Denis Kasak aa82c39857 * Made Game::changeRoom() clear some more archives
* Modified the engine to leverage BArchive's memory management capabilities by using its pointers to data directly instead of copying
* Removed GameObject destructor (not needed because of the above change)
* Changed some more data members from uint16 to uint

svn-id: r42555
2009-07-17 01:20:51 +00:00
..
2009-06-07 12:37:16 +00:00
2009-06-08 20:11:07 +00:00
2009-06-08 12:20:36 +00:00