scummvm/engines/cine
Kari Salminen add07fceaa Added loading of temporary Operation Stealth savegames. Needs testing!
- Music related settings and adBgVar0 & adBgVar1 aren't loaded currently.
Modified resetEngine to also reset more of the Operation Stealth specific variables.
Added getter for background scrolling value.
Changed additional background indices 1 & 2 from byte to uint16.
Made savegame loading functions return !in.ioFailed() as return value instead of true as previously.

svn-id: r33379
2008-07-28 16:02:40 +00:00
..
anim.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
anim.h Now detects temporary Operation Stealth savegame format and saves it. No loading yet. 2008-07-28 10:09:00 +00:00
bg_list.cpp Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg_list.h Fix for bug #2019355 (FW: broken compatibility with 0.11.1 saves): 2008-07-22 10:15:58 +00:00
bg.cpp Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
bg.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
cine.cpp CINE: Fixed memory leaks in the CINE engine 2008-06-12 18:52:43 +00:00
cine.h Made the savegame loading routine choose between loading a Future Wars or an Operation Stealth savegame format. 2008-07-28 08:44:49 +00:00
detection.cpp Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
gfx.cpp Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
gfx.h Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
main_loop.cpp Implemented support for zoneQuery (Operation Stealth specific). 2008-06-25 21:57:08 +00:00
main_loop.h made timing closer to the original interpreter and simplified manageEvents function (no need to recurse) 2007-12-08 08:49:22 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
msg.cpp Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost 2008-04-21 20:51:17 +00:00
msg.h Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost 2008-04-21 20:51:17 +00:00
object.cpp Fixed unitialized variables 2008-07-01 10:33:25 +00:00
object.h Clear the confusing usage of NUM_MAX_VAR (It's 255 actually, not 256). 2008-07-27 14:36:53 +00:00
pal.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
pal.h CINE: Fixed memory leaks in the CINE engine 2008-06-12 18:52:43 +00:00
part.cpp Made CineUnpacker::unpack more robust & secure. It shouldn't crash now with any input (Before making reading or writing operations they are checked to be in bounds). Also updated some comments and added some error message(s). 2008-06-13 05:57:07 +00:00
part.h Patch #1913862: "CinE Script system" 2008-04-07 20:24:40 +00:00
prc.cpp Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
prc.h Fix for bug #2016647 (FW: crash with italian amiga version). 2008-07-14 23:10:51 +00:00
rel.cpp Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00
rel.h Patch #1913862: "CinE Script system" 2008-04-07 20:24:40 +00:00
script_fw.cpp Renamed opcodes 0x49 and 0x68: 2008-07-23 14:19:31 +00:00
script_os.cpp Renamed opcodes 0x49 and 0x68: 2008-07-23 14:19:31 +00:00
script.h Renamed opcodes 0x49 and 0x68: 2008-07-23 14:19:31 +00:00
sound.cpp CINE: Fixed two memory leaks when shutting down the CINE engine 2008-05-27 23:26:48 +00:00
sound.h - minor screen fix for OS 2007-12-09 13:41:59 +00:00
texte.cpp Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
texte.h Patch #2019455: Patch for reducing the BSS size of Cine engine. 2008-07-17 07:13:41 +00:00
unpack.cpp Fixed a small discrepancy in Delphine unpacker's command 00b's documentation (Parameter range is 1..8, not 1..9). 2008-06-18 03:31:13 +00:00
unpack.h More documentation for CineUnpacker-class (Practically done documenting now). Also changed parameter and return value types to a more uniform style (uint16 -> uint, int -> uint where applicable etc). 2008-06-13 08:28:14 +00:00
various.cpp Added loading of temporary Operation Stealth savegames. Needs testing! 2008-07-28 16:02:40 +00:00
various.h Added a preliminary saving routine for Operation Stealth (Disabled by default, needs more work still. WIP!). 2008-07-27 22:50:36 +00:00
xref.txt Patch #1969189: "CinE renderer rewrite" 2008-05-24 22:11:41 +00:00