scummvm/sword2/interpreter.cpp
Max Horn 43cd0cac87 fixed const errors
svn-id: r9243
2003-07-28 11:54:26 +00:00

796 lines
24 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#ifndef INSIDE_LINC // Are we running in linc?
#include "console.h"
#endif
#include "driver/driver96.h"
#include "interpreter.h"
// This file serves two purposes. It is compiled as part of the test functions
// of Linc, and also as part of the game
// The machine code table
int32 FN_test_function(int32 *params);
int32 FN_test_flags(int32 *params);
int32 FN_register_start_point(int32 *params);
int32 FN_init_background(int32 *params);
int32 FN_set_session(int32 *params);
int32 FN_back_sprite(int32 *params);
int32 FN_sort_sprite(int32 *params);
int32 FN_fore_sprite(int32 *params);
int32 FN_register_mouse(int32 *params);
int32 FN_anim(int32 *);
int32 FN_random(int32 *);
int32 FN_preload(int32 *);
int32 FN_add_subject(int32 *);
int32 FN_interact(int32 *);
int32 FN_choose(int32 *);
int32 FN_walk(int32 *);
int32 FN_walk_to_anim(int32 *); // walk to start position of anim
int32 FN_turn(int32 *); // turn to (dir)
int32 FN_stand_at(int32 *); // stand at (x,y,dir)
int32 FN_stand(int32 *); // stand facing (dir)
int32 FN_stand_after_anim(int32 *); // stand at end position of anim
int32 FN_pause(int32 *);
int32 FN_mega_table_anim(int32 *);
int32 FN_add_menu_object(int32 *);
int32 FN_start_conversation(int32 *);
int32 FN_end_conversation(int32 *);
int32 FN_set_frame(int32 *);
int32 FN_random_pause(int32 *);
int32 FN_register_frame(int32 *);
int32 FN_no_sprite(int32 *);
int32 FN_send_sync(int32 *);
int32 FN_update_player_stats(int32 *);
int32 FN_pass_graph(int32 *);
int32 FN_init_floor_mouse(int32 *);
int32 FN_pass_mega(int32 *);
int32 FN_face_xy(int32 *);
int32 FN_end_session(int32 *);
int32 FN_no_human(int32 *);
int32 FN_add_human(int32 *);
int32 FN_we_wait(int32 *);
int32 FN_they_do_we_wait(int32 *);
int32 FN_they_do(int32 *);
int32 FN_walk_to_talk_to_mega(int32 *);
int32 FN_fade_down(int32 *);
int32 FN_i_speak(int32 *);
int32 FN_total_restart(int32 *);
int32 FN_set_walkgrid(int32 *);
int32 FN_speech_process(int32 *);
int32 FN_set_scaling(int32 *);
int32 FN_start_event(int32 *);
int32 FN_check_event_waiting(int32 *);
int32 FN_request_speech(int32 *);
int32 FN_gosub(int32 *);
int32 FN_timed_wait(int32 *);
int32 FN_play_fx(int32 *);
int32 FN_stop_fx(int32 *);
int32 FN_play_music(int32 *);
int32 FN_stop_music(int32 *);
int32 FN_set_value(int32 *);
int32 FN_new_script(int32 *);
int32 FN_get_sync(int32 *);
int32 FN_wait_sync(int32 *);
int32 FN_register_walkgrid(int32 *);
int32 FN_reverse_mega_table_anim(int32 *);
int32 FN_reverse_anim(int32 *);
int32 FN_add_to_kill_list(int32 *);
int32 FN_set_standby_coords(int32 *);
int32 FN_back_par0_sprite(int32 *params);
int32 FN_back_par1_sprite(int32 *params);
int32 FN_fore_par0_sprite(int32 *params);
int32 FN_fore_par1_sprite(int32 *params);
int32 FN_set_player_action_event(int32 *params);
