mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
2c0f36cddc
svn-id: r15211
413 lines
11 KiB
C++
413 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2004 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm/bomp.h"
|
|
#include "scumm/charset.h"
|
|
#include "scumm/intern.h"
|
|
#include "scumm/object.h"
|
|
#include "scumm/resource_v7he.h"
|
|
#include "scumm/scumm.h"
|
|
|
|
|
|
namespace Scumm {
|
|
|
|
/*
|
|
* Mouse cursor cycle colors (for the default crosshair).
|
|
*/
|
|
static const byte default_v1_cursor_colors[4] = {
|
|
1, 1, 12, 11
|
|
};
|
|
|
|
static const byte default_cursor_colors[4] = {
|
|
15, 15, 7, 8
|
|
};
|
|
|
|
|
|
static const uint16 default_cursor_images[5][16] = {
|
|
/* cross-hair */
|
|
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
|
|
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
|
|
/* hourglass */
|
|
{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
|
|
0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
|
|
/* arrow */
|
|
{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
|
|
0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
|
|
/* hand */
|
|
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
|
|
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
|
|
/* cross-hair zak256 - chrilith palmos */
|
|
/*
|
|
{ 0x0080, 0x0080, 0x02a0, 0x01c0, 0x0080, 0x1004, 0x0808, 0x7c1f,
|
|
0x0808, 0x1004, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0080, 0x0000 },
|
|
*/
|
|
{ 0x0080, 0x02a0, 0x01c0, 0x0080, 0x0000, 0x2002, 0x1004, 0x780f,
|
|
0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 },
|
|
};
|
|
|
|
static const byte default_cursor_hotspots[10] = {
|
|
8, 7, 8, 7, 1, 1, 5, 0,
|
|
8, 7, //zak256
|
|
};
|
|
|
|
ScummEngine_v5::ScummEngine_v5(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16])
|
|
: ScummEngine(detector, syst, gs, md5sum) {
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
memcpy(_cursorImages[i], default_cursor_images[i], 32);
|
|
}
|
|
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
|
|
}
|
|
|
|
|
|
void ScummEngine::setupCursor() {
|
|
_cursor.animate = 1;
|
|
}
|
|
|
|
void ScummEngine_v5::animateCursor() {
|
|
if (_cursor.animate) {
|
|
if (!(_cursor.animateIndex & 0x1)) {
|
|
setBuiltinCursor((_cursor.animateIndex >> 1) & 3);
|
|
}
|
|
_cursor.animateIndex++;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorHotspot(int x, int y) {
|
|
_cursor.hotspotX = x;
|
|
_cursor.hotspotY = y;
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorTransparency(int a) {
|
|
int i, size;
|
|
|
|
size = _cursor.width * _cursor.height;
|
|
|
|
for (i = 0; i < size; i++)
|
|
if (_grabbedCursor[i] == (byte)a)
|
|
_grabbedCursor[i] = 0xFF;
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine::updateCursor() {
|
|
_system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height,
|
|
_cursor.hotspotX, _cursor.hotspotY);
|
|
}
|
|
|
|
void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
|
|
VirtScreen *vs = findVirtScreen(y);
|
|
|
|
if (vs == NULL) {
|
|
warning("grabCursor: invalid Y %d", y);
|
|
return;
|
|
}
|
|
|
|
setCursorFromBuffer((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h, vs->pitch);
|
|
}
|
|
|
|
void ScummEngine::setCursorFromBuffer(byte *ptr, int width, int height, int pitch) {
|
|
uint size;
|
|
byte *dst;
|
|
|
|
size = width * height;
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("grabCursor: grabbed cursor too big");
|
|
|
|
_cursor.width = width;
|
|
_cursor.height = height;
|
|
_cursor.animate = 0;
|
|
|
|
dst = _grabbedCursor;
|
|
for (; height; height--) {
|
|
memcpy(dst, ptr, width);
|
|
dst += width;
|
|
ptr += pitch;
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v70he::setCursorFromImg(uint img, uint room, uint imgindex) {
|
|
_win32ResExtractor->setCursor(img);
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
|
|
int w, h;
|
|
const byte *dataptr, *bomp;
|
|
uint32 size;
|
|
FindObjectInRoom foir;
|
|
|
|
if (room == (uint) - 1)
|
|
room = getObjectRoom(img);
|
|
|
|
findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room);
