scummvm/engines/lure
Robin Watts 8f3b2e9b4d Remove warnings from NDS build.
svn-id: r35172
2008-11-29 18:01:16 +00:00
..
animseq.cpp Merging more of the GSoC 2008 RTL branch: LURE 2008-09-01 20:18:17 +00:00
animseq.h
debugger.cpp
debugger.h
decode.cpp
decode.h
detection.cpp - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
disk.cpp
disk.h
events.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
events.h Kyra and Lure are now using the new _quit flag 2008-06-25 00:55:18 +00:00
fights.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
fights.h
game.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
game.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
hotspots.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
hotspots.h
intro.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
intro.h
lure.cpp Committed my patch #2123680 "SDL: Backend transaction / rollback support". 2008-11-14 22:08:10 +00:00
lure.h Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
luredefs.h Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame 2008-07-14 10:33:57 +00:00
memory.cpp
memory.h
menu.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
menu.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
module.mk
palette.cpp LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
palette.h LURE: Fixed some memory leaks when returning to the launcher from the LURE engine 2008-05-28 23:28:11 +00:00
res_struct.cpp Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res_struct.h Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.cpp Changed NPC schedules to be loaded when an NPC is activated - this avoids an issue with the Castle Skorl's pre-activation room number being invalid room #99 2008-10-05 10:25:35 +00:00
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp Fixed various g++ warnings ("format not a string literal and no format arguments"). 2008-11-16 20:20:31 +00:00
scripts.h
sound.cpp Fixed more warnings 2008-08-05 21:56:45 +00:00
sound.h Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. 2008-07-15 22:54:39 +00:00
strings.cpp
strings.h
surface.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
surface.h