int32 FN_set_scroll_coordinate(int32 *params);
int32 FN_stand_at_anim(int32 *params);
int32 FN_set_scroll_left_mouse(int32 *params);
int32 FN_set_scroll_right_mouse(int32 *params);
int32 FN_colour(int32 *params);
int32 FN_flash(int32 *params);
int32 FN_prefetch(int32 *params);
int32 FN_get_player_savedata(int32 *params);
int32 FN_pass_player_savedata(int32 *params);
int32 FN_send_event(int32 *params);
int32 FN_add_walkgrid(int32 *params);
int32 FN_remove_walkgrid(int32 *params);
int32 FN_check_for_event(int32 *params);
int32 FN_pause_for_event(int32 *params);
int32 FN_clear_event(int32 *params);
int32 FN_face_mega(int32 *params);
int32 FN_play_sequence(int32 *params);
int32 FN_shaded_sprite(int32 *params);
int32 FN_unshaded_sprite(int32 *params);
int32 FN_fade_up(int32 *params);
int32 FN_display_msg(int32 *params);
int32 FN_set_object_held(int32 *params);
int32 FN_add_sequence_text(int32 *params);
int32 FN_reset_globals(int32 *params);
int32 FN_set_palette(int32 *params);
int32 FN_register_pointer_text(int32 *params);
int32 FN_fetch_wait(int32 *params);
int32 FN_release(int32 *params);
int32 FN_sound_fetch(int32 *params);
int32 FN_prepare_music(int32 *params);
int32 FN_smacker_lead_in(int32 *params);
int32 FN_smacker_lead_out(int32 *params);
int32 FN_stop_all_fx(int32 *params);
int32 FN_check_player_activity(int32 *params);
int32 FN_reset_player_activity_delay(int32 *params);
int32 FN_check_music_playing(int32 *params);
int32 FN_play_credits(int32 *params);
int32 FN_set_scroll_speed_normal(int32 *params);
int32 FN_set_scroll_speed_slow(int32 *params);
int32 FN_remove_chooser(int32 *params);
int32 FN_set_fx_vol_and_pan(int32 *params);
int32 FN_set_fx_vol(int32 *params);
int32 FN_restore_game(int32 *params);
int32 FN_refresh_inventory(int32 *params);
int32 FN_change_shadows(int32 *params);
#define MAX_FN_NUMBER 117
extern int32 (*McodeTable[])(int32 *);
#ifndef INSIDE_LINC
int32 * globalInterpreterVariables2 = NULL; // Point to the global varibale data
int g_debugFlag = 0; // Set this to turn debugging on
#endif
int32 (*McodeTable[MAX_FN_NUMBER+1])(int32 *) =
{ FN_test_function,
FN_test_flags,
FN_register_start_point,
FN_init_background,
FN_set_session,
FN_back_sprite,
FN_sort_sprite,
FN_fore_sprite,
FN_register_mouse,
FN_anim,
FN_random,
FN_preload,
FN_add_subject,
FN_interact,
FN_choose,
FN_walk,
FN_walk_to_anim,
FN_turn,
FN_stand_at,
FN_stand,
FN_stand_after_anim,
FN_pause,
FN_mega_table_anim,
FN_add_menu_object,
FN_start_conversation,
FN_end_conversation,
FN_set_frame,
FN_random_pause,
FN_register_frame,
FN_no_sprite,
FN_send_sync,
FN_update_player_stats,
FN_pass_graph,
FN_init_floor_mouse,
FN_pass_mega,
FN_face_xy,
FN_end_session,
FN_no_human,
FN_add_human,
FN_we_wait,
FN_they_do_we_wait,
FN_they_do,
FN_walk_to_talk_to_mega,
FN_fade_down,
FN_i_speak,
FN_total_restart,
FN_set_walkgrid,
FN_speech_process,
FN_set_scaling,
FN_start_event,
FN_check_event_waiting,
