kPrevCmd:
|
|
_page--;
|
|
if (_page <= _numPages) {
|
|
_nextButton->setFlags(WIDGET_ENABLED);
|
|
}
|
|
if (_page <= 1) {
|
|
_prevButton->clearFlags(WIDGET_ENABLED);
|
|
}
|
|
displayKeyBindings();
|
|
draw();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
|
: ScummDialog("scummDummyDialog"), _vm(scumm) { // dummy x and w
|
|
|
|
_message = queryResString(res);
|
|
|
|
// Width and height are dummy
|
|
_text = new StaticTextWidget(this, 4, 4, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
|
: ScummDialog("scummDummyDialog"), _vm(scumm) { // dummy x and w
|
|
|
|
_message = message;
|
|
|
|
// Width and height are dummy
|
|
_text = new StaticTextWidget(this, 4, 4, 10, 10, _message, kTextAlignCenter);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
_message = message;
|
|
_text->setLabel(_message);
|
|
//reflowLayout(); // FIXME: Should we call this here? Depends on the usage patterns, I guess...
|
|
}
|
|
|
|
void InfoDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
int width = g_gui.getStringWidth(_message) + 16;
|
|
int height = g_gui.getFontHeight() + 8;
|
|
|
|
_w = width;
|
|
_h = height;
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
|
|
_text->setSize(_w - 8, _h);
|
|
}
|
|
|
|
const Common::String InfoDialog::queryResString(int stringno) {
|
|
byte buf[256];
|
|
const byte *result;
|
|
|
|
if (stringno == 0)
|
|
return String();
|
|
|
|
if (_vm->_game.version == 8)
|
|
result = (const byte *)string_map_table_v8[stringno - 1].string;
|
|
else if (_vm->_game.version == 7)
|
|
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
|
else if (_vm->_game.version == 6)
|
|
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
|
else if (_vm->_game.version >= 3)
|
|
result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
|
|
else
|
|
return string_map_table_v345[stringno - 1].string;
|
|
|
|
if (result && *result == '/') {
|
|
_vm->translateText(result, buf);
|
|
result = buf;
|
|
}
|
|
|
|
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
|
return string_map_table_v345[stringno - 1].string;
|
|
}
|
|
|
|
// Convert to a proper string (take care of FF codes)
|
|
byte chr;
|
|
String tmp;
|
|
while ((chr = *result++)) {
|
|
if (chr == 0xFF) {
|
|
result += 3;
|
|
} else if (chr != '@') {
|
|
tmp += chr;
|
|
}
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void PauseDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == ' ') // Close pause dialog if space key is pressed
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
|
|
: InfoDialog(scumm, res) {
|
|
}
|
|
|
|
void ConfirmDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_n) {
|
|
setResult(0);
|
|
close();
|
|
} else if (state.keycode == Common::KEYCODE_y) {
|
|
setResult(1);
|
|
close();
|
|
} else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal,
|
|
int val, uint16 incKey, uint16 decKey)
|
|
: GUI::Dialog("scummDummyDialog", false),
|
|
_label(label), _min(minVal), _max(maxVal),
|
|
_value(val), _incKey(incKey), _decKey(decKey) {
|
|
assert(_min <= _value && _value <= _max);
|
|
}
|
|
|
|
void ValueDisplayDialog::drawDialog() {
|
|
const int labelWidth = _w - 8 - _percentBarWidth;
|
|
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h),
|
|
GUI::THEME_HINT_SAVE_BACKGROUND | GUI::THEME_HINT_FIRST_DRAW);
|
|
g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4,
|
|
_y+g_gui.theme()->getFontHeight()+4), _label);
|
|
g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4),
|
|
_percentBarWidth * (_value - _min) / (_max - _min));
|
|
}
|
|
|
|
void ValueDisplayDialog::handleTickle() {
|
|
if (getMillis() > _timer) {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::reflowLayout() {
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
if (g_gui.getWidgetSize() == GUI::kBigWidgetSize) {
|
|
_percentBarWidth = kBigPercentBarWidth;
|
|
} else {
|
|
_percentBarWidth = kPercentBarWidth;
|
|
}
|
|
|
|
int width = g_gui.getStringWidth(_label) + 16 + _percentBarWidth;
|
|
int height = g_gui.getFontHeight() + 4 * 2;
|
|
|
|
_x = (screenW - width) / 2;
|
|
_y = (screenH - height) / 2;
|
|
_w = width;
|
|
_h = height;
|
|
}
|
|
|
|
void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == _incKey || state.ascii == _decKey) {
|
|
if (state.ascii == _incKey && _value < _max)
|
|
_value++;
|
|
else if (state.ascii == _decKey && _value > _min)
|
|
_value--;
|
|
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void ValueDisplayDialog::open() {
|
|
GUI_Dialog::open();
|
|
setResult(_value);
|
|
_timer = getMillis() + kDisplayDelay;
|
|
}
|
|
|
|
SubtitleSettingsDialog::SubtitleSettingsDialog(ScummEngine *scumm, int value)
|
|
: InfoDialog(scumm, ""), _value(value) {
|
|
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleTickle() {
|
|
InfoDialog::handleTickle();
|
|
if (getMillis() > _timer)
|
|
close();
|
|
}
|
|
|
|
void SubtitleSettingsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == 't' && state.flags == Common::KBD_CTRL) {
|
|
cycleValue();
|
|
|
|
reflowLayout();
|
|
draw();
|
|
} else {
|
|
close();
|
|
}
|
|
}
|
|
|
|
void SubtitleSettingsDialog::open() {
|
|
cycleValue();
|
|
InfoDialog::open();
|
|
}
|
|
|
|
void SubtitleSettingsDialog::cycleValue() {
|
|
static const char* subtitleDesc[] = {
|
|
"Speech Only",
|
|
"Speech and Subtitles",
|
|
"Subtitles Only"
|
|
};
|
|
|
|
_value = (_value + 1) % 3;
|
|
|
|
setInfoText(subtitleDesc[_value]);
|
|
|
|
setResult(_value);
|
|
_timer = getMillis() + 1500;
|
|
}
|
|
|
|
Indy3IQPointsDialog::Indy3IQPointsDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
}
|
|
|
|
void Indy3IQPointsDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.ascii == 'i')
|
|
close();
|
|
else
|
|
ScummDialog::handleKeyDown(state);
|
|
}
|
|
|
|
DebugInputDialog::DebugInputDialog(ScummEngine *scumm, char* text)
|
|
: InfoDialog(scumm, text) {
|
|
mainText = text;
|
|
done = 0;
|
|
}
|
|
|
|
void DebugInputDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_BACKSPACE && buffer.size() > 0) {
|
|
buffer.deleteLastChar();
|
|
Common::String total = mainText + ' ' + buffer;
|
|
setInfoText(total);
|
|
draw();
|
|
reflowLayout();
|
|
} else if (state.keycode == Common::KEYCODE_RETURN) {
|
|
done = 1;
|
|
close();
|
|
return;
|
|
} else if ((state.ascii >= '0' && state.ascii <= '9') || (state.ascii >= 'A' && state.ascii <= 'Z') || (state.ascii >= 'a' && state.ascii <= 'z') || state.ascii == '.' || state.ascii == ' ') {
|
|
buffer += state.ascii;
|
|
Common::String total = mainText + ' ' + buffer;
|
|
draw();
|
|
reflowLayout();
|
|
setInfoText(total);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|