scummvm/engines/draci/draci.h
Denis Kasak e9669b8e2b * Moved event handling to DraciEngine::handleEvents()
* Added Game::start() method which is called from DraciEngine::go()
* Made Game::loop() suitable for calling from other places (like GPL scripts) by handling events, redrawing the screen, etc from inside. This way it doesn't freeze the game if it doesn't return immediately.
* Added Game::shouldQuit() and Game::setQuit() which can be used to signal the engine to quit.
* Fixed race condition related to mouse buttons not getting released.
* Instead of deleting frames for the title animation and adding a new one, reset the text for its frame.

svn-id: r42875
2009-07-29 01:11:53 +00:00

92 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_H
#define DRACI_H
#include "common/system.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "draci/game.h"
#include "draci/mouse.h"
#include "draci/screen.h"
#include "draci/font.h"
#include "draci/script.h"
#include "draci/barchive.h"
#include "draci/animation.h"
namespace Draci {
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
~DraciEngine();
int init();
int go();
Common::Error run();
bool hasFeature(Engine::EngineFeature f) const;
bool handleEvents();
Screen *_screen;
Mouse *_mouse;
Game *_game;
Script *_script;
AnimationManager *_anims;
Font *_smallFont;
Font *_bigFont;
BArchive *_iconsArchive;
BArchive *_objectsArchive;
BArchive *_spritesArchive;
BArchive *_paletteArchive;
BArchive *_roomsArchive;
BArchive *_overlaysArchive;
BArchive *_animationsArchive;
BArchive *_walkingMapsArchive;
BArchive *_initArchive;
bool _showWalkingMap;
Common::RandomSource _rnd;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1,
kDraciArchiverDebugLevel = 1 << 2,
kDraciLogicDebugLevel = 1 << 3,
kDraciAnimationDebugLevel = 1 << 4
};
} // End of namespace Draci
#endif // DRACI_H