FN_request_speech,
FN_gosub,
FN_timed_wait,
FN_play_fx,
FN_stop_fx,
FN_play_music,
FN_stop_music,
FN_set_value,
FN_new_script,
FN_get_sync,
FN_wait_sync,
FN_register_walkgrid,
FN_reverse_mega_table_anim,
FN_reverse_anim,
FN_add_to_kill_list,
FN_set_standby_coords,
FN_back_par0_sprite,
FN_back_par1_sprite,
FN_fore_par0_sprite,
FN_fore_par1_sprite,
FN_set_player_action_event,
FN_set_scroll_coordinate,
FN_stand_at_anim,
FN_set_scroll_left_mouse,
FN_set_scroll_right_mouse,
FN_colour,
FN_flash,
FN_prefetch,
FN_get_player_savedata,
FN_pass_player_savedata,
FN_send_event,
FN_add_walkgrid,
FN_remove_walkgrid,
FN_check_for_event,
FN_pause_for_event,
FN_clear_event,
FN_face_mega,
FN_play_sequence,
FN_shaded_sprite,
FN_unshaded_sprite,
FN_fade_up,
FN_display_msg,
FN_set_object_held,
FN_add_sequence_text,
FN_reset_globals,
FN_set_palette,
FN_register_pointer_text,
FN_fetch_wait,
FN_release,
FN_prepare_music,
FN_sound_fetch,
FN_prepare_music,
FN_smacker_lead_in,
FN_smacker_lead_out,
FN_stop_all_fx,
FN_check_player_activity,
FN_reset_player_activity_delay,
FN_check_music_playing,
FN_play_credits,
FN_set_scroll_speed_normal,
FN_set_scroll_speed_slow,
FN_remove_chooser,
FN_set_fx_vol_and_pan,
FN_set_fx_vol,
FN_restore_game,
FN_refresh_inventory,
FN_change_shadows,
};
#define CHECKSTACKPOINTER2 ASSERT((stackPointer2>=0)&&(stackPointer2<STACK_SIZE));
#define PUSHONSTACK(x) {stack2[stackPointer2] = (x);stackPointer2++;CHECKSTACKPOINTER2;}
#define POPOFFSTACK(x) {x=stack2[stackPointer2-1];stackPointer2--;CHECKSTACKPOINTER2;}
#define DOOPERATION(x) {stack2[stackPointer2-2] = (x);stackPointer2--;CHECKSTACKPOINTER2;}
#ifndef INSIDE_LINC
void SetGlobalInterpreterVariables(int32 *vars)
{
globalInterpreterVariables2 = vars;
}
#endif
#ifdef INSIDE_LINC // Are we running in linc?
int RunScript ( MCBOVirtualSword &engine , const char * scriptData , char * objectData , uint32 *offset )
#else
int RunScript ( char * scriptData , char * objectData , uint32 *offset )
#endif
{
#define STACK_SIZE 10
_standardHeader *header = (_standardHeader *)scriptData;
scriptData += sizeof(_standardHeader) + sizeof(_object_hub);
// The script data format:
// int32_TYPE 1 Size of variable space in bytes
// ... The variable space
// int32_TYPE 1 numberOfScripts
// int32_TYPE numberOfScripts The offsets for each script
// Initialise some stuff
int ip = 0; // Code pointer
int curCommand,parameter,value; // Command and parameter variables
int32 stack2[STACK_SIZE]; // The current stack
int32 stackPointer2 = 0; // Position within stack
int parameterReturnedFromMcodeFunction=0; // Allow scripts to return things
int savedStartOfMcode=0; // For saving start of mcode commands
// Get the start of variables and start of code
DEBUG3("Enter interpreter data %x, object %x, offset %d",scriptData,objectData,*offset);
// FIXME: 'scriptData' and 'variables' used to be const. However,
// this code writes into 'variables' so it can not be const.
