scummvm/engines/neverhood
johndoe123 af2820fd23 NEVERHOOD: Add leaveModule and leaveScene
(instead of using sendMessage directly)
2013-05-08 20:39:41 +02:00
..
background.cpp NEVERHOOD: Add Scene1109 2013-05-08 20:39:40 +02:00
background.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
blbarchive.cpp NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
blbarchive.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
collisionman.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
collisionman.h NEVERHOOD: More work on Scene1002, Klayman and the rest 2013-05-08 20:38:47 +02:00
detection.cpp NEVERHOOD: First code with basic detection, nothing else so far 2013-05-08 20:30:49 +02:00
diskplayerscene.cpp NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it 2013-05-08 20:39:40 +02:00
diskplayerscene.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
entity.h NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
gamemodule.cpp NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
gamemodule.h NEVERHOOD: Move createModuleXXX/updateModuleXXX methods 2013-05-08 20:39:40 +02:00
gamevars.cpp NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00
gamevars.h NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00
graphics.cpp NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
graphics.h NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
klayman.cpp NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
klayman.h NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
module1000.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1000.h NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
module1100.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1100.h NEVERHOOD: Add Scene1109 2013-05-08 20:39:40 +02:00
module1200.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1200.h NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1200 2013-05-08 20:39:39 +02:00
module1300.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1300.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module1400.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1400.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module1500.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1500.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module1600.cpp NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
module1600.h NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
module1700.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1700.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module1800.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module1800.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module2000.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module2000.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module2200.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module2200.h NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far) 2013-05-08 20:39:39 +02:00
module2300.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module2300.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module3000.cpp NEVERHOOD: Add leaveModule and leaveScene 2013-05-08 20:39:41 +02:00
module3000.h NEVERHOOD: Move createSceneXXX/updateSceneXXX methods 2013-05-08 20:39:39 +02:00
module.cpp NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
module.h NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
module.mk NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
mouse.cpp NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
mouse.h NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
navigationscene.cpp NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433 etc. methods and use them 2013-05-08 20:39:39 +02:00
navigationscene.h NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
neverhood.cpp NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar. 2013-05-08 20:39:35 +02:00
neverhood.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
palette.cpp NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
palette.h NEVERHOOD: Merge Palette2 class into Palette 2013-05-08 20:39:39 +02:00
resource.cpp NEVERHOOD: Implement Scene2201 2013-05-08 20:39:35 +02:00
resource.h NEVERHOOD: Implement Scene3011 2013-05-08 20:39:34 +02:00
resourceman.cpp NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800 2013-05-08 20:39:34 +02:00
resourceman.h NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff 2013-05-08 20:30:58 +02:00
scene.cpp NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
scene.h NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
screen.cpp NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
screen.h NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text) 2013-05-08 20:39:36 +02:00
smackerplayer.cpp NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :) 2013-05-08 20:39:38 +02:00
smackerplayer.h NEVERHOOD: Add Scene1317 2013-05-08 20:39:38 +02:00
smackerscene.cpp NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
smackerscene.h NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
sprite.cpp NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
sprite.h NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite function (only in Module1000 so far) 2013-05-08 20:39:40 +02:00
staticdata.cpp NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00
staticdata.h NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247 2013-05-08 20:39:36 +02:00