scummvm/engines/neverhood/module1000.h

337 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1000_H
#define NEVERHOOD_MODULE1000_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1000
class Module1000 : public Module {
public:
Module1000(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1000();
protected:
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1001
class AsScene1001Door : public AnimatedSprite {
public:
AsScene1001Door(NeverhoodEngine *vm);
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void handleMessage2000h();
void callback1();
void callback2();
void callback3();
};
class AsScene1001Hammer : public AnimatedSprite {
public:
AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor);
protected:
Sprite *_asDoor;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Window : public AnimatedSprite {
public:
AsScene1001Window(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1001Lever : public AnimatedSprite {
public:
AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsCommonButtonSprite : public StaticSprite {
public:
SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 _soundFileHash;
int16 _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1001 : public Scene {
public:
Scene1001(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1001();
protected:
Sprite *_asHammer;
Sprite *_asDoor;
Sprite *_asWindow;
Sprite *_asLever;
Sprite *_ssButton;
int16 _fieldE4;
int16 _fieldE6;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// TODO: Move this to some common file since it's used several times
class Class152 : public Scene {
public:
Class152(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash);
protected:
// TODO: Are these used?
int16 _fieldD0;
int16 _fieldD2;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1002
class SsScene1002LadderArch : public StaticSprite {
public:
SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Class599 : public StaticSprite {
public:
Class599(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002Ring : public AnimatedSprite {
public:
AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2);
protected:
Scene *_parentScene;
bool _flag1;
SoundResource _soundResource;
void update();
uint32 handleMessage4475E0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage447760(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage447890(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage447930(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage447A00(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002Door : public StaticSprite {
public:
AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect);
protected:
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suOpenDoor();
void suCloseDoor();
};
class Class505 : public AnimatedSprite {
public:
Class505(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002DoorSpy : public AnimatedSprite {
public:
AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *class505);
protected:
Scene *_parentScene;
Sprite *_asDoor;
Sprite *_class505;
SoundResource _soundResource;
NRect _rect;
uint32 handleMessage4489D0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage448A60(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate448AA0();
void sub448AC0();
void sub448B10();
};
class Class426 : public StaticSprite {
public:
Class426(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash);
void setFileHashes(uint32 fileHash1, uint32 fileHash2);
protected:
Scene *_parentScene;
int _countdown;
uint32 _fileHashes[2];
int _status;
SoundResource _soundResource;
uint32 _soundFileHash;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1002VenusFlyTrap : public AnimatedSprite {
public:
AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, bool flag);
protected:
Scene *_parentScene;
Sprite *_klayman;
int _countdown;
SoundResource _soundResource;
bool _flag;
void update();
void update447FB0();
uint32 handleMessage448000(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage4482E0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage448320(int messageNum, const MessageParam &param, Entity *sender);
void sub4484F0();
void sub448530();
void sub448560();
void sub4485B0();
void sub4485F0();
void sub448620();
void sub448660();
void sub448720();
void sub448750();
void sub448780();
};
class Class506 : public AnimatedSprite {
public:
Class506(NeverhoodEngine *vm);
protected:
int _countdown;
bool _flag;
void update();
uint32 handleMessage4491B0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage449210(int messageNum, const MessageParam &param, Entity *sender);
void sub449250();
void sub449280();
void sub4492C0();
};
class Class478 : public AnimatedSprite {
public:
Class478(NeverhoodEngine *vm, Klayman *klayman);
protected:
Klayman *_klayman;
void update();
};
class Class479 : public AnimatedSprite {
public:
Class479(NeverhoodEngine *vm, Scene *parentScene, Klayman *klayman);
protected:
Scene *_parentScene;
Klayman *_klayman;
bool _flag1;
NRect _savedClipRect;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1002 : public Scene {
public:
Scene1002(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1002();
protected:
Sprite *_asRing1;
Sprite *_asRing2;
Sprite *_asRing3;
Sprite *_asRing4;
Sprite *_asRing5;
Sprite *_asDoor;
Sprite *_asDoorSpy;
Sprite *_asVenusFlyTrap;
Sprite *_ssLadderArch;
Sprite *_ssLadderArchPart1;
Sprite *_ssLadderArchPart2;
Sprite *_ssLadderArchPart3;
Sprite *_class599;
Sprite *_class478;
Sprite *_class479;
Sprite *_class506;
Sprite *_class426;
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
bool _flag1B4;
bool _flag1BE;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1004
class AsScene1004TrashCan : public AnimatedSprite {
public:
AsScene1004TrashCan(NeverhoodEngine *vm);
protected:
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1004 : public Scene {
public:
Scene1004(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_class478;
Sprite *_asTrashCan;
int _paletteAreaStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void updatePaletteArea();
};
// Scene1005
class Scene1005 : public Scene {
public:
Scene1005(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void drawTextToBackground();
FontSurface *createFontSurface();
uint32 getTextIndex();
uint32 getTextIndex1();
uint32 getTextIndex2();
uint32 getTextIndex3();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1000_H */