scummvm/engines/wintermute
lolbot-iichan abec0982b9 WINTERMUTE: Add detection for some Russian version of 1 1/2 Ritter
This seems to be some fan-made translation patch. File "string3.tab"
seems to be the only thing translated, and it's stored as a plain file,
outside dcp packages. Patch is applied to original by adding this file.
2019-07-02 08:00:30 +03:00
..
ad JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
base COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) 2019-06-30 16:45:46 +03:00
debugger WINTERMUTE: Remove unused variable 2019-05-27 14:53:45 +03:00
math WINTERMUTE: Remove trailing whitespace 2014-10-28 15:38:52 +02:00
system WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
ui WINTERMUTE: Increase window title height by 1 for "5 Lethal Demons" game 2019-06-30 12:20:36 +03:00
utils COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) 2019-06-30 16:45:46 +03:00
video JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
coll_templ.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
configure.engine WINTERMUTE: Add flag for games using low-spec resources. 2018-05-17 18:08:18 +00:00
dcgf.h COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) 2019-06-30 16:45:46 +03:00
dctypes.h COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) 2019-06-30 16:45:46 +03:00
debugger.cpp WINTERMUTE: Pass valid arguments to getLines 2016-03-01 20:40:46 +01:00
debugger.h WINTERMUTE: Fix compilation with MSVC 2016-08-22 13:06:20 +03:00
detection_tables.h WINTERMUTE: Add detection for some Russian version of 1 1/2 Ritter 2019-07-02 08:00:30 +03:00
detection.cpp ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
game_description.h WINTERMUTE: Push down the AD includes 2018-05-01 12:48:05 +02:00
module.mk WINTERMUTE: Add Watch functionality 2016-03-01 20:40:46 +01:00
persistent.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
persistent.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.cpp WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
platform_osystem.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00
POTFILES WINTERMUTE: Show warning on running 2.5D games 2019-06-06 07:07:16 +03:00
wintermute.cpp WINTERMUTE: Show warning on running 2.5D games 2019-06-06 07:07:16 +03:00
wintermute.h WINTERMUTE: Add flag for games using low-spec resources. 2018-05-17 18:08:18 +00:00
wintypes.h WINTERMUTE: Make GPL headers consistent in themselves. 2014-02-18 02:39:40 +01:00