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animation.cpp
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Added support for animation callbacks and implemented a few callbacks (doNothing, exitGameLoop, stopAnimation).
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2009-07-29 19:39:10 +00:00 |
animation.h
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Added support for animation callbacks and implemented a few callbacks (doNothing, exitGameLoop, stopAnimation).
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2009-07-29 19:39:10 +00:00 |
barchive.cpp
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* Renamed BAFile::closeFile() to close()
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2009-07-17 01:05:13 +00:00 |
barchive.h
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* Renamed BAFile::closeFile() to close()
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2009-07-17 01:05:13 +00:00 |
detection.cpp
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Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table.
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2009-07-02 10:31:56 +00:00 |
draci.cpp
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* Moved event handling to DraciEngine::handleEvents()
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2009-07-29 01:11:53 +00:00 |
draci.h
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* Moved event handling to DraciEngine::handleEvents()
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2009-07-29 01:11:53 +00:00 |
font.cpp
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Fixed text bugs related to the fact that some strings in the data files don't end with '|' like they should.
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2009-07-29 16:39:12 +00:00 |
font.h
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* Added Font::getStringHeight()
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2009-07-27 03:08:19 +00:00 |
game.cpp
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* Made Game::loop() exit conditionally depending on whether the internal Game::_shouldExitLoop variable is set.
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2009-07-29 19:38:02 +00:00 |
game.h
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Explicitly set the kDragonObject enum constant value for clarity.
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2009-07-29 20:35:41 +00:00 |
module.mk
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Made the animation engine compile.
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2009-07-03 17:53:05 +00:00 |
mouse.cpp
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Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
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2009-07-18 01:11:45 +00:00 |
mouse.h
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Added methods to Mouse for setting the state of the button.
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2009-07-27 05:30:58 +00:00 |
screen.cpp
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Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
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2009-07-13 19:08:04 +00:00 |
screen.h
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Removed declaration of Screen::drawSprite() which is now obsolete.
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2009-07-01 16:01:07 +00:00 |
script.cpp
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* Removed some code I forgot to remove in Game::startPlay() (a call to AnimationManager::play())
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2009-07-29 20:41:53 +00:00 |
script.h
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* Implemented the StartPlay and Play GPL commands properly
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2009-07-29 19:41:30 +00:00 |
sprite.cpp
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* Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled)
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2009-07-27 04:14:59 +00:00 |
sprite.h
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* Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled)
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2009-07-27 04:14:59 +00:00 |
surface.cpp
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Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
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2009-07-13 19:08:04 +00:00 |
surface.h
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Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
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2009-07-13 19:08:04 +00:00 |