scummvm/engines/draci
Denis Kasak ad752b268b * Removed some code I forgot to remove in Game::startPlay() (a call to AnimationManager::play())
* Fixed logic checking for object visibility in various GPL commands (I originally misinterpreted the original engine code).

svn-id: r42908
2009-07-29 20:41:53 +00:00
..
animation.cpp Added support for animation callbacks and implemented a few callbacks (doNothing, exitGameLoop, stopAnimation). 2009-07-29 19:39:10 +00:00
animation.h Added support for animation callbacks and implemented a few callbacks (doNothing, exitGameLoop, stopAnimation). 2009-07-29 19:39:10 +00:00
barchive.cpp * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
barchive.h * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
draci.h * Moved event handling to DraciEngine::handleEvents() 2009-07-29 01:11:53 +00:00
font.cpp Fixed text bugs related to the fact that some strings in the data files don't end with '|' like they should. 2009-07-29 16:39:12 +00:00
font.h * Added Font::getStringHeight() 2009-07-27 03:08:19 +00:00
game.cpp * Made Game::loop() exit conditionally depending on whether the internal Game::_shouldExitLoop variable is set. 2009-07-29 19:38:02 +00:00
game.h Explicitly set the kDragonObject enum constant value for clarity. 2009-07-29 20:35:41 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
mouse.h Added methods to Mouse for setting the state of the button. 2009-07-27 05:30:58 +00:00
screen.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp * Removed some code I forgot to remove in Game::startPlay() (a call to AnimationManager::play()) 2009-07-29 20:41:53 +00:00
script.h * Implemented the StartPlay and Play GPL commands properly 2009-07-29 19:41:30 +00:00
sprite.cpp * Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled) 2009-07-27 04:14:59 +00:00
sprite.h * Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled) 2009-07-27 04:14:59 +00:00
surface.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
surface.h Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00