.. |
.cvsignore
|
fixed the 'intelligent' GCC build rules; added .cvsignore files
|
2002-08-21 16:28:19 +00:00 |
config-file.cpp
|
enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
|
2002-11-21 17:25:31 +00:00 |
config-file.h
|
enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
|
2002-11-21 17:25:31 +00:00 |
engine.cpp
|
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
|
2002-11-10 17:19:43 +00:00 |
engine.h
|
More tempo updates, news update, bump version number
|
2002-11-15 10:40:09 +00:00 |
file.cpp
|
Added simon sound bugfix, patch #632518
|
2002-11-02 10:51:32 +00:00 |
file.h
|
indention fix :-)
|
2002-11-10 14:54:21 +00:00 |
gameDetector.cpp
|
Revamped Adlib functionality.
|
2002-11-21 19:06:42 +00:00 |
gameDetector.h
|
added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
|
2002-11-19 01:36:47 +00:00 |
list.h
|
added missing #include
|
2002-11-14 13:33:16 +00:00 |
main.cpp
|
gotta love creating objects on the stack :-)
|
2002-11-21 15:21:21 +00:00 |
map.h
|
properly init all datacd Projekte/scummvm
|
2002-11-13 13:42:05 +00:00 |
module.mk
|
revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
|
2002-11-21 04:08:37 +00:00 |
rect.h
|
fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h
|
2002-08-31 13:29:10 +00:00 |
scaler.cpp
|
Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X
|
2002-09-19 16:06:51 +00:00 |
scaler.h
|
Move scaler code from SCUMM-specific area.
|
2002-08-23 06:43:06 +00:00 |
scummsys.h
|
Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
|
2002-11-19 08:05:48 +00:00 |
stdafx.cpp
|
Initial revision
|
2002-08-21 16:07:07 +00:00 |
stdafx.h
|
Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
|
2002-11-19 08:05:48 +00:00 |
str.cpp
|
now this was an *EVIL* typo
|
2002-11-21 16:51:33 +00:00 |
str.h
|
#include headers for strlen & assert
|
2002-11-13 15:40:31 +00:00 |
system.h
|
Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
|
2002-11-19 08:05:48 +00:00 |
timer.cpp
|
Timer is handled in Engine now
|
2002-09-18 10:22:36 +00:00 |
timer.h
|
Timer is handled in Engine now
|
2002-09-18 10:22:36 +00:00 |
util.cpp
|
added some comments, cleanup
|
2002-09-16 10:42:12 +00:00 |
util.h
|
inline function instead of macro for SWAP, to make -Wshadow more useful
|
2002-10-22 23:36:28 +00:00 |