scummvm/engines/sword25
Max Horn abe1959d36 COMMON: Simplify DECLARE_SINGLETON macro
This makes it possible to write
  DECLARE_SINGLETON(foo);
instead of
  DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.

svn-id: r54258
2010-11-16 08:23:13 +00:00
..
fmv SWORD25: cleanup 2010-11-03 00:19:28 +00:00
gfx COMMON: Simplify DECLARE_SINGLETON macro 2010-11-16 08:23:13 +00:00
input SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00
kernel SWORD25: Comment out unused static variable. 2010-10-28 22:45:15 +00:00
math COMMON: Simplify DECLARE_SINGLETON macro 2010-11-16 08:23:13 +00:00
package SWORD25: Added a hack to allow the new English voice pack to be detected 2010-10-30 04:30:42 +00:00
script SWORD25: Start to rename read/write methods of *PersistenceBlock classes 2010-10-28 00:26:25 +00:00
sfx SWORD25: Get rid of most of the 'kernel service/superclass' code 2010-10-25 22:41:25 +00:00
util LUA: Tweak lua_ident to not conflict with SVN keywords (since this is not used at all, only used to 'mark' binaries compiling Lua in, I think we could safely remove it, too) 2010-11-04 00:31:50 +00:00
console.cpp SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00
console.h SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00
detection.cpp SWORD25: Standardised savegame filenames, start on advanced engine features 2010-10-28 09:51:56 +00:00
module.mk SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00
sword25.cpp SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00
sword25.h SWORD25: Added basic debugging console to engine (Command Key Disabled) 2010-11-10 04:30:24 +00:00