char *variables = scriptData + sizeof(int);
const char *code = scriptData + *((int *)scriptData) + sizeof(int);
uint32 noScripts = *((const int32 *)code);
if ( (*offset) < noScripts)
{ ip = ((const int *)code)[(*offset)+1];
DEBUG2("Start script %d with offset %d",*offset,ip);
}
else
{ ip = (*offset);
DEBUG1("Start script with offset %d",ip);
}
code += noScripts * sizeof(int) + sizeof(int);
/************************************************************************************************/
#ifdef DONTPROCESSSCRIPTCHECKSUM
code += sizeof(int) * 3;
#else
// Code should nopw be pointing at an identifier and a checksum
const int *checksumBlock = (const int *)code;
code += sizeof(int) * 3;
if (checksumBlock[0] != 12345678)
{
#ifdef INSIDE_LINC
AfxMessageBox(CVString("Invalid script in object %s",header->name));
#else
Con_fatal_error("Invalid script in object %s",header->name);
#endif
return(0);
}
int codeLen = checksumBlock[1];
int checksum = 0;
for (int count = 0 ; count < codeLen ; count++)
checksum += (unsigned char)code[count];
if ( checksum != checksumBlock[2] )
{
#ifdef INSIDE_LINC
AfxMessageBox(CVString("Checksum error in script %s",header->name));
#else
Con_fatal_error("Checksum error in object %s",header->name);
#endif
return(0);
}
#endif //DONTPROCESSSCRIPTCHECKSUM
/************************************************************************************************/
int runningScript = 1;
while ( runningScript )
{ curCommand = code[ip++];
switch(curCommand)
{ case CP_END_SCRIPT: // 0 End the script
DEBUG1("End script",0);
runningScript = 0;
#ifdef INSIDE_LINC
engine.AddTextLine( "End script" , VS_COL_GREY );
engine.AddTextLine( "" , VS_COL_GREY );
#endif
break;
case CP_PUSH_LOCAL_VAR32: // 1 Push the contents of a local variable
Read16ip(parameter)
DEBUG2("Push local var %d (%d)",parameter,*((int *)(variables+parameter)));
PUSHONSTACK ( *((int *)(variables+parameter)) );
break;
case CP_PUSH_GLOBAL_VAR32: // 2 Push a global variable
Read16ip(parameter)
#ifdef INSIDE_LINC
DEBUG2("Push global var %d (%d)",parameter,g_GlobalVariables.GetLocalByIndex(parameter).GetValue());
PUSHONSTACK ( g_GlobalVariables.GetLocalByIndex(parameter).GetValue() );
#else
DEBUG2("Push global var %d (%d)",parameter,globalInterpreterVariables2[parameter]);
ASSERT(globalInterpreterVariables2);
PUSHONSTACK ( globalInterpreterVariables2[parameter] );
#endif
break;
case CP_POP_LOCAL_VAR32: // 3 Pop a value into a local word variable
Read16ip(parameter)
POPOFFSTACK ( value );
DEBUG2("Pop %d into var %d",value,parameter);
*((int *)(variables+parameter)) = value;
break;
case CP_CALL_MCODE: // 4 Call an mcode routine
{
Read16ip(parameter)
ASSERT(parameter <= MAX_FN_NUMBER);
value = *((const int8 *)(code+ip)); // amount to adjust stack by (no of parameters)
ip ++;
DEBUG2("Call mcode %d with stack = %x",parameter,stack2+(stackPointer2-value));
#ifdef INSIDE_LINC
int retVal = engine.McodeTable(parameter , stack2+(stackPointer2-value));
#else
int retVal = McodeTable[parameter](stack2+(stackPointer2-value));
#endif
stackPointer2 -= value;
CHECKSTACKPOINTER2
switch ( retVal & 7 )
{ case IR_STOP: // 0: Quit out for a cycle
*offset = ip;
return(0);
case IR_CONT: // 1: // Continue as normal
break;
case IR_TERMINATE: // 2:
// Return without updating the offset
return(2);
case IR_REPEAT: // 3:
// Return setting offset to start of this function call
*offset = savedStartOfMcode;
return(0);
case IR_GOSUB: // 4: //that's really neat
*offset = ip;
return(2);
default:
ASSERT(FALSE);
}
parameterReturnedFromMcodeFunction = retVal >> 3;
}
break;
case CP_PUSH_LOCAL_ADDR: // 5 push the address of a local variable
Read16ip(parameter)
DEBUG2("Push address of local variable %d (%x)",parameter,(int32)(variables + parameter));
PUSHONSTACK ( (int32)(variables + parameter) );
break;
case CP_PUSH_INT32: // 6 Push a long word value on to the stack
Read32ip(parameter)
DEBUG2("Push int32 %d (%x)",parameter,parameter);
PUSHONSTACK ( parameter );
break;
case CP_SKIPONFALSE: // 7 Skip if the value on the stack is false
Read32ipLeaveip(parameter)
POPOFFSTACK ( value );
DEBUG2("Skip %d if %d is false",parameter,value);