|
|
|
|
if (_version == 8) {
|
|
setCursorHotspot(READ_LE_UINT32(&foir.imhd->v8.hotspot[0].x),
|
|
READ_LE_UINT32(&foir.imhd->v8.hotspot[0].y));
|
|
w = READ_LE_UINT32(&foir.imhd->v8.width) / 8;
|
|
h = READ_LE_UINT32(&foir.imhd->v8.height) / 8;
|
|
} else if (_version == 7) {
|
|
setCursorHotspot(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y));
|
|
w = READ_LE_UINT16(&foir.imhd->v7.width) / 8;
|
|
h = READ_LE_UINT16(&foir.imhd->v7.height) / 8;
|
|
} else {
|
|
if (!(_features & GF_HUMONGOUS))
|
|
setCursorHotspot(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x),
|
|
READ_LE_UINT16(&foir.imhd->old.hotspot[0].y));
|
|
w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
|
|
h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
|
|
}
|
|
|
|
dataptr = getObjectImage(foir.obim, imgindex);
|
|
assert(dataptr);
|
|
if (_version == 8) {
|
|
bomp = dataptr;
|
|
} else {
|
|
size = READ_BE_UINT32(dataptr + 4);
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("setCursorFromImg: Cursor image too large");
|
|
|
|
bomp = findResource(MKID('BOMP'), dataptr);
|
|
}
|
|
|
|
if (bomp != NULL)
|
|
useBompCursor(bomp, w, h);
|
|
else
|
|
useIm01Cursor(dataptr, w, h);
|
|
}
|
|
|
|
void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) {
|
|
VirtScreen *vs = &virtscr[0];
|
|
byte *buf, *dst;
|
|
const byte *src;
|
|
int i;
|
|
|
|
w *= 8;
|
|
h *= 8;
|
|
|
|
// Backup the screen content
|
|
dst = buf = (byte *)malloc(w * h);
|
|
src = vs->getPixels(0, 0);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
memcpy(dst, src, w);
|
|
dst += w;
|
|
src += vs->pitch;
|
|
}
|
|
|
|
// Do some drawing
|
|
drawBox(0, 0, w - 1, h - 1, 0xFF);
|
|
|
|
vs->hasTwoBuffers = false;
|
|
gdi.disableZBuffer();
|
|
gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
|
|
vs->hasTwoBuffers = true;
|
|
gdi.enableZBuffer();
|
|
|
|
// Grab the data we just drew and setup the cursor with it
|
|
setCursorFromBuffer(vs->getPixels(0, 0), w, h, vs->pitch);
|
|
|
|
// Restore the screen content
|
|
src = buf;
|
|
dst = vs->getPixels(0, 0);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
memcpy(dst, src, w);
|
|
dst += vs->pitch;
|
|
src += w;
|
|
}
|
|
|
|
free(buf);
|
|
}
|
|
|
|
void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
|
|
uint size;
|
|
|
|
width *= 8;
|
|
height *= 8;
|
|
|
|
size = width * height;
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("useBompCursor: cursor too big (%d)", size);
|
|
|
|
_cursor.width = width;
|
|
_cursor.height = height;
|
|
_cursor.animate = 0;
|
|
|
|
// Skip the header
|
|
if (_version == 8) {
|
|
im += 16;
|
|
} else {
|
|
im += 18;
|
|
}
|
|
decompressBomp(_grabbedCursor, im, width, height);
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
|
|
// Cursor image in both Looms are based on images from charset.
|
|
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
|
|
// FIXME: Actually: is this opcode ever called by a non-Loom game?
|
|
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
|
|
warning("V3--V5 SO_CURSOR_IMAGE(%d,%d) called - tell Fingolfin where you saw this!", index, chr);
|
|
}
|
|
|
|
assert(index >= 0 && index < 4);
|
|
|
|
// const int oldID = _charset->getCurID();
|
|
|
|
if (_version == 3) {
|
|
_charset->setCurID(0);
|
|
} else if (_version >= 4) {
|
|
_charset->setCurID(1);
|
|
}
|
|
|
|
Graphics::Surface s;
|
|
byte buf[16*16];
|
|
memset(buf, 123, 16*16);
|
|
s.pixels = buf;
|
|
s.w = _charset->getCharWidth(chr);
|
|
s.h = _charset->getFontHeight();
|
|
s.pitch = s.w;
|
|
assert(s.w <= 16 && s.h <= 16);
|
|
s.bytesPerPixel = 1;
|
|
|
|
_charset->drawChar(chr, s, 0, 0);
|
|
|
|
uint16 *ptr = _cursorImages[index];
|
|
memset(ptr, 0, 16 * sizeof(uint16));
|
|
for (int h = 0; h < s.h; h++) {
|
|
for (int w = 0; w < s.w; w++) {
|
|
if (buf[s.pitch * h + w] != 123)
|
|
*ptr |= 1 << (15 - w);
|
|
}
|
|
ptr++;
|
|
}
|
|
|
|
// _charset->setCurID(oldID);
|
|
}
|
|
|
|
void ScummEngine_v5::redefineBuiltinCursorHotspot(int index, int x, int y) {
|
|
// Cursor image in both Looms are based on images from charset.
