scummvm/engines/myst3/nodeframe.cpp
2020-03-28 08:59:11 +01:00

72 lines
2.2 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/myst3/archive.h"
#include "engines/myst3/myst3.h"
#include "engines/myst3/nodeframe.h"
#include "engines/myst3/scene.h"
#include "engines/myst3/state.h"
namespace Myst3 {
NodeFrame::NodeFrame(Myst3Engine *vm, uint16 id) :
Node(vm, id) {
ResourceDescription jpegDesc = _vm->getFileDescription("", id, 1, Archive::kLocalizedFrame);
if (!jpegDesc.isValid())
jpegDesc = _vm->getFileDescription("", id, 0, Archive::kFrame);
if (!jpegDesc.isValid())
jpegDesc = _vm->getFileDescription("", id, 1, Archive::kFrame);
if (!jpegDesc.isValid())
error("Frame %d does not exist", id);
_faces[0] = new Face(_vm);
_faces[0]->setTextureFromJPEG(&jpegDesc);
}
NodeFrame::~NodeFrame() {
}
void NodeFrame::draw() {
Common::Rect screenRect;
// Size and position of the frame
if (_vm->_state->getViewType() == kMenu) {
screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kOriginalHeight);
} else {
screenRect = Common::Rect(Renderer::kOriginalWidth, Renderer::kFrameHeight);
}
// Used fragment of texture
Common::Rect textureRect = Common::Rect(screenRect.width(), screenRect.height());
// Update the OpenGL texture if needed
_faces[0]->uploadTexture();
// Draw
_vm->_gfx->drawTexturedRect2D(screenRect, textureRect, _faces[0]->_texture);
}
} // End of namespace Myst3