if (value)
ip += sizeof(int32);
else
ip += parameter;
break;
case CP_SKIPALLWAYS: // 8 skip a block
Read32ipLeaveip(parameter)
DEBUG1("Skip %d",parameter);
ip += parameter;
break;
case CP_SWITCH: // 9 switch
{ POPOFFSTACK ( value );
int caseCount;
Read32ip(caseCount)
// Search the cases
int foundCase = 0;
for (int count = 0 ; (count < caseCount) && (!foundCase) ; count++)
{
if (value == *((const int32 *)(code+ip)))
{ // We have found the case, so lets jump to it
foundCase = 1;
ip += *((const int32 *)(code+ip+sizeof(int32)));
}
else
ip += sizeof(int32) * 2;
}
// If we found no matching case then use the default
if (!foundCase)
{
ip += *((const int32 *)(code+ip));
}
}
break;
case CP_ADDNPOP_LOCAL_VAR32: // 10
Read16ip(parameter)
POPOFFSTACK ( value );
*((int *)(variables+parameter)) += value;
DEBUG3("+= %d into var %d->%d",value,parameter,*((int *)(variables+parameter)));
break;
case CP_SUBNPOP_LOCAL_VAR32: // 11
Read16ip(parameter)
POPOFFSTACK ( value );
*((int *)(variables+parameter)) -= value;
DEBUG3("-= %d into var %d->%d",value,parameter,*((int *)(variables+parameter)));
break;
case CP_SKIPONTRUE: // 12 Skip if the value on the stack is TRUE
Read32ipLeaveip(parameter)
POPOFFSTACK ( value );
DEBUG2("Skip %d if %d is false",parameter,value);
if (!value)
ip += sizeof(int32);
else
ip += parameter;
break;
case CP_POP_GLOBAL_VAR32: // 13 // Pop a global variable
Read16ip(parameter)
POPOFFSTACK ( value );
DEBUG2("Pop %d into global var %d",value,parameter);
#ifdef INSIDE_LINC
g_GlobalVariables.lclSet(parameter,value);
engine.AddTextLine(CVString( "Set variable %s to %d",
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
VS_COL_GREY);
#else //INSIDE_LINC
#ifdef TRACEGLOBALVARIABLESET
TRACEGLOBALVARIABLESET(parameter,value);
#endif
globalInterpreterVariables2[parameter] = value;
#endif
break;
case CP_ADDNPOP_GLOBAL_VAR32: // 14 Add and pop a global variable
{ Read16ip(parameter)
// parameter = *((int16_TYPE *)(code+ip));
// ip += 2;
POPOFFSTACK ( value );
#ifdef INSIDE_LINC
int newVal = g_GlobalVariables.GetLocalByIndex(parameter).GetValue() + value ;
g_GlobalVariables.lclSet(parameter, newVal );
engine.AddTextLine( CVString( "Set variable %s to %d",
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
VS_COL_GREY);
#else
globalInterpreterVariables2[parameter] += value;
DEBUG3("+= %d into global var %d->%d",value,parameter,*((int *)(variables+parameter)));
#endif
break;
}
case CP_SUBNPOP_GLOBAL_VAR32: // 15 Sub and pop a global variable
{ Read16ip(parameter)
// parameter = *((int16_TYPE *)(code+ip));
// ip += 2;
POPOFFSTACK ( value );
#ifdef INSIDE_LINC
int newVal = g_GlobalVariables.GetLocalByIndex(parameter).GetValue() - value ;
g_GlobalVariables.lclSet(parameter, newVal );
engine.AddTextLine( CVString( "Set variable %s to %d",
g_GlobalVariables.GetLocalByIndex(parameter).GetName(),
g_GlobalVariables.GetLocalByIndex(parameter).GetValue() ),
VS_COL_GREY);
#else
globalInterpreterVariables2[parameter] -= value;
DEBUG3("-= %d into global var %d->%d",value,parameter,*((int *)(variables+parameter)));
#endif
break;
}
case CP_DEBUGON:
// Turn debugging on
g_debugFlag = 1;
break;
case CP_DEBUGOFF:
// Turn debugging on
g_debugFlag = 0;
break;
case CP_QUIT:
#ifdef INSIDE_LINC
break;
#else
// Quit out for a cycle
*offset = ip;
return(0);
#endif
case CP_TERMINATE:
// Quit out immediately without affecting the offset pointer
return(3);
/******************************************************************************************************************
******************************************************************************************************************/
// Operators
case OP_ISEQUAL: // 20 // '=='
DEBUG3("%d == %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] == stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] == stack2[stackPointer2-1]) );
break;
case OP_PLUS: // 21 // '+'
DEBUG3("%d + %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] + stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] + stack2[stackPointer2-1]) );
break;
case OP_MINUS: // 22 // '+'