|
|
if (_gameId != GID_LOOM && _gameId != GID_LOOM256) {
|
|
// FIXME: Actually: is this opcode ever called by a non-Loom game?
|
|
// Which V3-V5 game besides Loom makes use of custom cursors, ever?
|
|
warning("V3--V5 SO_CURSOR_HOTSPOT(%d,%d,%d) called - tell Fingolfin where you saw this!", index, x, y);
|
|
}
|
|
|
|
assert(index >= 0 && index < 4);
|
|
|
|
_cursorHotspots[index * 2] = x;
|
|
_cursorHotspots[index * 2 + 1] = y;
|
|
}
|
|
|
|
void ScummEngine_v5::setBuiltinCursor(int idx) {
|
|
int i, j;
|
|
byte color;
|
|
|
|
memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
|
|
|
|
if (_version == 1)
|
|
color = default_v1_cursor_colors[idx];
|
|
else
|
|
color = default_cursor_colors[idx];
|
|
|
|
if (_version <= 2) {
|
|
_cursor.width = 23;
|
|
_cursor.height = 21;
|
|
_cursor.hotspotX = 11;
|
|
_cursor.hotspotY = 10;
|
|
|
|
byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
|
|
|
|
// Crosshair, slightly assymetric
|
|
// TODO: Instead of setting this up via code, we should simply extend
|
|
// default_cursor_images to contain this shape.
|
|
|
|
for (i = 0; i < 7; i++) {
|
|
*(hotspot - 5 - i) = color;
|
|
*(hotspot + 5 + i) = color;
|
|
}
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
*(hotspot - _cursor.width * (3 + i)) = color;
|
|
*(hotspot + _cursor.width * (3 + i)) = color;
|
|
}
|
|
|
|
// Arrow heads, diagonal lines
|
|
|
|
for (i = 1; i <= 3; i++) {
|
|
*(hotspot - _cursor.width * i - 5 - i) = color;
|
|
*(hotspot + _cursor.width * i - 5 - i) = color;
|
|
*(hotspot - _cursor.width * i + 5 + i) = color;
|
|
*(hotspot + _cursor.width * i + 5 + i) = color;
|
|
*(hotspot - _cursor.width * (i + 3) - i) = color;
|
|
*(hotspot - _cursor.width * (i + 3) + i) = color;
|
|
*(hotspot + _cursor.width * (i + 3) - i) = color;
|
|
*(hotspot + _cursor.width * (i + 3) + i) = color;
|
|
}
|
|
|
|
// Final touches
|
|
|
|
*(hotspot - _cursor.width - 7) = color;
|
|
*(hotspot - _cursor.width + 7) = color;
|
|
*(hotspot + _cursor.width - 7) = color;
|
|
*(hotspot + _cursor.width + 7) = color;
|
|
*(hotspot - (_cursor.width * 5) - 1) = color;
|
|
*(hotspot - (_cursor.width * 5) + 1) = color;
|
|
*(hotspot + (_cursor.width * 5) - 1) = color;
|
|
*(hotspot + (_cursor.width * 5) + 1) = color;
|
|
} else {
|
|
const uint16 *src;
|
|
|
|
_cursor.hotspotX = _cursorHotspots[2 * _currentCursor];
|
|
_cursor.hotspotY = _cursorHotspots[2 * _currentCursor + 1];
|
|
src = _cursorImages[_currentCursor];
|
|
|
|
#ifdef __PALM_OS__
|
|
if (_gameId == GID_ZAK256 && _currentCursor == 0) {
|
|
_cursor.hotspotX = default_cursor_hotspots[2 * 4];
|
|
_cursor.hotspotY = default_cursor_hotspots[2 * 4 + 1];
|
|
src = default_cursor_images[4];
|
|
}
|
|
#endif
|
|
|
|
_cursor.width = 16;
|
|
_cursor.height = 16;
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
for (j = 0; j < 16; j++) {
|
|
if (src[i] & (1 << j))
|
|
_grabbedCursor[16 * i + 15 - j] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
} // End of namespace Scumm
|