scummvm/savegame.h

44 lines
1.3 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef SAVEGAME_H
#define SAVEGAME_H
#include "debug.h"
#include <zlib.h>
class SaveGame {
public:
SaveGame(char *filename, bool saving);
~SaveGame();
uint32 beginSection(uint32 sectionTag);
void endSection();
void readBlock(void *data, int size);
void writeBlock(void *data, int size);
protected:
bool _saving;
gzFile _fileHandle;
uint32 _currentSection;
uint32 _sectionSize;
uint32 _sectionPtr;
char *_sectionBuffer;
};
#endif