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fc970b3c75
our other engines do this, so there is little reason for BS2 to. I did add a filtering mechanism so that mouse button releases and scroll wheeling is ignored during normal gameplay, but I don't know if that was necessary either. Since this left little more than an empty husk where the Input class used to be, I've eliminated that class and buried its remains in Sword2Engine. svn-id: r13812
50 lines
938 B
Makefile
50 lines
938 B
Makefile
MODULE := sword2
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MODULE_OBJS := \
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sword2/anims.o \
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sword2/build_display.o \
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sword2/console.o \
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sword2/controls.o \
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sword2/debug.o \
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sword2/events.o \
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sword2/function.o \
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sword2/icons.o \
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sword2/interpreter.o \
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sword2/layers.o \
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sword2/logic.o \
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sword2/maketext.o \
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sword2/memory.o \
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sword2/mouse.o \
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sword2/protocol.o \
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sword2/resman.o \
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sword2/router.o \
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sword2/save_rest.o \
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sword2/scroll.o \
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sword2/sound.o \
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sword2/speech.o \
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sword2/startup.o \
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sword2/sword2.o \
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sword2/sync.o \
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sword2/walker.o \
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sword2/driver/d_draw.o \
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sword2/driver/d_sound.o \
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sword2/driver/menu.o \
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sword2/driver/_mouse.o \
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sword2/driver/palette.o \
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sword2/driver/rdwin.o \
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sword2/driver/render.o \
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sword2/driver/sprite.o \
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sword2/driver/animation.o
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MODULE_DIRS += \
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sword2 \
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sword2/driver
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# This module can be built as a plugin
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ifdef BUILD_PLUGINS
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/common.rules
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