scummvm/scumm
2004-09-25 14:17:49 +00:00
..
imuse_digi workaround for decode bundle bug (it overloaded memory) 2004-09-18 13:24:02 +00:00
insane fixed warnings 2004-09-18 11:34:55 +00:00
smush Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
actor.h cleanup 2004-09-21 21:10:23 +00:00
akos.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
akos.h Semi-working akos codec32. 2004-09-08 21:38:44 +00:00
base-costume.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
base-costume.h Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
bomp.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp fixed endlines 2004-09-12 14:20:57 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp Fix charset text in V7_SMOOTH_SCROLLING_HACK mode 2004-09-24 22:30:51 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : ARM optimized proc3 function 2004-09-12 10:48:04 +00:00
costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
cursor.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
debugger.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Cleanup to reduce code duplication 2004-09-25 11:40:40 +00:00
gfx.h Cleanup to reduce code duplication 2004-09-25 11:40:40 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Ignore imuse control code in HE games 2004-06-02 13:32:16 +00:00
imuse.cpp renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
input.cpp Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Moved some init code around (hopefully this'll help PalmOS) 2004-09-20 22:04:06 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp cleanup 2004-09-21 13:54:30 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Removed some not necessary #defines which could (and did) lead to program 2004-09-19 00:15:17 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp cleanup 2004-09-21 12:44:34 +00:00
saveload.h Save polygons 2004-09-14 15:06:02 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) 2004-09-18 22:42:45 +00:00
script_v6.cpp match TheDig and PuttMoon disasm, maybe this will fix fbear crash ? 2004-09-23 19:49:59 +00:00
script_v6he.cpp Fix array pointer overflows in HE80+ games. 2004-09-23 05:02:15 +00:00
script_v7he.cpp Add missing cases 2004-09-21 12:08:02 +00:00
script_v8.cpp Value is correct, but string index not array id. 2004-09-22 07:21:57 +00:00
script_v72he.cpp get rid of the dirty hack needed to display wiz cursors in HE games 2004-09-25 14:17:49 +00:00
script_v80he.cpp get rid of the dirty hack needed to display wiz cursors in HE games 2004-09-25 14:17:49 +00:00
script_v90he.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Fix for bug #795940 (COMI: strange light pixels) 2004-09-24 21:18:07 +00:00
scumm.h Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode 2004-09-24 22:31:42 +00:00
sound.cpp Fix memory leak 2004-09-21 12:29:02 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Limit to HE games 2004-09-25 09:50:41 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp cleanup 2004-09-21 12:44:34 +00:00
verbs.cpp gdi.drawBitmap already performs clipping, no need to do it here 2004-09-24 21:49:52 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00