..
anim.cpp
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
anim.h
Now detects temporary Operation Stealth savegame format and saves it. No loading yet.
2008-07-28 10:09:00 +00:00
bg_list.cpp
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg_list.h
Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves):
2008-07-22 10:15:58 +00:00
bg.cpp
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
bg.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
cine.cpp
CINE: Fixed memory leaks in the CINE engine
2008-06-12 18:52:43 +00:00
cine.h
Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format.
2008-07-28 08:44:49 +00:00
detection.cpp
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
gfx.cpp
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
gfx.h
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
main_loop.cpp
Implemented support for zoneQuery (Operation Stealth specific).
2008-06-25 21:57:08 +00:00
main_loop.h
made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
2007-12-08 08:49:22 +00:00
module.mk
Allow static and dynamic plugins to be used at the same time
2008-05-06 03:00:26 +00:00
msg.cpp
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
msg.h
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
2008-04-21 20:51:17 +00:00
object.cpp
Fixed unitialized variables
2008-07-01 10:33:25 +00:00
object.h
Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256).
2008-07-27 14:36:53 +00:00
pal.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
pal.h
CINE: Fixed memory leaks in the CINE engine
2008-06-12 18:52:43 +00:00
part.cpp
Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with any input (Before making reading or writing operations they are checked to be in bounds). Also updated some comments and added some error message(s).
2008-06-13 05:57:07 +00:00
part.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
prc.cpp
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
prc.h
Fix for bug #2016647 (FW: crash with italian amiga version).
2008-07-14 23:10:51 +00:00
rel.cpp
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00
rel.h
Patch #1913862 : "CinE Script system"
2008-04-07 20:24:40 +00:00
script_fw.cpp
Renamed opcodes 0x49 and 0x68:
2008-07-23 14:19:31 +00:00
script_os.cpp
Renamed opcodes 0x49 and 0x68:
2008-07-23 14:19:31 +00:00
script.h
Renamed opcodes 0x49 and 0x68:
2008-07-23 14:19:31 +00:00
sound.cpp
CINE: Fixed two memory leaks when shutting down the CINE engine
2008-05-27 23:26:48 +00:00
sound.h
- minor screen fix for OS
2007-12-09 13:41:59 +00:00
texte.cpp
Patch #2019455 : Patch for reducing the BSS size of Cine engine.
2008-07-17 07:13:41 +00:00
texte.h
Patch #2019455 : Patch for reducing the BSS size of Cine engine.
2008-07-17 07:13:41 +00:00
unpack.cpp
Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9).
2008-06-18 03:31:13 +00:00
unpack.h
More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc).
2008-06-13 08:28:14 +00:00
various.cpp
Added loading of temporary Operation Stealth savegames. Needs testing!
2008-07-28 16:02:40 +00:00
various.h
Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!).
2008-07-27 22:50:36 +00:00
xref.txt
Patch #1969189 : "CinE renderer rewrite"
2008-05-24 22:11:41 +00:00