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109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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// Utility to dump drawing of the sectors in a set file to an xfig file
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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int main(int argc, char *argv[]) {
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if (argc != 2) {
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fprintf(stderr, "Usage: set2fig mo.set >mo.fig\n");
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exit(1);
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}
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printf("#FIG 3.2\n"
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"Landscape\n"
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"Center\n"
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"Metric\n"
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"A4\n"
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"100.00\n"
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"Single\n"
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"-2\n"
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"1200 2\n");
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FILE *in = fopen(argv[1], "r");
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if (in == NULL) {
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perror(argv[1]);
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exit(1);
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}
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char line[1024];
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do {
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fgets(line, 1024, in);
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} while (strcmp(line, "section: sectors\r\n") != 0);
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int numSectors = -1, numRead = 0;
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do {
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char sectorName[256];
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fscanf(in, " sector %256s", sectorName);
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int id;
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fscanf(in, " ID %d", &id);
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if (numSectors < 0)
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numSectors = id + 1;
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char buf[256];
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int color = 0;
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fscanf(in, " type %256s", buf);
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if (strcmp(buf, "walk") == 0)
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color = 0;
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else if (strcmp(buf, "funnel") == 0)
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color = 0;
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else if (strcmp(buf, "camera") == 0)
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color = 1;
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else if (strcmp(buf, "special") == 0)
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color = 5;
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else if (strcmp(buf, "chernobyl") == 0)
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color = 4;
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int linetype = 0;
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fscanf(in, " default visibility %256s", buf);
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if (strcmp(buf, "visible") == 0)
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linetype = 0;
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else if (strcmp(buf, "invisible") == 0)
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linetype = 1;
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float dummy;
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fscanf(in, " height %f", &dummy);
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int numVertices;
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fscanf(in, " numvertices %d", &numVertices);
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printf("# %s\n2 3 %d 1 %d 7 %d -1 -1 0.000 0 0 -1 0 0 %d\n\t", sectorName, linetype, color, color * 10, numVertices + 1);
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float vertices[300];
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fscanf(in, " vertices:");
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for (int i = 0; i < numVertices; i++) {
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fscanf(in, " %f %f %f", vertices + 3*i, vertices + (3 * i + 1), vertices + (3 * i + 2));
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printf(" %d %d", (int) round(vertices[3 * i] * 1000), -(int)round(vertices[3 * i + 1] * 1000));
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}
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printf(" %d %d\n", (int) round(vertices[0] * 1000), -(int)round(vertices[1] * 1000));
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numRead++;
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} while (numRead < numSectors);
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}
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