DEBUG3("%d - %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] - stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] - stack2[stackPointer2-1]) );
break;
case OP_TIMES: // 23 // '+'
DEBUG3("%d * %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] * stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] * stack2[stackPointer2-1]) );
break;
case OP_DEVIDE: // 24 // '+'
DEBUG3("%d / %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] / stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] / stack2[stackPointer2-1]) );
break;
case OP_NOTEQUAL: // 25 // '!='
DEBUG3("%d != %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] != stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] != stack2[stackPointer2-1]) );
break;
case OP_ANDAND: // 26
DEBUG3("%d != %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] && stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] && stack2[stackPointer2-1]) );
break;
case OP_GTTHAN: // 27 >
DEBUG3("%d > %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] > stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] > stack2[stackPointer2-1]) );
break;
case OP_LSTHAN: // 28 <
DEBUG3("%d < %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] < stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] < stack2[stackPointer2-1]) );
break;
case CP_JUMP_ON_RETURNED: // 29
{ // Jump to a part of the script depending on the return value from an mcode routine
parameter = *((const int8 *)(code+ip)); // Get the maximum value
ip++;
#ifdef INSIDE_LINC
TRACE("ip %d: Parameter %d skip %d\r\n", ip,
parameterReturnedFromMcodeFunction,
((const int32 *)(code+ip))[parameterReturnedFromMcodeFunction] );
#endif
ip += ((const int32 *)(code+ip))[parameterReturnedFromMcodeFunction];
}
break;
case CP_TEMP_TEXT_PROCESS: // 30
// Process a text line
Read32ip(parameter)
// parameter = *((int32_TYPE *)(code+ip));
// ip += sizeof(int32_TYPE);;
DEBUG1("Process text id %d",parameter);
#ifdef INSIDE_LINC
// Linc only for the moment
engine.ProcessTextLine(parameter);
#endif //INSIDE_LINC
break;
case CP_SAVE_MCODE_START: // 31
// Save the start position on an mcode instruction in case we need to restart it again
savedStartOfMcode = ip-1;
break;
case CP_RESTART_SCRIPT: // 32
{ // Start the script again
// Do a ip search to find the script we are running
const char *tempScrPtr = scriptData + *((int *)scriptData) + sizeof(int);
int scriptNumber = 0;
int foundScript = 0;
uint32 count = 0;
for (count = 1 ; (count < noScripts) && (!foundScript) ; count++)
{ if (ip < ((const int *)tempScrPtr)[count+1])
{ scriptNumber = count - 1 ;
foundScript = 1;
}
}
if (!foundScript)
scriptNumber = count - 1 ;
// So we know what script we are running, lets restart it
ip = ((const int *)tempScrPtr)[scriptNumber+1];
break;
}
case CP_PUSH_STRING: // 33
{ // Push the address of a string on to the stack
parameter = *((const int8 *)(code+ip)); // Get the string size
ip += 1;
// ip points to the string
PUSHONSTACK( (int)(code+ip) );
ip += (parameter+1);
break;
}
case CP_PUSH_DEREFERENCED_STRUCTURE: // 34
{ // Push the address of a dereferenced structure
Read32ip(parameter)
DEBUG1("Push address of far variable (%x)",(int32)(variables + parameter));
PUSHONSTACK( (int)(objectData + sizeof(int) + sizeof(_standardHeader) + sizeof(_object_hub) + parameter));
break;
}
case OP_GTTHANE: // 35 >=
DEBUG3("%d > %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] >= stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] >= stack2[stackPointer2-1]) );
break;
case OP_LSTHANE: // 36 <=
DEBUG3("%d < %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] <= stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] <= stack2[stackPointer2-1]) );
break;
case OP_OROR: // 37
DEBUG3("%d || %d -> %d", stack2[stackPointer2-2],
stack2[stackPointer2-1],
stack2[stackPointer2-2] || stack2[stackPointer2-1]);
DOOPERATION ( (stack2[stackPointer2-2] || stack2[stackPointer2-1]) );
break;
default:
#ifdef INSIDE_LINC
AfxMessageBox(CVString("Invalid interpreter token %d",curCommand));
#else
Con_fatal_error("Interpreter error: Invalid token %d", curCommand);
#endif
return(3);
}
}
return(1);
}