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https://github.com/libretro/scummvm.git
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f5729a4a8b
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963
260 lines
6.2 KiB
C++
260 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "common/savefile.h"
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#include "lure/lure.h"
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namespace Lure {
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struct LureGameDescription {
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Common::ADGameDescription desc;
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uint32 features;
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};
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uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Lure
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static const PlainGameDescriptor lureGames[] = {
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{"lure", "Lure of the Temptress"},
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{0, 0}
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};
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namespace Lure {
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static const LureGameDescription gameDescriptions[] = {
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"),
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Common::IT_ITA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
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Common::IT_ITA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
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Common::DE_DEU,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
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Common::DE_DEU,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
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Common::FR_FRA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
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Common::ES_ESP,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{ AD_TABLE_END_MARKER, 0 }
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};
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} // End of namespace Lure
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Lure::gameDescriptions,
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// Size of that superset structure
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sizeof(Lure::LureGameDescription),
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// Number of bytes to compute MD5 sum for
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1024,
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// List of all engine targets
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lureGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"lure",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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Common::kADFlagUseExtraAsHint
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};
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class LureMetaEngine : public Common::AdvancedMetaEngine {
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public:
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LureMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Lure of the Temptress Engine";
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}
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virtual const char *getCopyright() const {
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return "Lure of the Temptress (C) Revolution";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool LureMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Lure::LureEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
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const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
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if (gd) {
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*engine = new Lure::LureEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList LureMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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Common::String saveDesc;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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saveDesc = Lure::getSaveName(in);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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int LureMetaEngine::getMaximumSaveSlot() const { return 999; }
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void LureMetaEngine::removeSaveState(const char *target, int slot) const {
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char extension[6];
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snprintf(extension, sizeof(extension), ".%03d", slot);
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Common::String filename = target;
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filename += extension;
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g_system->getSavefileManager()->removeSavefile(filename.c_str());
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}
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#if PLUGIN_ENABLED_DYNAMIC(LURE)
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REGISTER_PLUGIN_DYNAMIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine);
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#endif
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